Jaffe comes out for a unified game console standard
Vocal support in the industry for a single-console solution continues to gather steam, with roustabout game developer David Jaffe airing the case for an uber-system on his blog. On the surface, his arguments have some merit, but we feel the the case for a "unified" console begins to break down when you really examine it. If you will, let us play a bit of devil's advocate with Jaffe's case:"We have it with DVD, we had it with VHS. We have it with televisions (in the sense that- for the most part- every TV is capable of broadcasting the same signal). So what do we lose by having it for game consoles?"
Jaffe seems to be forgetting that VHS only became the monopoly "standard" after a bloody battle with JVC's Sony's competing Betamax format (edit: brain fart). There was no consortium of companies deciding what would be "best" for the market -- competition simply decided that one format was overwhelmingly better for the price. Sony had similar near-monopoly control in the PlayStation 1 and 2 eras, and it was competition, not cooperation, that brought it about. And for every cooperation success story like DVD, there's a flop like Phillips/MCA's LaserDisc format.
As for television signals, they require a monopoly of sorts because of the limited broadcast spectrum. When you take that away, you get the channel-building, selection-expanding competition between cable, satellite and FIOS TV services.
"Sure you miss out on some features that may otherwise be available if another console was there to compete. But this is always the way when one format wins over another and becomes the standard."
Jaffe seems to forget that the development of video games has been much more dependent on technological change. Without the Genesis pushing Nintendo to upgrade the NES, Nintendo's first system could have easily dominated the market for another five years at least, setting back the state of the art in game design all the way down the road. If a consortium of hardware producers controlled the gaming standard, resistance to change would be even greater.
"And for those few features you lose, don't you make up for it in so many other ways? Massive content choice, being the main one."
The current competitive system allows for thousands of games to be produced every year, the wide majority of them for multiple platforms. Yes, it might suck for the developer to have to port one version of a game to multiple systems, but middleware tools are making that process increasingly streamlined.
"And before you toss 3DO at me as an example as to why this won't work, don't. 3DO failed because- for the most part- it had crap games and was way too expensive and could not compete with the new game hardware coming out that was selling at much cheaper prices. But if the 3DO had been an XBOX 360 or a PLAYSTATION 2....or even a Wii? Well then I think things would have gone differently."
That's the thing ... a 3DO-style system probably wouldn't end up being a PlayStation 2 or a Wii. When a consortium of companies designs a hardware standard (as opposed to just a software standard like DVD), feature-creep tends to set in -- one company wants motion sensitive controls, another wants Blu-ray support, another wants an even more powerful graphics card, another wants digital video recording and a 300GB hard drive, another wants an attachable toaster. Before you know it you get a bloated, expensive system that no one wants to buy and, thus, no one wants to make games for.
With competition, hardware makers have to be price conscious and therefore focus on just the features they feel the consumer and developer markets want. That's why the new, lower-priced hardware you mentioned won out -- because they were designing for the market instead of the pie-in-the-sky desires of a polyglot group of companies.
On the other end of the spectrum, a government-imposed hardware monopoly (the only kind that can really work) can freeze out innovation. Before 1968, only AT&T-provided phones could connect to the nation's single telephone network. Without the opening of this standard to hardware competition, we probably might have never seen advances like answering machines, fax machines, cordless phones and computer modems. And that would be a shame.










Reader Comments (Page 1 of 3)
Terry @ Jan 11th 2008 12:20PM
"there's a flop like Phillips/MCA's LaserDisc format"
YOU SHUT YOUR LYING MOUTH!!!! LaserDisc rules! Compression-free and plenty of room for cover art!
7718 @ Jan 11th 2008 2:26PM
Laser disc also was available from the late 1970's to the mid 1990's , thats a pretty good run for a "failed format".
Am I the only person who noticed the glaring inacuracies of this article? Wasn't VHS JVC's format? Wasn't Betamax a Sony format? Jaffe is a totall ****ing idiot, I mean wtf is this? "every TV is capable of broadcasting the same signal" TV's don't broadcast, dumb@$$, they recieve signals. I sure am glad this guy doesn't work for the department of defense. Somebody should help him out and shove his foot into his mouth so he quits saying stupid things.
Abscissa @ Jan 11th 2008 7:14PM
"Jaffe is a totall ****ing idiot, I mean wtf is this? "every TV is capable of broadcasting the same signal" TV's don't broadcast, dumb@$$, they recieve signals."
It's pretty obvious that he meant "every TV is capable of viewing the same broadcast TV signal".
Terry @ Jan 11th 2008 12:20PM
"there's a flop like Phillips/MCA's LaserDisc format"
YOU SHUT YOUR LYING MOUTH!!!! LaserDisc rules! Compression-free and plenty of room for cover art!
Terry @ Jan 11th 2008 12:21PM
Stupid comment thingy... I sure didn't submit this twice!
Ten Dolla Bill @ Jan 11th 2008 12:21PM
Don't agree with this at all. Sure there will still be competition among software developers but what about the hardware, how will it ever improve if there is no competition. It will be the Madden effect, no innovation just incremental changes or updates.
Boo Jaffe! Boo!
B1gC72 @ Jan 11th 2008 9:18PM
exactly, knowing Jaffe's track record, he was probably piss drunk when he said this, hence half of it being inaccurate. healthy competition keeps these large companies honest.....well as far as honesty goes in that situation, but you get my point.
ViagraFiend @ Jan 11th 2008 12:22PM
Thats just retarded. Of course a game developer wants there to just be one console, it makes it easier on them to make one game that everyones machine plays. Jaffe always talks out of his ass, I wonder if anybody really cares what he says anymore.
BackScatter @ Jan 11th 2008 12:24PM
This is by far the best rebuttal to the "one console" argument I've read. Bravo!
OBM @ Jan 11th 2008 12:24PM
The whole point of different products is drive companies to innovate and bring the consumer more choice, also helps competition, brings down prices. Not everyone wants the same things, why not make just 1 car? Such a stupid idea.
Jason @ Jan 11th 2008 12:26PM
So then there would only be ONE console for EA to fill with shitty games?
nerrrrrrd @ Jan 11th 2008 12:26PM
jaffe = commie!!!
Mystic @ Jan 11th 2008 12:30PM
It was Sony who did Betamax, JVC did VHS.
polar @ Jan 11th 2008 1:03PM
++ Please fix article. Even the Wiki links states it.
kastonie @ Jan 11th 2008 12:30PM
Jaffe seems to be forgetting that VHS only became the monopoly "standard" after a bloody battle with JVC's competing Betamax format.
uhh....wasn't JVC developing VHS and sony developing Betamax?
StrangeBum @ Jan 11th 2008 2:06PM
You, fellow reader, are correct in that. In fact, that was the only reason I doubted Blu-ray in the first place. Sony always tried to implement new formats that never really panned out.
Betamax, mini-disc, Memory Stick Pro (duo). They all tended to flop and continued to become proprietary formats for Sony products. I've always been one to accept a more open-source look at things, ala SD memory, VHS, CD, DVD. Just the products that were more widely used and in various ways.
Psychotron @ Jan 11th 2008 12:31PM
Won't someone please think about the fanboys????
xFenixKnightx @ Jan 11th 2008 12:31PM
"So what do we lose by having it for game consoles?"
Console Wars DUMBASS!!!! LMAO!!!
Ryan LN @ Jan 11th 2008 12:35PM
I am in 100% disagreement with Jaffe, and the most salient point in the on target response by the author of his article is that competition spurs innovation and without competition we're all still playing with 8 bit graphics on the NES. What possible incentive would there have been for Nintendo to create the SNES without the driving force of Sega kicking it in the ass? Faced with the choice between older, proven, cheaper technology with higher profit margins and newer, riskier platforms that might sell or might not, I bet Nintendo would go with the former 9 times out of 10- unless they were forced to. That force came in the form of the Genesis, Playstation, Lynx et al. Besides, while I am not made of money buying toys is FUN, and I'd be sad if there weren't multiple consoles for me to foolishly squander my money on.
Noshino @ Jan 11th 2008 2:12PM
sigh, I do somewhat agree with Jaffe
"What possible incentive would there have been for Nintendo to create the SNES without the driving force of Sega kicking it in the ass?"
Well, Nintendo has always been like that, its nothing new, but hey, there are many other cases...
for example, formats like the DVD, VHS, CD... yes, most if not all of them had some sort of a battle, but they ruled alone for a while, What incentive was there to keep working on/perfecting the technology? Hell, even on this generation we have the war between Blu-Ray and HD-DVD, whichever camp wins, will still be perfecting the technology, Im sure as hell that they will just not sit around...
Also, a unified console would be much better for developers, it has nothing to do with being lazy, but being able to free them of the stress of knowing that the game HAS to work on other consoles if the game is to be multiplatform...they can just focus all of their talent on knowing that their game has to work for just one console, take for example Mario Galaxy, you could play the game well enough without the motiol controls, imagine if the game was to be multiplatform, would it had been the same? they would taken more time to tweak the game so it could work on other consoles and so on...
(For the record, I don't like SMG...)
As for the point that Mr. Orland states...
"With competition, hardware makers have to be price conscious and therefore focus on just the features they feel the consumer and developer markets want."
regardless of competition, manufacturers HAVE to be price conscious, otherwise they WONT sell...
The AT&T example that he mentions lacks foundation, back then the system was different, MANY things were different, hell, we didn't have the internet, which has become the #1 communication medium...
Guess what, a unified console DOESN'T mean it would only be made and owned by one sole company...he is refering to ONE STANDARD, isn't that what all these video formats are? or DVDs are also considered a monopoly? what about CDs? Blu-ray? as far as I remember I can go an find many companies making Blu-Ray players... (none with a toaster tho =( )
ComicShaman @ Jan 11th 2008 12:38PM
Pretty myopic viewpoint. Sure, a one-console world would make the lives of developers easier, but would it really be better for customers and games as a whole? Don't think so. Seems to me that the best hardware innovations have arisen from the fierce competition between platforms.
"Vocal support" for the "one-console solution" is an amusing headline, because that's all we're seeing: hot air. Can anybody see Nintendo, Microsoft, or Sony just nodding their heads and saying, "Right, I'll be the first to jump on board and give up making my system in favor of the Grand Unified Console"? Yeah, I can just picture it now. Everybody throws in the towel for Jaffe's image of the greater good, and they all invest in Infinium Labs.
Phantom Forever, baby!
Mr Khan @ Jan 11th 2008 3:53PM
Sony and Microsoft wouldn't protest the unified console as much as Nintendo would. Sony and MS just like it because a console (unlike, say, a PC) is an environment where DRM control is much more prevalent than other environments, but the two companies either are (Sony) or were (MS) hemorrhaging money on the hardware side of the operation
Nintendo, however, would die before subjecting itself to that
Mr Khan @ Jan 11th 2008 3:53PM
Sony and Microsoft wouldn't protest the unified console as much as Nintendo would. Sony and MS just like it because a console (unlike, say, a PC) is an environment where DRM control is much more prevalent than other environments, but the two companies either are (Sony) or were (MS) hemorrhaging money on the hardware side of the operation
Nintendo, however, would die before subjecting itself to that
Mr Khan @ Jan 11th 2008 3:55PM
I believe hvnlysoldr has coined a new joystiq-ism
MissingNo, damn you
Orionsaint @ Jan 11th 2008 12:41PM
Blow me Jaffe! His arrogance gets on my nerves. He makes on good game and he thinks he's God's gift to gaming.
chris @ Jan 11th 2008 12:43PM
Of course there will be a one console standard in our lifetime. It will likely come with the ultimate convergance of your pc/game console/set top box. The future is all about digital distribution (and robots).
Matt @ Jan 11th 2008 12:44PM
There already is a one console field of gaming and it is called the PC. That perfectly fits the one standard, but scale-able model that they are refering too. The problem with PC gaming is the same problem that would happen to the console market if a single console were to come into play. That being price.
Can you imagine what we would have to pay for the blu-ray playing, motion sensing, xbox live gaming machine? That would be a $1,000 console.
Developers, I am sorry, but you cannot have both worlds.
If 2007 showed us anything it is that the market is big enough for five consoles (including handhelds) to live healthily in.
NeverSage @ Jan 11th 2008 1:21PM
I agree 100%. PC is the universal platform.
Nushio (NDF - Blue) @ Jan 11th 2008 1:40PM
I assume you refer to "PC" as Windows, leaving Mac and Linux users on the void.
Its the same hardware, just a different, more secure OS, and yet by sticking to Fedora 8, I'm missing out of Portal and a ton of other "Games for Windows", and since Wine compatibility isn't stable, I can't even play 10-year-old Starcraft on this machine without dualbooting into XP...
Nushio (NDF - Blue) @ Jan 11th 2008 1:41PM
I assume you refer to "PC" as Windows, leaving Mac and Linux users on the void.
Its the same hardware, just a different, more secure OS, and yet by sticking to Fedora 8, I'm missing out of Portal and a ton of other "Games for Windows", and since Wine compatibility isn't stable, I can't even play 10-year-old Starcraft on this machine without dualbooting into XP...
Nushio (NDF - Blue) @ Jan 11th 2008 1:41PM
I assume you refer to "PC" as Windows, leaving Mac and Linux users on the void.
Its the same hardware, just a different, more secure OS, and yet by sticking to Fedora 8, I'm missing out of Portal and a ton of other "Games for Windows", and since Wine compatibility isn't stable, I can't even play 10-year-old Starcraft on this machine without dualbooting into XP...
JakubK666 @ Jan 11th 2008 1:42PM
There's another factor...Piracy. Every year millions of profit gets wasted as people download from Torrents.
Consoles generate better profit as even though most of kids dream about getting all the games for free, they would get their precious Live accounts banned and...farewell homophobic slurs.
Hmmm...maybe it would be a good idea if more kids were getting 360 games of the internet.
Nushio (NDF - Blue) @ Jan 11th 2008 1:42PM
I'm terribly sorry for the triple post. The comment system is borked! =(
JakubK666 @ Jan 11th 2008 1:44PM
There's another factor...Piracy. Every year millions of profit gets wasted as people download from Torrents.
Consoles generate better profit as even though most of kids dream about getting all the games for free, they would get their precious Live accounts banned and...farewell homophobic slurs.
Hmmm...maybe it would be a good idea if more kids were getting 360 games of the internet.
deABREU @ Jan 11th 2008 2:46PM
exactly, ther's plenty of space for everybody. and now, with some tech marvels like unreal engine 3 (and id tech 5, for what it promises), extreme software portability is leaving exclusive titles only to the first-party-published stuff.
it seems as this generation will be like the 16-bit, where there was a clear leader, but no near-monopoly like in the last two.
edgore @ Jan 11th 2008 12:45PM
We already have an open, multi-manufacturer standard for gaming hardware. It's called a Windows PC and over the last decade it has been slowly losing support in favor of the fragmented, multi-standard console market that Mr. Jaffee is arguing against.
Nushio (NDF - Blue) @ Jan 11th 2008 1:43PM
Windows? But what about Linux and Mac? Its the same freakin' hardware...
edgore @ Jan 11th 2008 2:05PM
I thought about being that inclusive, but Jaffe's argument is in favor of only needing to support a single unified platform, which seemed to include at least the basics of an OS, so I went for the Windows comparison. Plus, from a game deployment standpoint the slow death of DOS/Windows gaming over the last year provides a better example of why having a single console standard that ends up being fragmented with differnet hardware versions and oem accessories might not be the best way to go vs consoles. You are right though, it's all the same hardware.
edgore @ Jan 11th 2008 2:06PM
I thought about being that inclusive, but Jaffe's argument is in favor of only needing to support a single unified platform, which seemed to include at least the basics of an OS, so I went for the Windows comparison. Plus, from a game deployment standpoint the slow death of DOS/Windows gaming over the last year provides a better example of why having a single console standard that ends up being fragmented with differnet hardware versions and oem accessories might not be the best way to go vs consoles. You are right though, it's all the same hardware.
SeriousKriss @ Jan 11th 2008 4:54PM
PC gaming has been gaining support, not losing it. Companies like Capcom, Sega, Namco, etc. which were previously console-only have started to develop for the PC more and more. And the PC gaming market is still growing, just not as fast as the console gaming market. Get your facts straight please.
edgore @ Jan 11th 2008 7:21PM
While MMOs and casual games are growing on the PC you would be hard pressed to make the argument that the overall number and quality of exclusive releases for the Windows has been growing over the last decade. I will admit that I haven't run the numbers, but as someone that started out gaming on computers back in the 70s and continued to play on various computer platforms in favor of consoles until late into the 90s, subjectively, unless you want to play World of Warcraft (and a lot of people do seem to) there is not much going on exclusively on PCs these days. Keep in mind that I am comparing today to the halcyon days of the early and mid-nineties when there were a couple of dozen must have titles across every genre that you could only play on a PC. Compared to that, there is not a lot out there these days, even if the overall sales numbers are going up because of the much larger installed base. I'm willing to bet that the attach rate for PCs is way down these days compared to back then.
edgore @ Jan 11th 2008 7:21PM
Oh, and the Sims. The kids today, they love theirs Sims.
edgore @ Jan 11th 2008 12:46PM
We already have an open, multi-manufacturer standard for gaming hardware. It's called a Windows PC and over the last decade it has been slowly losing support in favor of the fragmented, multi-standard console market that Mr. Jaffee is arguing against.
Mr.ESC @ Jan 11th 2008 12:55PM
When you are supporting unified consoles you are also supporting Dun dun dun COMMUNISM!!!
Jason @ Jan 11th 2008 1:13PM
haha, love it!
Shagittarius @ Jan 11th 2008 12:55PM
Listen up developers, no one is holding a gun to your head forcing you to port your games to every console. Make your games for the console that fits your vision/market and then leave it at that. In my opinion the more unique each console gets the better.
Co @ Jan 11th 2008 1:38PM
Um, yea they do. That gun is called lost profits to make up all the development costs that are not reaching well into the 7 figure area. At least, thats the case for 2 of the 3 consoles. No names!
Oh and Joystiq, Philips has one 'L' in it, not two. ;)
Co @ Jan 11th 2008 1:39PM
not *now
Co @ Jan 11th 2008 1:40PM
"development costs that are NOW reaching..."
Mr.ESC @ Jan 11th 2008 12:55PM
When you are supporting unified consoles you are supporting Dun dun dun COMUNISM!!!