Despite the unbridled enormity implied by its name, Rise of Nations
developer Big Huge Games will fit snugly within the confines of publisher THQ
, right next to the cupboard where all the film licenses
are kept. Gamasutra
reports that while the studio will maintain its autonomy and current management, it is to become a wholly-owned subsidiary of THQ for an undisclosed, possibly large massive
THQ's executive VP of worldwide studios, Jack Sorenson, used a run-on sentence to describe the acquisition as "a poster child for the way we like to approach things, which is that clearly we have a strategy of being in big genres on big, original IP, but we also have a very carefully constructed philosophy in how we look at internal developments, so working with a developer for an amount of time so we can get to know each other is a big prerequisite on internal versus external, so Big Huge Games hits all our strategy points." In other words, he thought it was a pretty good idea
, as did Big Huge Games COO, Tim Train. "It's rare to find a publisher who understands games on the level and depth that [THQ] do, and they share our position for quality in a great environment," said Train.
The quality expected to escape from said great environment includes a mysterious new IP from Big Huge Games (it's what "sealed the deal," said Sorenson) and the previously announced, Ken Rolston-led RPG
slated for release in 2009.