Much like Crytek began Crysis marketing with sweeping views of a tropical island jungle powered by CryENGINE2, Ubisoft has used this Far Cry 2 teaser to throw a coming out party for its "Dunia" game engine. We see romanticized views of anywhere Africa through a hazy film filter with little indication of actual gameplay, save for the obvious metaphor of brushfire – oh yes, there will be blood.
Once you're done gazing at the virtual safari, considering checking out MTV's chat with Far Cry 2 creative director Clint Hocking for some real insight into the FPS-cum-male weepy. "Yes, it's a shooter where you run around and machine-gun a bunch of people. But there are real characters in here who I hope you're going to develop a real relationship with," hopes Hocking.
Reader Comments (37)
Posted: Jan 24th 2008 4:22PM (Unverified) said
Uh huh.
I bet you think Sony's "Afrika" game will be better. (chuckle)
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I bet you think Sony's "Afrika" game will be better. (chuckle)
Posted: Jan 24th 2008 4:35PM LaughingTarget said
This is absurd. A coming soon announcement for another announcement that will tell us the game is coming soon.
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Posted: Jan 24th 2008 4:41PM XanthViper said
Is it me, or do I find it revolting that MTV is now into video games? They are going to f' things up just like they took away the stuff that made them soo good: music videos.
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Posted: Jan 24th 2008 4:45PM LaughingTarget said
The M now stands for multimedia. Didn'tcha hear?
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Posted: Jan 24th 2008 4:55PM (Unverified) said
wow is that supposed to be what the console versions look like too? if so i'm definitely impressed. I won't be able to hold my inner graphics whore back
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Posted: Jan 24th 2008 5:03PM (Unverified) said
Wow, am I the only one who thought Far Cry 2 was also using the CryENGINE2? I just figured that was the case since it wasn't called Far Dun.
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Posted: Jan 24th 2008 5:01PM (Unverified) said
I believe the name refers to the Turkish word for "world" ("dünya", pronounced roughly the same as "dunia"). Since Crytek is led/founded by Turks, this makes sense to me.
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Posted: Jan 24th 2008 5:31PM (Unverified) said
yeah. but in Malay/Indonesian language dunia means world. as it is. not dunya, but dunia.
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Posted: Jan 24th 2008 5:09PM RobLink said
Makes me weep for a more powerful PC. I suppose I'll have to 'make do' with the 360 version. Though judging by the quality job they pulled off with The Creed it should still be damn sweet. But yes, go watch that gameplay trailer. Looks good. Not revolutionary or genre-defining, but good.
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Posted: Jan 24th 2008 5:31PM (Unverified) said
the first was green. this one's yellow. they'll do red and blue when they go to mars, and underwater, respectively.
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Posted: Jan 24th 2008 5:34PM blueskyv201 said
Man i hate this type of trailers. You get all excited and then fall asleep before it even ends.
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Posted: Jan 24th 2008 8:05PM (Unverified) said
i was out before the intro was done. why they dedicate 25% of the video being cinematics for the developers and publishers is beyond me.
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Posted: Jan 24th 2008 10:00PM (Unverified) said
You may or may not be impressed by this, mainly because you're not educated enough on the technicalities of the game engine. This is an extremely impressive trailer, and while it may lack in some areas (like the fire at the ending) let me point out some incredibly obvious points.
When I saw the zebra at the beginning, and seeing the antelope I was seeing strong progress towards getting proper muscle movement and mass. The fact the tail is able to sweep around the hind quarters of the zebra, and act as a tail would, amazes me. So do the ears on the antelope. See how many control points it would take to get a nurbs surface to articulate in a believable way. As well, check out the scapula movement on the zebra at the beginning, and the muscle masses around it moving in accordance. This is amazing work in the animation of the engine.
I also want to point out the fact the trees refract light in little segments is bloody brilliant. As well as the cast shadows actually building up in areas on the grass.
Oh yeah, and whoever made the stupid comment about colour. It's called colour pallet, and I doubt you'd want cartoony colours for a place like Africa. The game developers and senior-graphic co-ordinators knew where they were going with the scheme. It's called accepting their artistic choice.
Anyways, awesome trailer, I look forward to seeing more!
Reply
When I saw the zebra at the beginning, and seeing the antelope I was seeing strong progress towards getting proper muscle movement and mass. The fact the tail is able to sweep around the hind quarters of the zebra, and act as a tail would, amazes me. So do the ears on the antelope. See how many control points it would take to get a nurbs surface to articulate in a believable way. As well, check out the scapula movement on the zebra at the beginning, and the muscle masses around it moving in accordance. This is amazing work in the animation of the engine.
I also want to point out the fact the trees refract light in little segments is bloody brilliant. As well as the cast shadows actually building up in areas on the grass.
Oh yeah, and whoever made the stupid comment about colour. It's called colour pallet, and I doubt you'd want cartoony colours for a place like Africa. The game developers and senior-graphic co-ordinators knew where they were going with the scheme. It's called accepting their artistic choice.
Anyways, awesome trailer, I look forward to seeing more!
Posted: Jan 24th 2008 6:17PM (Unverified) said
Wow, realistic tail sweeping. That'll make me feel much better when the gaming market is completely overrun by hollow, soulless tech demos for the latest engine...
Reply
Posted: Jan 24th 2008 6:17PM Duke said
“Oh yeah, and whoever made the stupid comment about colour. It's called colour pallet, and I doubt you'd want cartoony colours for a place like Africa. The game developers and senior-graphic co-ordinators knew where they were going with the scheme. It's called accepting their artistic choice.”
Way to be a jackass Andrew. I am sure others would agree that your condescending tone earns you little.
My color comment was joking because many games, especially GRAW and the other FPS titles for a while there, went on a binge of brown for everything – Sometimes we don’t want drab. Even in Africa. I, like you, am the audience, so whatever the artist chooses, I can give my opinion on.
Nobody said a damn thing about cartoon colors either tough guy.
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Way to be a jackass Andrew. I am sure others would agree that your condescending tone earns you little.
My color comment was joking because many games, especially GRAW and the other FPS titles for a while there, went on a binge of brown for everything – Sometimes we don’t want drab. Even in Africa. I, like you, am the audience, so whatever the artist chooses, I can give my opinion on.
Nobody said a damn thing about cartoon colors either tough guy.
Posted: Jan 24th 2008 6:05PM Nigeria said
It started off with some generic bad guys in a forest, then some talking, then there were some monsters. Your guy gets some powers and be can hover or something. And there's guns.
But I was watching my brother play so I may have missed some the plot. It wasn't really interesting: typical PC FPS fodder.
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But I was watching my brother play so I may have missed some the plot. It wasn't really interesting: typical PC FPS fodder.
Posted: Jan 25th 2008 5:33AM Serious Kriss said
Yes, it was one of the best FPSes of 2004. Please ignore Nigeria's comment, as calling Far Cry "typical FPS fodder" is very wrong. Not surprising coming from someone who admits to not having played it.
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Posted: Jan 24th 2008 6:15PM (Unverified) said
OMG, did I just waisted 30secs in my life that i will nwever get back?
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Posted: Jan 24th 2008 7:54PM ThornedVenom said
I'm still very excited for this type of technology. =)
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Posted: Jan 24th 2008 11:04PM (Unverified) said
I'm going to make this post, even though I risk sounding redundant, but it's mainly projected towards Timmeh and Nato_duke, who i profusely mistaken to being civil human beings.
Timmeh - it is a tech demo showing off what is possible within the game's environment. Not the game itself. I'm sure the success of this one trailer will cause the market to flood full of redundant trailers showing algorithmic breakthroughs. I'm sure most game companies will see this and ride the coat-tails of Ubi-Soft in creating fantastic trailers about particle systems interacting in an abstract dust cloud.
I'm surprised not a lot of you gamers take to heart the absolute lack of realism in the most "realistic" of games. Perhaps you judge a game's realism by the amount of physics it can inject into how bodies fly when you shoot them. You overlook the small details that make the living world beautiful, and if this developer is getting closer to including the realistic approach to muscle mass flexion, then they're one step closer to cleaning up the mess they call game animation.
Nato_duke - I respect what you've said. However I don't believe "Dear Ubi, Try blues and reds" was the most articulate way of describing your dissatisfaction for a colour scheme. If you really want to know why the artists chose that scheme, you should question the intention behind it. The fact of it being most likely a small portion of a larger idea, I believe your request for colour will be fully satisfied within a more expanded scope on the Far Cry 2 game. Unlike you, I am an artist, and a viewer, and have a full comprehension of how an artist or group of artists comes about with a colour scheme. It takes a fair bit of patience and experimentation to actually get something good. Take that into consideration before commenting on something that you think you have a full comprehension on.
This kinda reminds me of siggraph, just now, let's see how they push the boundaries of the engine.
Reply
Timmeh - it is a tech demo showing off what is possible within the game's environment. Not the game itself. I'm sure the success of this one trailer will cause the market to flood full of redundant trailers showing algorithmic breakthroughs. I'm sure most game companies will see this and ride the coat-tails of Ubi-Soft in creating fantastic trailers about particle systems interacting in an abstract dust cloud.
I'm surprised not a lot of you gamers take to heart the absolute lack of realism in the most "realistic" of games. Perhaps you judge a game's realism by the amount of physics it can inject into how bodies fly when you shoot them. You overlook the small details that make the living world beautiful, and if this developer is getting closer to including the realistic approach to muscle mass flexion, then they're one step closer to cleaning up the mess they call game animation.
Nato_duke - I respect what you've said. However I don't believe "Dear Ubi, Try blues and reds" was the most articulate way of describing your dissatisfaction for a colour scheme. If you really want to know why the artists chose that scheme, you should question the intention behind it. The fact of it being most likely a small portion of a larger idea, I believe your request for colour will be fully satisfied within a more expanded scope on the Far Cry 2 game. Unlike you, I am an artist, and a viewer, and have a full comprehension of how an artist or group of artists comes about with a colour scheme. It takes a fair bit of patience and experimentation to actually get something good. Take that into consideration before commenting on something that you think you have a full comprehension on.
This kinda reminds me of siggraph, just now, let's see how they push the boundaries of the engine.
Posted: Jan 25th 2008 2:06AM (Unverified) said
dear andrew and andrew G;
please leave. thank you
Reply
please leave. thank you
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