Vocal support in the industry for a single-console solution continues to gather steam, with roustabout game developer David Jaffe airing the case for an uber-system on his blog. On the surface, his arguments have some merit, but we feel the the case for a "unified" console begins to break down when you really examine it. If you will, let us play a bit of devil's advocate with Jaffe's case:"We have it with DVD, we had it with VHS. We have it with televisions (in the sense that- for the most part- every TV is capable of broadcasting the same signal). So what do we lose by having it for game consoles?"
Jaffe seems to be forgetting that VHS only became the monopoly "standard" after a bloody battle with JVC's Sony's competing Betamax format (edit: brain fart). There was no consortium of companies deciding what would be "best" for the market -- competition simply decided that one format was overwhelmingly better for the price. Sony had similar near-monopoly control in the PlayStation 1 and 2 eras, and it was competition, not cooperation, that brought it about. And for every cooperation success story like DVD, there's a flop like Phillips/MCA's LaserDisc format.
As for television signals, they require a monopoly of sorts because of the limited broadcast spectrum. When you take that away, you get the channel-building, selection-expanding competition between cable, satellite and FIOS TV services.
"Sure you miss out on some features that may otherwise be available if another console was there to compete. But this is always the way when one format wins over another and becomes the standard."
Jaffe seems to forget that the development of video games has been much more dependent on technological change. Without the Genesis pushing Nintendo to upgrade the NES, Nintendo's first system could have easily dominated the market for another five years at least, setting back the state of the art in game design all the way down the road. If a consortium of hardware producers controlled the gaming standard, resistance to change would be even greater.
"And for those few features you lose, don't you make up for it in so many other ways? Massive content choice, being the main one."
The current competitive system allows for thousands of games to be produced every year, the wide majority of them for multiple platforms. Yes, it might suck for the developer to have to port one version of a game to multiple systems, but middleware tools are making that process increasingly streamlined.
"And before you toss 3DO at me as an example as to why this won't work, don't. 3DO failed because- for the most part- it had crap games and was way too expensive and could not compete with the new game hardware coming out that was selling at much cheaper prices. But if the 3DO had been an XBOX 360 or a PLAYSTATION 2....or even a Wii? Well then I think things would have gone differently."
That's the thing ... a 3DO-style system probably wouldn't end up being a PlayStation 2 or a Wii. When a consortium of companies designs a hardware standard (as opposed to just a software standard like DVD), feature-creep tends to set in -- one company wants motion sensitive controls, another wants Blu-ray support, another wants an even more powerful graphics card, another wants digital video recording and a 300GB hard drive, another wants an attachable toaster. Before you know it you get a bloated, expensive system that no one wants to buy and, thus, no one wants to make games for.
With competition, hardware makers have to be price conscious and therefore focus on just the features they feel the consumer and developer markets want. That's why the new, lower-priced hardware you mentioned won out -- because they were designing for the market instead of the pie-in-the-sky desires of a polyglot group of companies.
On the other end of the spectrum, a government-imposed hardware monopoly (the only kind that can really work) can freeze out innovation. Before 1968, only AT&T-provided phones could connect to the nation's single telephone network. Without the opening of this standard to hardware competition, we probably might have never seen advances like answering machines, fax machines, cordless phones and computer modems. And that would be a shame.













(Page 1) Reader Comments
YOU SHUT YOUR LYING MOUTH!!!! LaserDisc rules! Compression-free and plenty of room for cover art!
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Am I the only person who noticed the glaring inacuracies of this article? Wasn't VHS JVC's format? Wasn't Betamax a Sony format? Jaffe is a totall ****ing idiot, I mean wtf is this? "every TV is capable of broadcasting the same signal" TV's don't broadcast, dumb@$$, they recieve signals. I sure am glad this guy doesn't work for the department of defense. Somebody should help him out and shove his foot into his mouth so he quits saying stupid things.
It's pretty obvious that he meant "every TV is capable of viewing the same broadcast TV signal".
YOU SHUT YOUR LYING MOUTH!!!! LaserDisc rules! Compression-free and plenty of room for cover art!
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Boo Jaffe! Boo!
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uhh....wasn't JVC developing VHS and sony developing Betamax?
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Betamax, mini-disc, Memory Stick Pro (duo). They all tended to flop and continued to become proprietary formats for Sony products. I've always been one to accept a more open-source look at things, ala SD memory, VHS, CD, DVD. Just the products that were more widely used and in various ways.
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Console Wars DUMBASS!!!! LMAO!!!
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"What possible incentive would there have been for Nintendo to create the SNES without the driving force of Sega kicking it in the ass?"
Well, Nintendo has always been like that, its nothing new, but hey, there are many other cases...
for example, formats like the DVD, VHS, CD... yes, most if not all of them had some sort of a battle, but they ruled alone for a while, What incentive was there to keep working on/perfecting the technology? Hell, even on this generation we have the war between Blu-Ray and HD-DVD, whichever camp wins, will still be perfecting the technology, Im sure as hell that they will just not sit around...
Also, a unified console would be much better for developers, it has nothing to do with being lazy, but being able to free them of the stress of knowing that the game HAS to work on other consoles if the game is to be multiplatform...they can just focus all of their talent on knowing that their game has to work for just one console, take for example Mario Galaxy, you could play the game well enough without the motiol controls, imagine if the game was to be multiplatform, would it had been the same? they would taken more time to tweak the game so it could work on other consoles and so on...
(For the record, I don't like SMG...)
As for the point that Mr. Orland states...
"With competition, hardware makers have to be price conscious and therefore focus on just the features they feel the consumer and developer markets want."
regardless of competition, manufacturers HAVE to be price conscious, otherwise they WONT sell...
The AT&T example that he mentions lacks foundation, back then the system was different, MANY things were different, hell, we didn't have the internet, which has become the #1 communication medium...
Guess what, a unified console DOESN'T mean it would only be made and owned by one sole company...he is refering to ONE STANDARD, isn't that what all these video formats are? or DVDs are also considered a monopoly? what about CDs? Blu-ray? as far as I remember I can go an find many companies making Blu-Ray players... (none with a toaster tho =( )
"Vocal support" for the "one-console solution" is an amusing headline, because that's all we're seeing: hot air. Can anybody see Nintendo, Microsoft, or Sony just nodding their heads and saying, "Right, I'll be the first to jump on board and give up making my system in favor of the Grand Unified Console"? Yeah, I can just picture it now. Everybody throws in the towel for Jaffe's image of the greater good, and they all invest in Infinium Labs.
Phantom Forever, baby!
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Nintendo, however, would die before subjecting itself to that
Nintendo, however, would die before subjecting itself to that
MissingNo, damn you
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Can you imagine what we would have to pay for the blu-ray playing, motion sensing, xbox live gaming machine? That would be a $1,000 console.
Developers, I am sorry, but you cannot have both worlds.
If 2007 showed us anything it is that the market is big enough for five consoles (including handhelds) to live healthily in.
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Its the same hardware, just a different, more secure OS, and yet by sticking to Fedora 8, I'm missing out of Portal and a ton of other "Games for Windows", and since Wine compatibility isn't stable, I can't even play 10-year-old Starcraft on this machine without dualbooting into XP...
Its the same hardware, just a different, more secure OS, and yet by sticking to Fedora 8, I'm missing out of Portal and a ton of other "Games for Windows", and since Wine compatibility isn't stable, I can't even play 10-year-old Starcraft on this machine without dualbooting into XP...
Its the same hardware, just a different, more secure OS, and yet by sticking to Fedora 8, I'm missing out of Portal and a ton of other "Games for Windows", and since Wine compatibility isn't stable, I can't even play 10-year-old Starcraft on this machine without dualbooting into XP...
Consoles generate better profit as even though most of kids dream about getting all the games for free, they would get their precious Live accounts banned and...farewell homophobic slurs.
Hmmm...maybe it would be a good idea if more kids were getting 360 games of the internet.
Consoles generate better profit as even though most of kids dream about getting all the games for free, they would get their precious Live accounts banned and...farewell homophobic slurs.
Hmmm...maybe it would be a good idea if more kids were getting 360 games of the internet.
it seems as this generation will be like the 16-bit, where there was a clear leader, but no near-monopoly like in the last two.
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Oh and Joystiq, Philips has one 'L' in it, not two. ;)
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