| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (33)

Posted: Jan 25th 2008 4:05PM The Fuzz 53 said

  • 2 hearts
  • Report
This is too funny.
Reply

Posted: Jan 25th 2008 5:09PM GreyFox said

  • 2.5 hearts
  • Report
I think everyone not playing that game is laughing a good laugh right now.
Reply

Posted: Jan 25th 2008 4:11PM ArtificeDrake formerly known as said

  • 2.5 hearts
  • Report
maybe people could use their tax rebates in second life... maybe the government will give VIRTUAL tax rebates in second life!!!
Reply

Posted: Jan 25th 2008 4:16PM Jerk Face said

  • 3 hearts
  • Report
Second Life is so lame.
Reply

Posted: Jan 25th 2008 4:29PM (Unverified) said

  • 2 hearts
  • Report
almost as lame as real life
Reply

Posted: Jan 26th 2008 2:09AM ThornedVenom said

  • 2 hearts
  • Report
Silly rabbit, everyone knows that furries don't exist in real life. ;P
Reply

Posted: Jan 25th 2008 4:17PM Duke said

  • 2.5 hearts
  • Report
I just dont get the draw to this kinda virtual world. Seems very sad to me.
Reply

Posted: Jan 25th 2008 4:29PM (Unverified) said

  • 2 hearts
  • Report
It's WoW for people who are too cool for WoW
Reply

Posted: Jan 25th 2008 4:32PM (Unverified) said

  • 2 hearts
  • Report
Is second life some kind of video game or something?
Reply

Posted: Jan 25th 2008 4:34PM (Unverified) said

  • 2 hearts
  • Report
Fuck Second Life.

In the ear.

With a stick.
Reply

Posted: Jan 25th 2008 5:01PM Zorink said

  • 3 hearts
  • Report
Can't you do that in game?
Reply

Posted: Jan 25th 2008 4:36PM (Unverified) said

  • 2 hearts
  • Report
Hey, I just bought a virtual T-shirt with real money!

I've never understood buying virtual shit at all. But hey, spend your money on whatever I guess it is a free country. Until you have to buy something. That isn't real. Ummmmmmm.....
Reply

Posted: Jan 25th 2008 4:40PM (Unverified) said

  • 2 hearts
  • Report
I agree, it's one thing to add functionality, or even coolness, but would you pay 600 MP for a new tophat for slash in guitar hero three?
Reply

Posted: Jan 25th 2008 5:13PM (Unverified) said

  • 2 hearts
  • Report
At my old job there were 4 guys that played Diablo and would talk about stuff they bought on eBay for that game. They would get so pissed when I gave them shit about it. "Oh, you bought some new armor huh? Why don't you bring it in so I can see it?"

Once they got pass me being an asshole, and I got passed their purchases, we all became pretty good friends.

Top hat for Slash, eh? *pulls Glock out of drawer puts barrel in mouth*
Reply

Posted: Jan 25th 2008 5:20PM kmeisthax said

  • 2.5 hearts
  • Report
I play SL, but I'm not one of those idorts that would buy a virtual t-shirt for any appreciable sum of real-world money. I just build stuff and chat. You could consider it a sandbox MMO, in the same vein as the HL2 Garry's Mod except in an alternate universe where Source has early-launch-title PS2 graphics and was coded by four year olds. Also it crashes twice a day.

But you get to build/make anything you want.
Reply

Posted: Jan 25th 2008 4:48PM dustindeckard said

  • 2 hearts
  • Report
I totally sent this in to Joystiq's tip line.
Reply

Posted: Jan 25th 2008 6:11PM Anticrawl said

  • 2.5 hearts
  • Report
Yeah Joystiq is becoming Kotaku. First the post articles about kiddy porn games on the DS that could potentially hurt the public view of gaming if the wrong fox moron drops by and now they're getting comfortable not crediting the little man. I stopped submitting to Kotaku because they would take my exact story with photos I took on MY camera and delete my name and post it as their work. After I had combed through a couple hundred patents and found a great deal of info on the current systems before they were released and recieved no credit I stopped submitting my info to anyone all-together and posted my own blog so I could have proof it was my story or I was the informant.
Reply

Posted: Jan 25th 2008 7:00PM dustindeckard said

  • 2 hearts
  • Report
Well, I'm not upset or anything. I know that a lot of blogs have big problems with exactly what you mentioned, not crediting the little man, etc...
I was more just being sort of a dick and pointing out that I am apparently superior to everyone else since I listen to Public Radio.
Joystiq has its quirks just like any site, but it stands out as being the greatest of the greats, in my honest opinion. I
Reply

Posted: Jan 25th 2008 7:06PM dustindeckard said

  • 2 hearts
  • Report
O SNAP! I tried to make the heart symbol and got my comment cut off.

Anyways, I also wanted to mention that I wouldn't be surprised if other people sent this in as well.

Also, Anticrawl - if you see this, reply with your blog's URL!
Reply

Posted: Jan 25th 2008 8:00PM Anticrawl said

  • 2 hearts
  • Report
Oh yeah Joystiq is the best of the best, but they are slowly slipping. Then again so is every other gaming website.
Reply

Posted: Jan 25th 2008 5:55PM (Unverified) said

  • 3 hearts
  • Report
Someday, someone will realize that Second Life isn't newsworthy anymore.
Reply

Posted: Jan 25th 2008 5:55PM BurntMeatloaf said

  • 2 hearts
  • Report
Hey, look! A massively multiplayer... er, game... where people make their own, original content. Let's try to sell them cookie-cutter merchandise!

Sounds like a firm business plan to me!
Reply

Posted: Jan 26th 2008 2:11AM ThornedVenom said

  • 2 hearts
  • Report
Linden Labs earns money through selling virtual currency.

They sell their virtual currency for higher, they reconvert it into real money for lower.
Reply

Posted: Jan 26th 2008 7:57AM BurntMeatloaf said

  • 2 hearts
  • Report
"Car companies, HR firms, clothing makers"
Reply

Posted: Jan 25th 2008 5:58PM Avarice said

  • 2.5 hearts
  • Report
B-but... it's a market made up of virtual sex toys for furries! How could it possibly fail?
Reply

Posted: Jan 25th 2008 6:30PM Anticrawl said

  • 2.5 hearts
  • Report
Don't forget shitloads of shemales or hermaphrodites or whatever they call themselves. I played for a couple of days until I ran into a clan of tribal amazon dickgirls.... that was fucked up. What's worse is I was playing on my laptop while I was on my lunch break in a biomedical research center. Thankfully no one was around to view all the virtual she-cock... god.
Reply

Posted: Jan 25th 2008 6:03PM (Unverified) said

  • 2 hearts
  • Report
This is just too full of Win.
Rofl
Reply

Posted: Jan 25th 2008 6:16PM erh said

  • 2 hearts
  • Report
People play Second Life because they want to escape to a fantasy world full of fantasy things. Why would someone buy a Toyota Yaris, when they can ride a two-headed, eight-penised dragon!
Reply

Posted: Jan 25th 2008 6:37PM (Unverified) said

  • 2.5 hearts
  • Report
The question is, what side do you ride on?
Reply

Posted: Jan 25th 2008 6:20PM BananaBoat said

  • 2 hearts
  • Report
They've been artificially inflating their numbers ever since the beginning. It's nice to see that the boat is a'rockin, and maybe it's about to come down. Then again, the furries will probably keep it afloat at all costs.
Reply

Posted: Jan 26th 2008 2:13AM ThornedVenom said

  • 2 hearts
  • Report
Second Life is a nice experiment, in my opinion.

But it makes us wonder about the amount of structure an MMO needs: too much is too restrictive, not enough is Second Life.
Reply

Posted: Jan 26th 2008 9:08PM (Unverified) said

  • 2 hearts
  • Report
Is it just me, or does that picture look suspiciously like goatse?
Reply

Posted: Feb 14th 2008 2:32PM (Unverified) said

  • 2 hearts
  • Report
The exodus of businesses from Second Life is overstated. While some companies have departed in highly-publicized ways, others are deepening their involvement in the virtual world. Industry boosters hail SL as a new utopia, while critics are quick to announce its death at the slightest sign of trouble. We need to move beyond the polarized, hype-filled rhetoric to focus on actual substance.

Why do some businesses fail in SL while other businesses do quite well? As the landscape matures, there are enough case studies to actually answer this question with substantive data. Over on the Elastic Collision blog, the white paper "Leave your lifeboat at home: Seven tips for real-world businesses in Second Life," attempts to answer these questions. Check it out at: http://www.elasticcollision.com/whitepapers.html

[Disclaimer: I am the author of the paper and a co-founder of Elastic Collision. Though obviously somewhat biased, I suspect that many Joystiq readers will find the report to be useful or at least provocative. Thanks!]
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Engadget

TUAW

Massively

WoW