
Screenshots: Bionic Commando Rearmed
30

Reader Comments (30)
Posted: Jan 18th 2008 3:04PM FredFredrickson said
I'm looking forward to at least trying this out... maybe for the nostalgia, and definitely because it looks cool.
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Posted: Jan 18th 2008 3:12PM Neon Jebus said
Makes me want to see a Mega Man title redone for Live Arcade.
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Posted: Jan 18th 2008 3:17PM (Unverified) said
Me too.
Meanwhile get Megaman Powered up!,is pure greatness.
I never played the original but hell this is Capcom and other than the horrible PC onimusha port (I'm sure it was Ubisoft fault anyway) I have never ever played a Capcom game that I haven't enjoy.
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Meanwhile get Megaman Powered up!,is pure greatness.
I never played the original but hell this is Capcom and other than the horrible PC onimusha port (I'm sure it was Ubisoft fault anyway) I have never ever played a Capcom game that I haven't enjoy.
Posted: Jan 18th 2008 3:50PM colintheburninator said
The arm was really, really, ridiculously heavy.
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Posted: Jan 18th 2008 3:25PM (Unverified) said
Have there been any screenshots of the overhead levels? I haven't noticed any.
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Posted: Jan 18th 2008 3:26PM (Unverified) said
@Daniel
"Unless they added a "jump" button, count me out. That got on my nerves in the old game!
They'll never convince me that this military dude with a bionic freakin' arm CAN'T jump...wtf?"
go to
bioniccommando.com/
and vote for the ability to jump in the game.
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"Unless they added a "jump" button, count me out. That got on my nerves in the old game!
They'll never convince me that this military dude with a bionic freakin' arm CAN'T jump...wtf?"
go to
bioniccommando.com/
and vote for the ability to jump in the game.
Posted: Jan 18th 2008 4:01PM (Unverified) said
I would like more bosses and Cinematics.
Exploring and collecting stuff FTL. Collecting stuff is not my idea of fun I hope it doesn't wins.
About the Jumping stuff, well he is carrying a Bionic metal arm which most weight tons so the lack of jumping is somehow justified. Like Gears of war, obviously if you are carrying a heavy armor and big guns your jumping skills will suffer.
I hope the original version is also packed inside that would be great.
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Exploring and collecting stuff FTL. Collecting stuff is not my idea of fun I hope it doesn't wins.
About the Jumping stuff, well he is carrying a Bionic metal arm which most weight tons so the lack of jumping is somehow justified. Like Gears of war, obviously if you are carrying a heavy armor and big guns your jumping skills will suffer.
I hope the original version is also packed inside that would be great.
Posted: Jan 18th 2008 3:28PM (Unverified) said
This is generation of re-releases, repackage, ports, remakes and sequels.
Original games are so last generation.
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Original games are so last generation.
Posted: Jan 18th 2008 3:55PM colintheburninator said
@ whymog
If MM8 and FF7 are your "good ol days" then you should go ask your mommy for another juice and take a nappy ...
Reply
If MM8 and FF7 are your "good ol days" then you should go ask your mommy for another juice and take a nappy ...
Posted: Jan 18th 2008 3:29PM (Unverified) said
Don't know if anyone mentioned it yet, but it seems like it will hit PC too. There is a nvidia and Games for Windows-logo at the end of the trailer.
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Posted: Jan 18th 2008 3:31PM whymog said
This looks extremely promising. The gameplay changes they're making look like they'll modernize the game without sacrificing the swinging action and cheesiness that made the original so fun and endearing.
Speaking of which, why isn't it out on the VC yet?
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Speaking of which, why isn't it out on the VC yet?
Posted: Jan 18th 2008 3:56PM (Unverified) said
It looks like Contra with a huge dosis of crack...
All I need to know is if they are offering different difficulties, a la "Dante Must Die" kind of frustrating mode...
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All I need to know is if they are offering different difficulties, a la "Dante Must Die" kind of frustrating mode...
Posted: Jan 18th 2008 4:16PM ThornedVenom said
"Contra on crack"? If there were more explosions, why not.
Here, it seemed to have a lot more platforming elements, so I guess that if your crack makes you jumpy, why not...
.. wait, Bionic Commando guy cannot jump. =P
Reply
Here, it seemed to have a lot more platforming elements, so I guess that if your crack makes you jumpy, why not...
.. wait, Bionic Commando guy cannot jump. =P
Posted: Jan 18th 2008 5:33PM (Unverified) said
ThornedVenom,
This game looks much better than Contra
Although I like Contra a lot, there wasn't much depth to the game, it was just run/jump away from the bullet and shoot...
I never played Bionic Commando, but the setting seems to be much bigger, also, there is much more ways to defeat your enemies, and that arm looks awesome.
and like I said, if Capcom added a greater difficulty like when they did for DMC3 (Dante Must Die mode), then that would be amazing...
"Probably the only thing lost in the 2D/3D transition is the reaction time right after he lands: in the 2D one, when he lands, he can run and shoot right away; in the 3D one, he has to finish his landing animated sequence."
I don't think it was completly lost, actually, it seems that the landing animation depends on the force of landing, because there are some parts in which he lands and shoots right away. If it is indeed according to the force, then kudos to Capcom
Reply
This game looks much better than Contra
Although I like Contra a lot, there wasn't much depth to the game, it was just run/jump away from the bullet and shoot...
I never played Bionic Commando, but the setting seems to be much bigger, also, there is much more ways to defeat your enemies, and that arm looks awesome.
and like I said, if Capcom added a greater difficulty like when they did for DMC3 (Dante Must Die mode), then that would be amazing...
"Probably the only thing lost in the 2D/3D transition is the reaction time right after he lands: in the 2D one, when he lands, he can run and shoot right away; in the 3D one, he has to finish his landing animated sequence."
I don't think it was completly lost, actually, it seems that the landing animation depends on the force of landing, because there are some parts in which he lands and shoots right away. If it is indeed according to the force, then kudos to Capcom
Posted: Jan 18th 2008 4:08PM ThornedVenom said
Never heard nor played Bionic Commando before, but I'd be damned if it didn't look fun!
Probably the only thing lost in the 2D/3D transition is the reaction time right after he lands: in the 2D one, when he lands, he can run and shoot right away; in the 3D one, he has to finish his landing animated sequence.
Reply
Probably the only thing lost in the 2D/3D transition is the reaction time right after he lands: in the 2D one, when he lands, he can run and shoot right away; in the 3D one, he has to finish his landing animated sequence.
Posted: Jan 18th 2008 4:15PM (Unverified) said
When this game was announced I was fairly 'meh' on the whole ordeal. After now seeing it action I've upgraded from 'meh' to 'OMFG f'n f'ers!!!'
Can't wait for the nostalgic goosebumps to cover my body. Def. picking this up as soon as it drops.
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Can't wait for the nostalgic goosebumps to cover my body. Def. picking this up as soon as it drops.
Posted: Jan 18th 2008 4:19PM (Unverified) said
Have we done any Bionic Commando: Reamed jokes yet?
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Posted: Jan 18th 2008 4:35PM (Unverified) said
Wow, this looks excellent. I'm all for any 2D action, remakes or not. This is the way to do it...
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Posted: Jan 18th 2008 6:31PM einhanderkiller said
The bloom looks a little overdone in some places, but otherwise it looks good.
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Posted: Jan 18th 2008 11:26PM (Unverified) said
I'm sorry, but putting a NES game on XBLA is fucking blasphemy. And oh wow, they updated the graphics! It's the same fucking game....get over it
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Posted: Jan 19th 2008 1:03PM Jacksons said
Konami, this is how you remake a game. Not like that 30 frames per second trainwreck Dracula X Chronicles on PSP. Mankind ill needs crappy framerate sidescrollers such as that. That side, the only remake I really want is Wild Guns. Come on Natsume, do it. I'll give you 4 cookies.
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Posted: Jan 19th 2008 9:56PM (Unverified) said
If you seriously believe adding the ability to jump in a 2D Bionic Commando game is a good idea, then you have missed the entire point of it.
It /wasn't/ a standard platformer. The whole IDEA was to use the grapple to get around. If that concept doesn't work for you, that's fine, there's an entire universe of traditional platform games where almost all of them feature the ability to show off that Nike-assisted vertical leap.
Bionic Commando did the whole platform thing /different/, which is why it had a certain appeal.
It's like saying, "Gosh, 'Tetris' would be so much better if the pieces didn't fall from the sky increasingly faster and if I could move pieces that I'd already placed so I could get them all lined up nicely. Instead, I'm left with large holes in my pile and it's just inconvenient!"
C'mon. :P
Reply
It /wasn't/ a standard platformer. The whole IDEA was to use the grapple to get around. If that concept doesn't work for you, that's fine, there's an entire universe of traditional platform games where almost all of them feature the ability to show off that Nike-assisted vertical leap.
Bionic Commando did the whole platform thing /different/, which is why it had a certain appeal.
It's like saying, "Gosh, 'Tetris' would be so much better if the pieces didn't fall from the sky increasingly faster and if I could move pieces that I'd already placed so I could get them all lined up nicely. Instead, I'm left with large holes in my pile and it's just inconvenient!"
C'mon. :P
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