Will Portal change the game industry?


Is shorter really sweeter? If Portal's success is any indication, then most definitely. Over at GIgaOM, Wagner James Au is wondering if the 2007 game of the year may signal a change in perspective for the video game industry as whole.

Specifically, Au looks at the business side of Portal, and reasons that the game's profit margin must have been incredibly high, given its short development cycle and genesis as a DigiPen student project.

Ideally, Au sees Portal setting an exciting new industry precedent: small, low-budget mainstream games with short development cycles, taking risks that the multi-million dollar titles literally can't afford to take. If it makes money, and appeals to the masses, then there's no feasible reason why this can't happen. We'll keep our fingers crossed for the revolution.

Tags: portal, valve

Reader Comments (Page 1 of 1)

Joystiq Features





Featured Galleries

Dragon Age: Origins

Dragon Age: Origins "Return to Ostagar" DLC

Blood Bowl (360, PSP, PC)

Blood Bowl (360, PSP, PC)

Arkedo Series 003: Pixel!

Arkedo Series 003: Pixel!

Quake Live (Christmas 2009)

Quake Live (Christmas 2009)

Final Fantasy XIV (12.24.09)

Final Fantasy XIV (12.24.09)

Stop Stress: A Day of Fury (WiiWare)

Stop Stress: A Day of Fury (WiiWare)

A Christmas Santa (iPhone)

A Christmas Santa (iPhone)

Xbox Live Music Games stores

Xbox Live Music Games stores

Trauma Team (12/22)

Trauma Team (12/22)

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 121, for Friday, Dec., 18.



Archive | RSS | iTunes

Autoblog

Urlesque

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download