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Reader Comments (61)

Posted: Jan 2nd 2008 6:38AM (Unverified) said

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I bought PH recently because I assumed that a Zelda game would be enjoyable.

I wish you could return opened games.
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Posted: Jan 2nd 2008 7:11AM vmenge said

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gotta love R4
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Posted: Jan 2nd 2008 8:35AM bm111 said

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You have no soul. Or if you do, it's a small, charred black lump of coal.
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Posted: Jan 2nd 2008 8:43AM (Unverified) said

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Dito, R4 FTW.
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Posted: Jan 2nd 2008 9:53AM copa said

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I've never played Phantom Hourglass, so I did a bit of a double-take when I say Fernando's avatar over the heading 'Disappointments'.
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Posted: Jan 2nd 2008 12:49PM Grey Acumen said

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I was disappointed with Phantom Hourglass too, but not for being a chore.
It was too easy. I find the fact that it took him a "month to claw his way through the game" to be utterly hilarious. I would have murdered for the game to have lasted more than a week.

Thank god for the multiplayer battle mode. Some people might say it sucks, but that's usually cause they have no idea how to play it.
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Posted: Jan 2nd 2008 5:00PM Mr Khan said

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@ copa

well, Ludwig is the one who banned him

coincidence? ;)
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Posted: Jan 2nd 2008 6:42AM heyo007 said

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I bought Zak & Wiki. Currently, I'm enjoying that with a dash of Sam & Max: Season one on the PC. I have to say, I'm having one hell of a great time with both titles. Shame that Z&W might not get a sequel (I can only hope it does).
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Posted: Jan 2nd 2008 7:04AM LeoJay said

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Yeah, with the whole "didn't sell 50,000 copies in the course of two months" thing, I wouldn't exactly hedge bets on a sequel.

Which is a damned shame, because I haven't played something this interesting and consistently fun while threatening to break my fragile grasp on sanity in years. I don't sit on my couch for ten hours for nothin' as a general rule.
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Posted: Jan 2nd 2008 9:44AM Zertoss said

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I got Zack & Wiki as a Xmas gift along with Lego Star Wars: TCS for the 360. I haven't gotten a lot of time with Zack & Wiki, due to Lego Star Wars being a much better co-op game. I'm at the second boss, wracking my brain over how to position the mirrors, and I couldn't be enjoying it more. I LOVE puzzle games like this.

The most pleasant surprise so far was finding the song from Ghouls 'n' Ghosts.
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Posted: Jan 2nd 2008 7:06AM Dopple Boppler said

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Hooray Ludwig; not only are you my favorite writer on Joystiq, you and I seem to have pretty close tastes in games too (even if I'm seemingly one of the few who adored Super Paper Mario all the way through). Zack and Wiki all the way~!
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Posted: Jan 2nd 2008 7:13AM foxhound said

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Thank heaven there's a reviewer didn't hail ROCKBAND as the best thing since sliced bread(i.e., SMB1 in the videogame world).
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Posted: Jan 2nd 2008 8:35AM baby sea tuna said

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Foxhound:

That's because Rock Band was on all the *real* top ten lists. This was best of the rest.
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Posted: Jan 2nd 2008 10:03AM foxhound said

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Ah, just caught it -- thanks for the heads up.

ah well... I'm glad it didn't take #1.
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Posted: Jan 2nd 2008 7:21AM spoo said

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I'm glad Pac-Man: CE finally got some love, it makes my top 10 list.
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Posted: Jan 2nd 2008 7:42AM GalileoAce said

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Ludwig no! Not you too! Phantom Hourglass was pure Zelda. True the Temple Of The Ocean King was a bit repetitive, but so is Assassin's Creed and that's pure awesome too.

It saddens me greatly to see people put this remarkable Zelda title down like this :(

Oh well, no one's perfect like me I suppose.
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Posted: Jan 2nd 2008 8:18AM erwos said

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I didn't like Phantom Hourglass, either. I'm willing to accept that it was a good game, even a great game, but I don't think it was universally appealing. I picked up Wind Waker on a lark, and found it to be much more fun.
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Posted: Jan 2nd 2008 8:39AM bm111 said

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PH -is- a bright shiny gem, and everyone who disagrees is just a horrible, horrible kind of person that I wouldn't want to meet in real life. :(
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Posted: Jan 2nd 2008 10:34AM SheppyReturns said

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You know, I hate Halo. I have friends who love Halo. I love Warhawk, I have friends who hate Warhawk. I hate Crackdown, yet have friends who love it. I love Audition Portable, yet have friends who won't even touch it (consider it a generically sweet Bust A Groove clone from Korea).

Morale? When you limit the people you'd be willing to hang with just based upon their disappointment in a game you love, you limit the potential for a great new friendship.

Life advice from the fastest damn fiddler in mainland China.
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Posted: Jan 2nd 2008 10:47AM bm111 said

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No, it's not just about liking something which they don't like. It's deeper than that. Like finding out that someone secretly despises the blue sky, and love between humans.

That, or it could just be a bit of hyperbole. ;)
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Posted: Jan 2nd 2008 11:17AM SheppyReturns said

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It's a fucking game...

This isn't some life changing string of code. It's a game. This isn't some religious icon selling ice cream bars to muslims. It's a game. It isn't a fun way to lynch republicans. It's a game.

And opinions can differ. And if you're going to hate someone just because of someones 3.14 in your onion, I pity you.
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Posted: Jan 2nd 2008 2:37PM bm111 said

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Wow, lighten the hell up. And learn to read. Especially last lines in posts.
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Posted: Jan 2nd 2008 7:57AM (Unverified) said

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The Legend of Zelda: Phantom Hourglass...
I liked it... oh well.
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Posted: Jan 2nd 2008 8:33AM baby sea tuna said

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Totally agree with your assessment of Super Paper Mario. So close, yet so far away...
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Posted: Jan 2nd 2008 9:41AM samfish said

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I love Zack & Wiki, but I've barely gotten into it since Galaxy pretty much back-burnered it for me. It's one of those games that I keep putting off getting back into because when I was playing it, I loved it so much...and I wouldn't want to get distracted by anything else!

I thought Tomb Raider was pretty good, liked Super Paper Mario but found it so easy it was boring.
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Posted: Jan 2nd 2008 12:58PM ShinAntonio said

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That is PRECISELY my problem with Super Paper Mario. Not a bit of challenge in the whole thing except the 100-level dungeon area, which is bland and mostly pointless. Oh and making us fight 25 of essentially the same enemy with tedious dialogue before and after each fight? Lame.
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Posted: Jan 2nd 2008 9:46AM (Unverified) said

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I love the Zelda series, even the less popular/rated ones (WW, AoL and the Oracle series). But Muhammed on a Moped I can't get excited for Phantom Hourglass. It just didn't click with me, I spent a few hours on it and though the first dungeon was quite fun to play through. I just didn't find it compelling enough to play on.

FF3 and FF7 (first time I've played) on the DS and PSP respectively have done a great job at keeping the RPG player in me excited.

Don't like MP3 either. Feels more like what Halo 3 should have been. For ages I argued MP3 isn't an FPS but they've pretty much removed the exploration parts the series is famous for.

Uncharted I hated.

Year of Galaxy, PSP and Orange Box for me it must be.
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Posted: Jan 2nd 2008 10:06AM foxhound said

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If you don't mind me asking -- what'd you dislike about UNCHARTED? I'm enjoying it myself(I look forward to a sequel)but I keep hearing about the game's 180º degree turn near the end of the game...
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Posted: Jan 2nd 2008 10:29AM SheppyReturns said

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I'm currently stuck on Chapter 11: Trapped.

Well, I played it a few times, managed to make it through the first four waves of enemies but that fifth wave seems to be damn effective at flanking. I also hate that enemies seem invulnerable while dropping. God how I wish I had access to that Magnum spawner option. I saved the grenade launcher with three rounds from earlier, it's just getting something to replace it after the three rounds are up.
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Posted: Jan 2nd 2008 10:46AM Vidikron said

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Fidlious... Are you down in that pit? Is it just that you are running out of ammo?
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Posted: Jan 2nd 2008 10:52AM bm111 said

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"For ages I argued MP3 isn't an FPS but they've pretty much removed the exploration parts the series is famous for."


Same here. The single biggest disappointment last year, perhaps even the biggest gaming-related disappointment in my entire life.

It controlled like a dream, I'll give it that. But the game world is what makes Metroid Metroid, and they completely destroyed that aspect.
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Posted: Jan 2nd 2008 11:00AM SheppyReturns said

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Vidikron,

It's not so much of an ammo situation as a "no safety" situation. The first wave is obviously on your twelve from the entrace. Second wave is on the twelve as well. Third wave is on your six. Fourth wave is on your twelve. Fifth wave is both your twelve and six. I can usually retrieve a couple ammo dumps before the fifth (final?) wave comes in and I get a couple stealth kills, and usually brutal kill another fellow before finally getting completely flanked. The issue I run into is in the fact that I don't get to cover.

But then again, I've only tried this section 3 times but when you respawn, you do the whole sequence over again.
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Posted: Jan 2nd 2008 11:26AM (Unverified) said

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It's just a little too Arcadey for my likes. It's like they've attempted to go realistic with the art direction, yet it takes all the weapons of all the bullets in the world to take down a few enemies. It's too shooty and not enough exploration IMO. Way way too linear and an average soundtrack to boot.

Thankfully Tomb Raider Anniversary (which I just got on PSP) gives us exploration.
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Posted: Jan 2nd 2008 11:43AM Vidikron said

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@Fidlious

OK, I'm think about a different section. I'm still not entirely clear on which part of the game you're talking about. Are you talking about the section where you jump down into that room that has all the water on the floor? If so, I had to try that section a few times too. Not sure what to tell you other than you need to be efficient with your gun. I didn't run around the room. I just go behind the first block and fought them from there. I think I had to back up once when guys jumped down from an opening right next to my position.

@James

I do agree that the game needed more exploration. I wish it had some more complicated puzzles to solve the way the Tomb Raider games do. Still loved the game though. The combat is better than the clunky combat in the TR games.
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Posted: Jan 2nd 2008 12:11PM spin cycle said

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I found the combat annoying at the start, but now I've gotten so good at it I can wipe out some of the multi-wave crews without even reloading. The key I've found is to move to different cover as soon as you can. When you kill someone, try to move to the area they were in. You can get their ammo and also you know that area is a bit cleared out since you just killed everyone there.

Take advantage of the health system and as soon as you are shot, turn to shoot the person who shot you and then take cover to guard against a wave coming from that direction.

Baddies don't advance on you too rapidly, so take out snipers first.

I wish I were on level 11 right now so I could help more specifically.

I've gotten to the twist. Well, it's sure twisty, but I like it actually. One of the cool things is that when you get to the twist, there are two other groups of people killing each other. You need to watch where they die since that's where the ammo is dropped. One cool thing about the area after the twist is you get to practice your run-n-gun, where you shoot without aiming. This technique actually works well before the twist too if you want to try it. When there's a baddie you want to kill, just run up even if he is shooting (rocket launcher guys excepted) and when you get about 4-5 steps from him, press R2 and kill him, them press circle to duck for cover behind something.

I think I'm at the end right now. I found El Dorado, seen it with my own two eyes.
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Posted: Jan 2nd 2008 12:17PM SheppyReturns said

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Vid,

It's in the depot station. After you see the shipping manifest. Essentially it's a huge circular room where the thing starts with a helicopter flying by and two staircases leading into the room. You staircase and then the opposite staircase which happens to house a gun turret.

I'm sure all I need is the time to play again to get past it.
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Posted: Jan 2nd 2008 12:30PM spin cycle said

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Okay, I just used the "chapter select" function to do 11 on the first try.

When you come in, run down the stairs, circle to the right and get the dragon sniper. Switch back to your handgun though. Wait behind the stairs, not behind the post at the end of the stairs. Peek around to the right (3 O'clock if you came in at 6 and the machine gunner is at 12).

Wait for some of the baddies to run up into your little area to kill you. Kill at least one in your little area. He'll drop the Colt Python (.45). Now clear enough guys that you aren't in immediate danger. Get behind the post now, switch to the Dragon Sniper and take out the high shooter at 1 o clock and the guy manning the machine gun emplacement (12 o clock) by shooting him in the leg. Snipe anyone else you want until you are out of ammo. I actually leave 1 there in case I want to run back to it.

Now run up to the first low wall near the foot of the stairs where you came in, pressing circle as you near it so he tumbles into cover. There's an M4 there. Take it. Now circle to the right (toward 3 O clock), killing baddies either from behind cover or not (even run-n-gun works great) using the M4. You should find more M4 ammo about 3-4 o'clock near the center area. Continue advancing aggressively counterclockwise. As you noticed, after a while, groups start spawning behind you, so move quickly. I went from 5 o'clock to 1 o'clock in about 20 seconds, it should take only twice as long if you don't use run-n-gun. No sitting around to heal.

When you get anywhere near 12 o' clock just run for the foot of the stairs, run up to the machine gun emplacement and press triangle. It should be easy to clean up the remaining guys, most spawn on the other end of the room anyway (in the alcove you started in actually). Even if you get hit, don't get out from behind the gun, it provides good protection and the likelihood of them hitting you several times before you recover is low.

That should do it. That's a combination of I remember doing it the first time and what I did today. This time today, I didn't even use the machine gun emplacement, I just did a run-n-gun towards the groups spawning at 6 o' clock. But using the machine gun is easier.

There's no reason to head over to the 9 o'clock side of the room until the groups are clear and you're just ammoing up.

I didn't use any grenades or the M79 launcher, although there is a grenade at the first wall where you find the M4. I recall there is another dragon sniper in the alcove at 11 o'clock but I had zero use for it.
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Posted: Jan 2nd 2008 12:32PM spin cycle said

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Oh. I forgot one step. The reason you let that first guy get into your area before killing him is that you want to be able to take the python without having to leave cover.

So after you use up the sniper rifle, grab and switch to the python and shoot people with it from behind the post. You should be able to kill an entire wave with it with careful use. After it runs out, grab your old handgun back and proceed to the M4. Then switch to the M4 for the counterclockwise run.
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Posted: Jan 2nd 2008 3:51PM Vidikron said

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LS2/LS7 did it similar to how I did it. I died the first couple of times until I found the sniper behind the staircase. After that I got it my first try. I just took out the turret and then as many enemies as I could until I ran out of sniper ammo. Then I moved out into the room and just fought from cover to cover.
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Posted: Jan 2nd 2008 8:39PM waynski1457 said

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i know theres a big argument going on here (i liked ph but im kind of a zelda fanboy so take that with a grain of salt), but i just really wanted to laugh at "muhammed on a moped". that was great.
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Posted: Jan 2nd 2008 10:02AM (Unverified) said

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i have to agree totally with phantom hourglass sucking total ass. im prob like 5 hours into it and i just can't force myself to keep playing. Its just not fun and the controls just ruin the game completely. At least the music was good :\
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Posted: Jan 2nd 2008 10:56AM bm111 said

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"Its just not fun and the controls just ruin the game completely. At least the music was good :\"


LOL

The controls were an absolute revolution, and the music was bland and mediocre.
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Posted: Jan 2nd 2008 2:09PM (Unverified) said

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See, the controls add some new nifty features pretty well. But overall it's slower to play and use fluidly like Windwaker+

All that said I would have *killed* for a proper Minish Cap styled 2D game that fixed the problems of said game.
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Posted: Jan 2nd 2008 3:54PM Vidikron said

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The only cool thing the touch screen control added was the ability to write notes on the map. Everthing else about them was pointless wear and tear on the screen.
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Posted: Jan 2nd 2008 10:16AM (Unverified) said

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Agreed @ Super Paper Mario.
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Posted: Jan 2nd 2008 10:27AM Duke said

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Fanboys may not like to hear it, but I think a lot of the reason for Zack & Wiki not selling is because many of us Wii owners, who aren't casual gamers, feel the 3rd parties have burned us and we're hesitant to get more games for it right now. I thought the game looked great - but I have been so disappointed with my Wii games that I am afraid to get another one until something really blows critics away.
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Posted: Jan 2nd 2008 10:30AM SheppyReturns said

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It's a valid statement, just be prepared for the flames.
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Posted: Jan 2nd 2008 10:44AM baby sea tuna said

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The reason I never picked it up is that I don't like controller-throwing difficult games, which is all I've heard so far about Z&W.
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Posted: Jan 2nd 2008 11:00AM samfish said

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But...everyone has said how fantastic Zack & Wiki is. So there's no reason to think you're going to get burned on a crappy game. This wasn't a case where the critics hyped it up as the second coming of Christ and then gave it a 3.

It's a VERY good game and is being universally acclaimed as such. So I don't think it's fair for people to blame other crappy Wii games on it's sales failure.

...no...there are plenty of other reasons for that...including Capcom thinking that they didn't need to market it and let word-of-mouth carry the title.
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Posted: Jan 2nd 2008 11:42AM (Unverified) said

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I agree with everyones choices but I've read all of the "best of the rest" and not one person mentioned Lost Planet...did people forget it because it came out in January? After playing all the big games of the year I would still place that in my top 5, I played the crap out of the multiplayer and loved the single player (although the story was terrible).
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