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Reader Comments (13)

Posted: Jan 16th 2008 3:18PM FakeJamaican said

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E.T is unlockable in Brawl? YESSSSSSSSSSSSSS
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Posted: Jan 16th 2008 3:26PM FredFredrickson said

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These days, it's not so much about who IS in Brawl, but who ISN'T.
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Posted: Jan 16th 2008 3:22PM (Unverified) said

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I am the only person on the planet to beat ET. I super cereal u guys.
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Posted: Jan 16th 2008 3:32PM ThornedVenom said

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tl;dr
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Posted: Jan 16th 2008 3:32PM Crono141 said

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This whole article could have been the last paragraph. It was the only part that ventured an opinion or even a thought provoking idea.
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Posted: Jan 16th 2008 3:44PM zackbenimble said

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Excellent article. It makes me wonder...
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Posted: Jan 16th 2008 3:58PM vidguy said

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Very thorough and interesting. I've always thought that licensed games do so poorly because it's more about cashing in on the name and characters than about providing a rewarding gaming experience, so budgets tend to be lower and development time shorter. Also, few movies and television programs translate well from the passive medium (where we simply observe the characters) to the active form of gaming.

Honestly, the ONLY licensed game I'd rate as a TRULY GOOD videogame is Goldeneye.
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Posted: Jan 16th 2008 5:51PM edgore said

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Then you, sir, have never played the Beavis and Butthead adventure game that came out back in the ninties. An excellent Lucasarts style adventure game that was also totally faithful to the source material. Probably the best licensed game I have ever played, and certainly unexpected. Sure as hell surprised me.
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Posted: Jan 16th 2008 4:13PM Hirsbrunner said

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A bit off topic...

Is LOST's character John Locke named after that John Locke? I'm probably way behind on my LOST lore.
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Posted: Jan 16th 2008 4:37PM vidguy said

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Yep, so was Desmond, Danielle, and several others. Most were chosen for the historical figure's relevance to the character's story arc.

http://lost.wetpaint.com/page/Namesakes+in+Lost?t=anon
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Posted: Jan 16th 2008 5:03PM Hirsbrunner said

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Pretty cool. Thanks, vidGuy!
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Posted: Jan 16th 2008 4:27PM Mr Khan said

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Using the writing style of broad-to-specific is a neat way to spice up work (i employ it often myself), but i think, personally, that you went on a bit too long with the broad part

As per your statements about the licensor demanding a certain level of quality, i feel that it is generally not a concern of the licensor in the case of Movie games, unless the licensor is specifically trying to penetrate the video game market, and not just looking to make a quick buck on their IP (and possibly spread awareness and mindshare about their IP, leading to more $ down the road)

Quality Control on the licensor's part probably only pertains the same way Quality Control pertains to the big 3. The Big 3 will license a company's game to work on their console as long as the game physically works, on the console. Meet that bare minimum of quality and they'll let anything else slide. The same standard probably holds for most Movie companies (again with the exception being those who are seeking to gain a niche in the game market)
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Posted: Jan 16th 2008 10:11PM (Unverified) said

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Great article! I work for a studio that does licensed games, and believe me the Licensor definitely enforces "quality control." The problem is that "quality" is defined differently by all the parties involved. Most of the time a Licensor will give their opinion on the game in development and make sure that the Licensee works in that information; problem being that it doesn't necessarily make a game that is good and/or fun for the consumer.
Another problem is just the general scope of these games - the Licensor wants a game that can be released simultaneously with the original project. That gives the developer often a year or even less to put out an 8-12 hour game. And on a budget that is pretty low.
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