CES 2008: Conflict Denied Ops aims at non-existent 'casual FPS' market

In checking in on the game's progress in a near-release state today at CES, we found that many of these same concerns are still applicable. Eidos and Pivotal Games have stopped using that meaningless marketing buzzword and thrown in a few twists on the A-to-B gameplay, but Denied Ops is basically the same flawed game we saw in October.
So what's the solution for a game company that has an overly-linear title on their hands? Apparently, you start calling it a casual game. That's right: Conflict: Denied Ops is now a "casual first-person shooter." You know: for all those grandmas who have been itching to break into the 'killing things' genre.
The premise remains the same as always: you control two characters (Graves and Lang) in single-player mode, switching back and forth between the two with the push of a button. Alternatively, you can play co-op with a friend. There are simple tactical elements in the single-player game, to go along with the cookie-cutter storyline. (The first level has you trying to find some missing nuclear warheads. Later there is a snow level – wee!) Online modes consist of campaign co-op and small-sized deathmatch games. The weapons are inventive, at least. Both of the main guns has an alt-fire mode. For the machine gun this is a grenade launcher, while the the sniper rifle packs a shotgun blast.
Unfortunately, that shotgun-sniper hybrid is about the only inventive thing in the game (and really, it's just two standard weapons glued together). Playing the game, we got the sense that the developers heard early complaints and tried to address them, but didn't quite know how to do so. For example, since last October, ammo caches have been added to the levels, giving you more objectives than just 'make it to the end of the map.' The ammo caches make some sense since dead enemies don't drop ammo or weapons, but then again, the primary fire mode on your guns has unlimited ammo.
All of these conflicting elements come together in the tagline the people at the Games for Windows booth were using: "casual FPS." The theory is that this is a shooter for casual gamers, folks who don't want to get into the tactical depth of a Rainbow Six or overwhelming action of a Call of Duty. As one of the demo reps put it: "The idea is to make a solid action game, without any unique elements that you'd have to learn how to use. The idea is that you'll already know how to play it."
What you're left with, then, is a game that you've already played. Nothing about Conflict: Denied Ops stands out from any other FPS on the market. Anyone who has ever picked up a shooter before won't find anything to get excited about. As for this 'casual FPS' market we've heard so much about ... um, well, we fear it doesn't actually exist.











Reader Comments (Page 1 of 1)
psyborg @ Jan 10th 2008 3:36PM
Casual FPS? Halo comes to mind.
Ten Dolla Bill @ Jan 10th 2008 3:43PM
Yes... casual... TEH HALOZ FTW U PWND n00b!
Shagittarius @ Jan 10th 2008 3:50PM
They should rename Joystiq 'Br0kenpostiq'.
Nigeria @ Jan 10th 2008 4:15PM
"Br0kenpostiq" is the name of my new myspace band.
Akamaru @ Jan 10th 2008 4:16PM
That is EXACTLY what Halo is. Only difference is, Halo at least has a nice coat of polish and shiny-ness. This game, however, looks like utter shit.
dan stabbingworth @ Jan 10th 2008 4:18PM
Ha, the first thing I thought of was Halo 2. Massive sniper magnetism and lock-on rockets FTL!
AirIntake @ Jan 10th 2008 4:33PM
Halo isn't a casual FPS. Not by a long shot. Play on Xbox Live a bit and you'll notice that there are quite a few hardcore players there. Perhaps you guys are quick to call it 'casual' because it's not a PC game with KB/M ? I'd say Serious Sam, or even Doom is better example of a casual FPS.
Raikage (Wii FC 5508 0487 4434 0992) @ Jan 10th 2008 4:45PM
First thing I thought of was Halo, not that it's a bad thing. Burnout is a casual racing game, unlike Grand Turismo, but I think Burnout is a million times more fun.
CoD4 is kinda in between, but I'd say Rainbow 6 and Ghost Recon are definitely more hardcore.
eMag @ Jan 11th 2008 8:38AM
@AirIntake: There are "hardcore" Puzzle Pirates and Minesweeper players, too.
The FPS *is* the classic casual genre on the PC and now also on consoles. Wolf3D, then Doom and Duke and Quake took the largely esoteric adventure, strategy and simulator PC market and opened it up for the mass market.
Zeus.:God @ Jan 11th 2008 12:49AM
Halo 2 and 3 are MOST DEFINITELY casual games for casual gamers. No console game is "competitive" and MLG and other bullshit like that is a joke.
Doom 3 is a casual game at this point because of it's lacking capabilities, and Serious Sam was never meant to be competitive, or, ironically enough, serious.
Games like Unreal Tournament, Quake, and Counter-Strike: Source are competitive- as in not casual, depending on what you play.
You can't have a game with auto-aim, cheap and unbalanced weapons, with horrible hit boxes and next to useless vehicles, and expect it to be competitive.
Its the same thing with clans on Xbox LIVE. It. Just. Does. Not. Work.
Zeus.:God @ Jan 11th 2008 12:50AM
Halo 2 and 3 are MOST DEFINITELY casual games for casual gamers. No console game is "competitive" and MLG and other bullshit like that is a joke.
Doom 3 is a casual game at this point because of it's lacking capabilities, and Serious Sam was never meant to be competitive, or, ironically enough, serious.
Games like Unreal Tournament, Quake, and Counter-Strike: Source are competitive- as in not casual, depending on what you play.
You can't have a game with auto-aim, cheap and unbalanced weapons, with horrible hit boxes and next to useless vehicles, and expect it to be competitive.
Its the same thing with clans on Xbox LIVE. It. Just. Does. Not. Work.
Bouille @ Jan 10th 2008 4:12PM
If by casual you mean Noob FPS then there are many titles that fit in there. The Halo franchise for exemple.
Mr Khan @ Jan 10th 2008 4:06PM
Non-existent? No. Most games can be played casually (epic story-driven stuff like BioShock, Fire Emblem, Final Fantasy, etc being the exceptions), it's the added modes and completion attractions that make most games potentially hardcore
By taking out a few of the more hardcore elements of your basic FPS, you could make something with much casual appeal easily
Sam406 @ Jan 10th 2008 4:14PM
Oooooh I get it!
So now an incomplete, uninspired, run of the mill game with all their corners cut off, is not a mediocre game, but a "Casual FPS".
Thanks for clearing that up, man.
Mr Khan @ Jan 10th 2008 4:21PM
I did not say that
A game that lacks necessary features != a complete game that chose to go with less features
For instance, you could take Halo 3, and chop out such things as the forge, customized armor, and some other fringe features that were not essential to the fun factor, but rather made the game more "hardcore"
Sam406 @ Jan 10th 2008 4:40PM
But that's the thing, just because you have extra features like creating a custom player doesn't make the game "inaccesible" to the mainstream.
I'll rather have a 100 features and options and only using 1 than to have only 1 and be forced to use 1
Say what you wish about Halo 3, but even a baby can go trough setup process to play online.
Rainbow Six? THAT is to complicated for many people
konajinx @ Jan 10th 2008 4:08PM
Just call it "Bullet Witch 2." Ha! Actually, I enjoyed "Bullet Witch," rails and all, though it certainly wasn't a long-term keeper of a game.
Zootittles @ Jan 10th 2008 4:35PM
moar liek GENERIC: GAME TITLE amirite
mr nimblewick @ Jan 10th 2008 6:58PM
So your saying it's a 360 game?
mr nimblewick @ Jan 10th 2008 7:03PM
Edit: you're
Whoopsie.
Mr.ESC @ Jan 10th 2008 5:11PM
"Casual FPS Market" shouldn't that be the Halo Market,Zing.But really even the most casual of the players can recognize a quality game.
Eddie @ Jan 10th 2008 6:08PM
Casual isn't exclusive, by nature. Just because Brawl on the Wii will be a "casual" game does not necessarily exclude it from being "hardcore", it can just be played casually where many titles (GRAW comes to mind) cannot be played without a serious learning curve. It probably is a copout in this case, but leave the most successful IP franchise in entertainment history out of it. It is grounbreaking in its multiplayer and unprecedented customization possbilities, and plenty daunting for first time gamers to compete in the higher multiplayer levels. Video game snobbery FTL.
Majortom1981 @ Jan 10th 2008 7:01PM
This is not a casual fps. Serious Sam is a casual fps. ITs a gaame where anyone can play and have fun in because all your doing is shooting at tons of monsters. YOU die you just respawn and shoot some more. thats a real casual fps. The game in this article is not.
dsub @ Jan 10th 2008 7:49PM
Creating a "causal game" seems to be most developers/publishers new excuse for shoveling out a crappy game.
refinedsugar @ Jan 10th 2008 8:38PM
lol, read the original article - who in the hell considers $50 a "budget" title!?
refinedsugar @ Jan 10th 2008 8:39PM
lol, read the original article - who in the hell considers $50 a "budget" title!?
Kwipper @ Jan 14th 2008 9:33AM
Okay. According to your comments a "Casual Game" is what I would card an "Arcade styled game". It's simple enough to play yet, fun.
However this game is no "Casual Game", it's a "Game that's in Alpha and needs to be tested and put through some heavy testing before being released to the public"
Apogma @ Jan 10th 2008 9:02PM
Halo is a casual FPS because it had millions of dollars in advertising and millions of people who could spread awareness of the game. This game has neither and has no chance of getting the casual market. There's also the fact that there are lots of other cheap FPS games 10 years old this game will compete with.
NvM @ Jan 10th 2008 9:11PM
There's no definition for what is a 'Hardcore' game really.
Abscissa @ Jan 10th 2008 9:59PM
Now this puzzles me: With this game, people actually do recognize that making an FPS extremely linear is a bad thing, BUT nobody seems to have ever cared that Half-Life is insanely linear (which always drove me nuts and is one of the reasons I always liked Sin better).
Chris @ Jan 11th 2008 7:54AM
There is absolutely a casual FPS market. All my non-gamer friends want to do when they come over is play a game "where I can shoot people and blow stuff up." People aren't always looking for depth and quickly get frustrated with complex controls and "annoying" side missions. That being said, 'simple' games like that should be made either cheaper or aim to achieve a higher level of arcade gaming.