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Reader Comments (37)

Posted: Jan 30th 2008 4:35PM (Unverified) said

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Thanks for bringing it to the PC. Just don't be dumb and make us hack it to work on XP.
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Posted: Jan 30th 2008 4:37PM Evan Tribley said

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PC, 360, whatever. I just want to play it!
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Posted: Jan 30th 2008 4:39PM ultimateq said

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Fake, There is no way those xbox kiddies can keep up with the glorious gaming master race (pc gamers). The only way to fix it is to separate them.

I remember back in the day quake 3 on the dreamcast. Need I say more?
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Posted: Jan 30th 2008 4:52PM Dizzy said

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Starcraft 64 probably would drive that point home alot better
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Posted: Jan 30th 2008 5:42PM GreyFox said

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It's funny because I played Q3 Arena against PC players on my friends Dreamcast and we all had an awesome time because we kept pace with PC players. I would rather play it on my PC any day but I won't post stupid fan boy comments about it.
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Posted: Jan 30th 2008 6:06PM Wuggy425 said

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On what planet did you play Q3 for Dreamcast? The few PC players that hopped on the Dreamcast Q3 servers dominated everyone.

When Sega had a tournament for the game, a few PC players snuck in and destroyed everyone, requiring a restart of the tourney since there was little hope a console gamer would place in the prizes.

Despite the bogus claims by some "hilarious" designer on Shadowrun, Mouse and Keyboard always destroy the Controller in FPS and RTS games. It won't even be close, assuming the game places some emphasis on gameplay that rewards quick precise actions.

If it's a shooter with piles of aim-assist and low-damage, sloppily firing weapons (*cough* Shadowrun) or limited micromanagement and unit count (which I'm betting will be the case in Halo Wars) the controller can keep the pace with mouse. Hell, a steering wheel or the Wii-Balance board would work as well as a mouse/keyboard setup if the designers make the game handly poorly.

The trade off is that while console players might stand a chance at winning now and then, the PC players won't even bother playing, as they'd rather get tight responsive controls that rewards precision and quick reflexes, which they can get in any of the recently released multiplayer shooters.
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Posted: Jan 30th 2008 6:14PM ultimateq said

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I agree with everything you just said. Don't misunderstand what I meant up there.
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Posted: Jan 30th 2008 4:40PM Peter Moore said

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I hope you are banned.
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Posted: Jan 30th 2008 5:46PM Peter Moore said

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Well... I guess he was banned... huh...
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Posted: Jan 30th 2008 4:50PM Korova Pamplona said

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At the Joystiq Commenter Improvement Center the first three posts are automatically shuffled so that test subjects adapt to avoid firstposting in a controlled environment.

If you refrain from firstposting you will get cake.
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Posted: Jan 30th 2008 4:54PM (Unverified) said

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I lol'd
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Posted: Jan 30th 2008 4:58PM (Unverified) said

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First

*In Seto Kaiba Voice:The cake is a lie,beyatch.
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Posted: Jan 30th 2008 4:54PM (Unverified) said

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I think the bigger issue is that PC gamers will have a mouse and a keyboard, where as 360 gamers will have to control an RTS with analog sticks.

Yeah yeah, we've seen people argue that they themselves play FPS better with a controller than a mouse, but is anyone thinking that this is going to be a rapefest?

Honestly, if I were playing on a 360, I would make a conscious effort to never play against a PC opponent, simply because the fact that he has a mouse and I have a controller gives him a huge advantage.
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Posted: Jan 30th 2008 4:54PM Lone Starr said

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If true, please let there be an option to let 360 owners opt out of playing PC owners.

kekekekekek
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Posted: Jan 30th 2008 4:54PM Mogg said

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As long as this doesn't delay the game.

I've grown rather fond of my 360. I hope the controls are well enough because I'd rather play on a 60" tv than a 20" monitor. Dual monitor support would be nice though.
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Posted: Jan 30th 2008 4:55PM Mogg said

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Release a demo before release so we can compare the two.
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Posted: Jan 30th 2008 5:02PM (Unverified) said

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At this point I wonder why the XB360 couldn't use a USB K/M like the Ps3 or get support from the messenger keyboard.

Oh well a game is a game and as long it doesn't have more than 3 online achievements I won't be playing it online anyway.
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Posted: Jan 30th 2008 5:13PM Korova Pamplona said

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Messenger keyboard would just be cruel unless one is gifted with VERY small hands. And you know what they say about men with ...
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Posted: Jan 30th 2008 5:46PM (Unverified) said

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That they have a very small penis, is that it? Because that could also mean that a man with small hands is deformed or a mutant and that's nothing to laugh at, I mean have you ever seen the Elephant man? That’s cruel d00d.

Anyhow yeah it would be very uncomfortable but it’s better than nothing, sort of, thinking about it not really.
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Posted: Jan 30th 2008 5:29PM (Unverified) said

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Hm. The controls are apparently being made with the best console-controls in mind; would it play terribly with kb+m as a result?
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Posted: Jan 30th 2008 6:07PM Wuggy425 said

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Yes, see Shadowrun for a game that was designed with Cross-platform in mind and how Mouse/Keyboard players won't be happy with it.

The only way to keep the controller players in the running with the Mouse/Keyboard players was to offer gameplay that severely handicapped Mouse players, negating the purpose of using that control scheme, which (among other things) ensured zero interest in the game by PC gamers.
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Posted: Jan 30th 2008 5:50PM Deck said

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If this is in fact true... I can't see how the play could be balanced.

Unless they disabled hotkeys or something of the sort for the keyboard. With so many more buttons to choose from plus the mouse, it just seems as if it could be unfair.

Oh, and make this work on XP. No body likes Vista for it is totally FTL.
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Posted: Jan 30th 2008 6:17PM Xelloss said

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Woot PC version. RTS on the console reply value is almost none. Ya the initial fun of playing a RTS on a console is great but after that you don't want to bother with the controllers anymore. RTS is a keyboard and mouse must.
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Posted: Jan 30th 2008 6:33PM (Unverified) said

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Someone recently cracked the UT3 PC top 100 using only a 360 gamepad. Which got me thinking: console versus PC could work-- if it make extensive use of matchmaking. Only the best gamepad users could match kb + m players.
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Posted: Jan 30th 2008 6:57PM jynxycat said

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Pretty sure the UT3 ranking system just goes with win/loss ratio, which really means jack.

My win/loss ratio in CoD4 is barely 1:1, but my overall skillset is much better than average :P

Either way, take any serious UT3 player on a keyboard|mouse, versus ANYONE using a controller, and I will bet my entire life on the serious player with the mouse.
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Posted: Jan 30th 2008 9:57PM (Unverified) said

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Me and my G5 are up for the job, and so is my Flak Cannon.
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Posted: Jan 30th 2008 6:34PM Neebs said

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This will be pathetic imo...worse than the unfairness of Halo 2 but hopefully it won't have ridiculously crippling balance (like, say, removing hotkeys and limiting mouse speed) like Shadowrun.
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Posted: Jan 30th 2008 6:59PM jynxycat said

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I'll get this for my pc if it's so, and I don't even enjoy RTS titles that much, let alone Halo.

Just to wtfpwn 360 kids.

Luckily I already have an xbox live account, otherwise I'd be peeved in having to pay $50 a year to play against them.
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Posted: Jan 30th 2008 7:16PM (Unverified) said

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I agree with Neebs, the only way it would be fair to controller gamers is if they removed the hotkeys and lowered the mouse speed.
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Posted: Jan 30th 2008 10:04PM (Unverified) said

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No. Do some research next time.

http://xbox360.ign.com/articles/848/848646p1.html

"Halo Wars is being developed from the bottom up for the Xbox 360 and its control scheme to ensure that we deliver a groundbreaking console RTS experience. Given that, we have no plans to develop 'Halo Wars' for Windows Vista at this time," Microsoft said.

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Posted: Jan 30th 2008 10:59PM XGM said

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The fact that i could have played this a while back as a C&C mod really pisses me off, since they decided to force the mod to close so they can make a game (and money) off of it.
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Posted: Jan 30th 2008 10:57PM Seroth said

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An easy way to solve balance issues between 360 and PC controls...let you use a damn USB mouse and keyboard on the 360! The PC can already use a 360 controller. Now make use of the 360s USB ports, too!

Why is this so hard to do, Microsoft?
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Posted: Jan 30th 2008 11:42PM (Unverified) said

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When did UNO come out on PC? I remember reading that it would come out "Holiday 2007", but it never showed.

Come to think of it, what happened to the "Games For Windows Arcade" service?
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Posted: Jan 31st 2008 4:06AM ThornedVenom said

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Say no to Windows Live Games.
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Posted: Jan 31st 2008 9:42AM (Unverified) said

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First comment Woot!!
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Posted: Jan 31st 2008 12:46PM (Unverified) said

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Greg,
I think this might be the biggest and best news i have heard in a long time. The cross battle of PC and xbox-360 had potential to be the most heated battle in gaming history. It will make the game population 10 times more and that much more exciting. In all reality i just cant wait to be able to experience the game play of the new Halo Wars.
With all the new games coming out with Pc and xbox-360 joint worlds im actually kind of suprised that halo didnt do it with Halo 3. I just hope that they through us some different maps and a couple new weapons or new game types.
If anybody knows any of the new specs or any thing like that please reply, thanks.
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Posted: Jan 31st 2008 11:21PM (Unverified) said

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Yeah, the specs are - try reading some people's comments above you next time. Especially helpful are those comments that have an obvious link in them saying NO PC VERSION OF HALO WARS.
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