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Reader Comments (6)

Posted: Jan 2nd 2008 10:36AM (Unverified) said

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To be fair, I said the high end was within our reach, not that we had actually reached it.
We'll continue to reach for the high end, even if it takes us a few tries.

Thanks for the coverage.
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Posted: Jan 2nd 2008 10:51AM samfish said

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Oh, that's good news, I think. It's about time people started treating seriously more casual styled games.
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Posted: Jan 2nd 2008 11:24AM (Unverified) said

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I would like to see casual games get put to a higher standard. They're almost by definition made as cheaply as possible, but that doesn't mean they need to become really poorly developed. Then again, I wouldn't want to pay $40 for Chain Factor, and just because you got Danny Elfman to score the next Zooma game doesn't make it more or better than it would have been without it.

I think companies would do best by looking for "indie" games and providing the unique ideas from those with better budgets and tools. Flow and Everyday Shooter are good examples. Sure, there's a free version of flow, but for my $4, I got it in HD with a ton more "characters" (or whatever you want to call them) to play as and each of them is different. Each level in E.S. has a different combo mechanic, a different song and a different art-style. Thank you Johnathan Mak.

Portal, as much as some would fellate Valve for it, was made by a college student and purchased, and look how that turned out. Ok, not exactly casual, but amazing regardless.

tl;dr version: Higher quality casual games would be good, but it would be best used by making them unique and interesting, instead of just expensive.
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Posted: Jan 2nd 2008 11:40AM (Unverified) said

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On re-reading, I guess purchased isn't the best way to describe it. Valve basically just hired the people that made a prior game with a similar mechanic. Really poking at technicalities here though. If you hire people to make something under your companies name, can you really say you made it?

You know what? Fuck it. Portal is awesome and still goes with the "find indie games and produce them with more than someone's lunch money."
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Posted: Jan 2nd 2008 1:02PM (Unverified) said

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aims to develop for the "high end of the casual games industry"

translation: quick, cheap and easy crappy games that will make them tons of money.
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Posted: Jan 3rd 2008 1:07AM (Unverified) said

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They're calling a blatant Big Kahuna Reef rip-off "high end"? How pathetic.
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