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XBLA size limit causing difficulties for Street Fighter HD

Oh, Microsoft. When will you learn that downloadable games are sometimes going to want to be bigger than a memory unit. First, Castlevania: Symphony of the Night bumped up against the then-50MB limit for XBLA games, leading to a ceiling raise. Then promising platformer Eternity's Child got chased to the Wii when it ran up against the new 150MB limit. Now, anticipated HD remake of Street Fighter II is apparently having trouble squeezing all its high-res graphics and remixed music into the imposed size limit.

Speaking to VideoGamer.com, director David Sirlin said that it was "difficult to store so many 1080p graphics in such a small download size." According to Sirlin, the 150MB limit "also makes it difficult or impossible to include all the original game's music AND [an] all remixed set of music."

Xbox-owning fighting fans shouldn't lose hope, though -- Sirlin says his team is "still doing our best to fit within the limit we've been given." Still, we have to wonder why they should have to go through the aggravation at all. To satisfy the three hardcore fighting fans that own a 360 but not a hard drive? Don't punish the many for the questionable purchasing decisions of the few, Microsoft.

Tags: 150MB, capcom, david-sirlin, download, HD, microsoft, size, size-limit, ssf2hd, sstf2thdr, street-fighter-2, XBLA

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