The latest whispers down the lane from Crytek sound something like a Crysis port bound for PlayStation 3, but not Xbox 360, at least, that's what PlayStation World UK is hearing (reposted by Games Radar). "Technical reasons" are cited for the lack of Xbox love, but with money kinda tight these days, we're guessing the gang hasn't turned its back on Microsoft's console just yet. (Heck, Ubisoft managed to shovel some semblance of Far Cry onto the original Xbox.) You can bet EA's got a few tricks up its sleeve too.
We've reached out to the publisher for the customary "no plans" comment. We'll keep y'all posted.
[Thanks, Eugene]
Rumorang: Crysis '1.5' to PS3, not Xbox 360
123 Comments by James Ransom-Wiley Jan 17th 2008 5:30PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters














(Page 1) Reader Comments
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The only way Cell could help is if it did various pre-render or post-processing effects.
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I would call BS on this rumor of being a PS3 port only. They would more likely port "only" to the 360.
If they could cram "crysis" onto a cell phone in 2D, they'd do it.
360 owners keep saying the ps3 processing architecture sucks because no game devs know how to design for it. well, any time a game developer, especially the ones that design their own graphics engines, decide design or adapt their "showcase game" to the ps3, there's a better chance for more breakthroughs in utilizing the ps3's processing architecture to its fullest abilities. any 360 fans that are bothered by this PS3-centric news are just pouting that another group of people are trying to understand and make better games for the ps3, and that's just craven and pathetic.
good games for all, i say. but i wouldn't buy crisis. besides looking pretty, it doesn't bring much to the fps genre, and it won't even look that pretty on a console anyway, ps3 or other.
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In other words... I'll believe when I see it.
Oh and wouldn't that be Crysis .5?
In other words... I'll believe when I see it.
Oh and wouldn't that be Crysis .5?
I have similar specs to jsn, only with an E6750, and I can run everything on high at 1680x1050 with an average FPS of 45. The lowest is 30. Thats not bad for having a 1000 dollar computer with a mid-line processor, graphics card, and memory setup. I have no reason to suspect that with an 8800GTX or even just 2 GTs in SLI, I can run max everything in DX10 with acceptable framerates.
Stop being such fools. Crysis isn't as much of a hog as everyone makes it out to be.
By the way, does anyone else have ridiculous amount of pop-in in this game? Or is it just me?
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That doesn't make much sense. Its much easier to port from PC to 360. If there gonna spend the effort to port to PS3 it doesn't make sense not to do the 360 as well.
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What's going on with the SDF?! Isn't this one of those moments you live for?
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FarCry 2 is suppose to come out on the consoles too is it not?
Most people think that Crytek is desperate to make more money because their sales were not high which is not always the case. They make lots of money licensing the engine to other developers.
Although Crytek must be bummed out about the sales, they were hoping to get close to the sales of FarCry (which sold a lot btw). I think we will see Crysis coming out on the 360 and the PS3 in the near future, but don't expect to receive the same level of detail, motion blur, or any other fancy effects.
^ Some one above mentioned that its not hard coding over a PC game to a console, well its extremely difficult. The PS3 and X360 development code is entirely different from one another and from the PC. It takes a very long time, and a lot of man hours to do the transition. Poor transitions results in poor performance. I won't expect Crysis on a console until '09.
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