Turning Point: Fall of Liberty demo goes Live
They may not admit it aloud, but the one secret wish of most game designers is that the Nazis could have perfected time travel. Think of it: Splinter cells of the Third Reich that could be at any point or any place in history! Game design would be a simple as "Copy All Nazis", "Load 'Woodstock'", "Paste All Nazis". Instant game! Without the crutch of Nazi time travel to lean on, Codemasters has done then next best thing and created an alternate history where the Nazis won World War II in Turning Point: Fall of Liberty.
Now, you can see for yourself how easy game developers could have it if the Nazis were still kicking around with a demo for the game that just arrived on Xbox Live. Hopefully it can scratch the itch that Woodshock: Reich and Roll never will.
Now, you can see for yourself how easy game developers could have it if the Nazis were still kicking around with a demo for the game that just arrived on Xbox Live. Hopefully it can scratch the itch that Woodshock: Reich and Roll never will.



















(Page 1) Reader Comments
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I'll take a pass on this one...
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What's orange and yellow and looks good on a hippie?
Fire.
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is anyone as surprised as i am?
i can hardly control myself. its so different then everything else ever released on my xbox.
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as do i, boring peices of shit, platformers ftw!
(seriously, ima wanting moar platformers)
wow you noticed too? it must slip my mind everytime i post a comment. how embarrassing for me. > _
i only hope that one day i too can be ass lame ass you. maybe one day. crossing my fingers.
What a tough guy you'll be when you grow up.
Maybe next year, you can start using 'irony'!
is anyone as surprised as i am?
i can hardly control myself. its so different then everything else ever released posted by naxe.
i wish i had someone to stand up for me when my chips are down. wisper sweet nothings into my headset.
*sigh*
one day...... one sweet day......
and its surprise my amigo not urprise. unless you mean uprise.
anyways. i dont want to mess with you guys. your so much cooler and much more articulate then ill ever be.
sorry guys. sorry everyone that i made so angry that you had to hurt my feelings by posting bad stuff about me. i do apologies and will never talk bad about any fps ever again. FRIENDS?........
You win.
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i have every right in the world to post MY OPINION about whatever i want.
just so happends that everyday their is a new fps on xbox post.
eventually ill get tired of posting. cuz after all i'm right.
It looks awful, but I will give it a shot anyways...I'm bored.
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The Xbox 360. RROD FPS MACHINE M$ SUXXXXXX!
Nintendo Wii. U haev nothing but minigames. u r teh suk.
Playstation 3. More like Delaystation 3! Haa U have no games.
Ummm you pretty much summed it up for me ;)
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It's too bad the gameplay is so bad (seriously, who the hell thought this was ok?) because the setting, triggered events, etc are freaking awesome.
Terrible gameplay and graphics ruin what could've been completely epic.
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Still, there was just a small hope in the back of my mind that the game would pull through and deliver on its interesting premise.
The controls are just too sluggish to look past. Unless the PC version has greatly improved movement, I'm just going to have to mark this off as an also ran.
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It's a nice idea for a game, and someone really should do it properly one day...
This attempt is a real timewarp and plays a bit like Duke Nukem from the early 90's except it's not as much fun. The controls are limited and weak, the enemies look almost 8bit (really only a slight exageration) and the fact that I can see an enemy for what seems like an eternity before I'm in any danger is just lame.
As people are saying, with Orange Box, COD4, Assassins Creed, etc... the bar has been raised but this is probably the lamest thing I've seen on the XBOX360, F.E.A.R. not withstanding... A true failure in every department.
I've just finished reading an interview with the producer and I'm sad to say that these guys just suck... they planned release in Nov last year and pushed to Q1 '08 ... they should either take a long hard look at what they've squeezed out here and rethink the release schedule again ... or face 3/10 style reviews... because as it is... this is going to bomb worse than anything else on the system.
so in short... it sucks super hard.
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Reactie van Spark Unlimited om de game te verbeteren:
Our Response to Player Feedback on the Turning Point Xbox 360 Demo
We just wanted to take a moment to personally thank everyone who took the time to download the Turning Point: Fall of Liberty demo and to comment on our work in progress. All of your feedback is very valuable to us and we are working hard to meet your expectations with the final version of the game.
Since the demo was finalized, the team has put several months of work into the code and we thought you might like to know that a number of questions raised by those trying the demo will be positively addressed in the final game.
For example:
Optimized targeting and movement: Optional control settings have been refined to alleviate sluggishness in the slowest setting and the 'on ice' feeling at the faster settings. Also, a user-defined soft lock has been added which means that controls can be set so once an enemy is hit with a bullet the crosshair will ‘stick’ to the target.
Refined AI behavior: The dynamic intelligence and pathfinding for enemies has also been enhanced. The 'hot point' based system should add to Turning Point’s replay experience.
Ammo levels and grappling optimized: Up until final submissions, the team has been listening to playtest feedback and doing everything possible to create a ‘civilian at war’ feeling. The end result is an experience more visceral than the demo, relying less on repeated ammo refills, and more on the grappling and the hand-to-hand combat.
Final Mip-mapping and texture levels: The art team has also been able to further optimize lighting, textures, and effects throughout the title.
Again, thank you for all your feedback and support as we finalize Turning Point: Fall of Liberty and continue to do everything possible to deliver on our goal of creating a fantastic and entertaining experience for you.
Sincerely,
The Team at Spark Unlimited
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