
Rez HD surrounded me in a coordinated, sensory bombardment. The controller in my hand shook and bobbed with the beats while controllers under my feet and on my back vibrated a counter-tempo pattern. 5.1 surround-sound flew from all directions, and the neon-sharp HD game-world pulled me into its reality.
In my brief time with Rez HD, I decided that it wasn't a game as much as an experience. There's a game inside somewhere, but the title feels like a journey, rewarding meandering through levels instead of racing to the end. And even though it's a linear shooter, Rez HD hides a lot of exploration; I look forward to moving slowly through the game after its January 30 release.
Rez HD is a re-release of Sega's original Dreamcast and PS2 Rez. It includes the same levels and audio-driven gameplay as before. But the sounds have been remastered into a 5.1 field, and the graphics take advantage of the Xbox 360's HD power.
Tetsuya Mizuguchi explained that Sega still owns the rights to the 2001 game he helped create. However, Sega is on good terms with his current company, Q Entertainment, granting the license for the XBLA re-make.
I missed out on the original, since I waited until it was scarce before trying to buy it. Mizuguchi hopes that the digital distribution will give gamers like me a second chance. He also thinks that the demo download will introduce the experience to new players better than a retail box.
I was initially concerned that the controls were too simple. I tapped A to lock on, then I hit it again to fire. I could hold A to charge up a more powerful shot, and B launched a limited arsenal of missiles.
But even in my ten-minute play-through of the first level, the streamlined controls -- and adjustable difficulty -- began to make sense in the context of the whole experience. Rez HD doesn't have to be a tense shooter. I was content to experiment and take my time. I followed the game beat, peppering sound effects with my shot patterns. Brightly etched graphics drew me closer, while vibrating controllers rumbled against my back and feet. And even though I felt like more of a dork than usual, the vibration actually added to the experience.
Q Entertainment wouldn't officially comment on the 800 Microsoft Point ($10) game's release date, but reconfirmed that it's still coming in January. (And yes, there's only one XBLA Wednesday left in the month, on January 30. So expect Rez HD next week.) Q Entertainment hasn't ruled out Rez HD for other platforms -- especially PSN -- but has no current plans either. I look forward to trying it out again soon, at an even slower pace.



















(Page 1) Reader Comments
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In any case I think the wild popularity it has gained is due to the gamergirladvance blog post about how the vibrator attachment was clearly sexual and her own story of using it as a sex toy, complete with pictures. Great way to get hits for your site. I'm sure 90 percent of the people who like the game or want the game have ever played it.
It's just been long forgotten, until they decided to bring this ultimate version out and reshine the spotlight on a fantastic experience.
I'd also like to agree with Anticrawl's reservations about playing this game sober. As a former psychonaut, I gotta say I know it'll be different. Maybe even better.
But of course, it's not all about the shooting, it's about the experience, and here, Rez gets high marks. It's definitely the most successful of Mizuguchi's attempts to build a rave-in-a-box, and I've never played such an immersive and fun music game. Believe me, it's going to be 800 points well spent if you've got any taste at all for awesomeness.
I've only had the pleasure of renting it from Gamefly about 4 years ago but now I finally get to own it.
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dextromethorphan?
diphenhydramine?
dimenhydrinate?
methylenedioxymethamphetamine?
lysergic acid diehtylamide?
I'm done guessing?
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The rest of the gaming world has assuredly zero clue that this extraordinary game is being re-released, and will shuffle unknowingly past it as they head off to pick up whatever well-licensed crap is on the shelf this week.
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It is indeed more of an experience than a game.
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As in NOT because it rumbles multiple controllers like that vibrator controller.
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So it's just an on-rails shooter with funky graphics or what? I never could buy into the hype the first time, so I guess I'll have to try out the trial version.
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It's a great game... remember playing it on my Dreamcast.
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Look what happens to cell phones.
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Thank for asking them about it, Joystiq - the PS2 version plays fine for me, but I would buy it in a heartbeat. I can't believe how cheap it is, either.
I hope the non-denial is code for "We're working on it" and that the bring Rez over before EEEE - I have a feeling the former will sell better.
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methylenedioxymethamphetamine?
Couple of pills with every d/l please Microsoft!
It works, and that was playing it on a crappy tv. Can't wait to play it again in HD with a "cheeky half". God I love Rez...
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that's...not how the controls work. you hold down X to lock on and release to fire, that's it.
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And the lights down REALLY LOW!!!!
With that set, you can have a mildly perception-altering experience without the use of dangerous class 3 substances.
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