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Reader Comments (30)

Posted: Feb 6th 2008 4:06PM Crono141 said

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Something not mentioned is that if virtual goods are declared to have a real-world value, that real world value could be taxed.

I think I can suffer through some petty virtual theft if it means I don't have to suffer the government taxing me on virtual goods and services.
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Posted: Feb 6th 2008 4:14PM (Unverified) said

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Crono, taxation of virtual goods is a whole separate issue all together. While I've talked about it on Law of the Game before, it will probably be addressed again on Joystiq soon (especially if the JEC's report on virtual taxation comes out soon).
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Posted: Feb 6th 2008 4:14PM Vidikron said

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Yes, good point. Also, in the case of nearly every MMOs, the items actually technically belong to the game developer. I know a lot of people eBay MMOs items, but that's usually technically against the MMO's usage agreement. So how can anyone legally expect compensation for something they never truly owned anyway?
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Posted: Feb 10th 2008 2:12PM Ghengis said

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Worse yet, if virtual items have a real-world value, then virtual currency (with which you can buy virtual items) also have real-world value, which means you would pay income tax on the gold you get "working" killing monsters. On second thought, maybe this *needs* to happen, so people will realize how terrible our current system of "they get you comin' and they get you goin'" is.
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Posted: Feb 6th 2008 4:08PM proxifuel said

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Good job you put a watermark on that Rembrandt
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Posted: Feb 6th 2008 4:20PM (Unverified) said

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I think a bigger question is that of ownership. When you're playing an MMO, do you really own your in-game items? IF you fail to pay your monthly fee, you will be shut out, your account possibly deleted. Does the MMO company need to pay you for your "stuff"? Or, by the TOS agreement, are all in-game items actually owned by the company? If so, then is it still theft? The company hasn't lost anything. If anything, a case like this should be the jurisdiction of the game's mods. Virtual world, virtual police department, yes? There's no reason to involve the real cops, from this perspective.
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Posted: Feb 7th 2008 1:28AM Geist said

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The EULAs, if I recall correctly, states that explicitly, that you don't actually own anything on the servers.
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Posted: Feb 6th 2008 4:19PM shimrra74 said

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Hard to even show proof when you own virtual goods when you think about it. When you play WoW we basically are just renting time to play on there game. You don't pay rent they do not let you in. So basically everything in the game belongs to WoW.
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Posted: Feb 6th 2008 4:28PM (Unverified) said

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"Simple enough, but going back into the common law, many jurisdictions traditionally limited larceny (the root of theft) to tangible personal property."

But how does one define "tangible"? Random House defines it as "Capable of being touched; discernable by the touch; material or substantial." By that definition, wire fraud would be impossible since electronic funds could hardly be considered tangible. However, electronic fraud happens repeatedly and is vigorously prosecuted. Thus, for one to be held accountable for theft, the stolen goods need not be tangible, at least not in the traditional sense.

Generally, a person's invested time has a monetary value as is usually defined by what their employer (whoever that may be) is paying them. For example, a McDonald's employee has agreed to sacrifice an hour of their time in exchange for $6/hr., thus were McDonald's to screw over the employee by not paying them it's no more than a simple matter of calculating how many unpaid hours the employee worked and compensating them.

For the case of MMOs, since no monetary compensation is offered in exchange for the dedicated time of the individual, I believe it instead becomes a case of defining the worth of the product the individual created.

If someone spends 20 years chiseling a 1:1 scale model of a person and then it's destroyed, what compensation is fair? That person has likely lost thousands of hours of work and none of those hours have been financially accounted for. The difference, unfortunately, is that the sculptor can very likely prove that he/she dedicated that much time to their work - can the same be said for someone who's level 70 had their bank emptied and their gold stolen? How do we know they simply didn't pay for the account to begin with and thus put no time into it?

Ultimately, the compensation needs to reasonably fit what was lost. I believe that if it's impossible to simply restore the victim's online persona to its pre-theft status, then that person should be adequately indemnified based on at the time current market trends. Thus, if they lost 500g worth of goods, the cost to replace the 500g could be surmised by judging how much one would have to pay to purchase 500g.

Unfortunately, I don't think there's anything that can be done about lost time other than perhaps a civil suit claiming additional injury (i.e., mental distress over the wasted effort, invasion of privacy, etc.).
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Posted: Feb 6th 2008 4:33PM Mr Khan said

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Well, basic consumer protection laws would state that the only thing you pay for is the right to access their services, but various claims in the TOS might mangle that up a bit

I remember when i stole a Dancing Hitogata (very rare FO weapon in PSO), i was a prick of a little kid back then, but crafted my own terms for the guy who dropped it. I stole it and dropped a considerably less valuable rare item of my own

His only real recourse was to report me, but on GC PSO, moderators were virtually nonexistant, the only way to be banned was to acquire a DLC-only item that existed in the code but hadn't been released yet, then be dumb enough to take it online
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Posted: Feb 6th 2008 4:38PM Duke said

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All your base are belong to us - wait! Don't sue!!!

(Man, haven't said that in a long time.)
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Posted: Feb 6th 2008 4:44PM prime8 said

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if the horse armour or +10 Sword of Virginity Retention is a virtual item made up of nothing but digital code and isn't a tangible item protected by law from theft then why should downloading an mp3 of the latest top 40 disco hit be illegal?

they're both nothing but digital code and calculating an actual value of each item can be subjective at best.
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Posted: Feb 6th 2008 4:55PM Crono141 said

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What you are confusing is RIAA brainwashing with reality. Downloading an MP3 ISN'T theft, its copyright infringement. If it were theft, college students would be sitting in jail instead of wondering where their tuition money is going to come from.
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Posted: Feb 6th 2008 5:22PM (Unverified) said

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The MP3 argument is problematic. When you buy an MP3, you are legally buying the rights to the music for personal use. You are not simply renting the use of the MP3. You have it forever to play as many times as you want, whenever you want as long as it is a private application.

MMO items have greater restrictions. You cannot access the item offline. When your account is deleted, it is gone forever. It is impossible to own MMO items when they are subject to the whims of the of the company running the game.

Item theft is an issue best left to customer service. If you are not satisfied with the response of the customer service, stop playing the game.
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Posted: Feb 6th 2008 6:09PM (Unverified) said

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If the copyright infringement versus theft issue is a problem, then use cash as an analogy. Something like 90% of the money in circulation exists only as bits and bytes in a computer, and it's created and destroyed just as easily as the Sword of Virginity Retention -- with a few keystrokes on a bank's computer. Yet money is believed to have real value.

I think the issue Velops brings up is more interesting: if the company running the MMO owns everything stored on its servers, then is it possible to ever steal something from a player? Remember though that the "we own all your stuff" clause is only part of the user agreement, and has very little legal weight. If a judge wanted to overrule it, he would have little difficulty doing so.

And that brings us to the other issue hinted at, one that I hadn't thought of before -- if it's decided that players do own their virtual assets, then what right does the game company have to take it away from them? When they shut down the servers after the game stops being profitable, could someone take them to court over the loss of their assets? Maybe the law could declare the developers exempt, but then they gain an unprecedented amount of power over what are now considered "real assets." It's a legal can of worms.
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Posted: Feb 6th 2008 4:51PM (Unverified) said

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I have to wonder if something hasn't gotten out of hand when someone is looking for legal recourse for having virtual goods that he rents stolen from him because he took them to sell on the black market. Maybe the definition everybody needs to look up is "game" which Webster has as "activity engaged in for diversion or amusement" and not "your reason for being".
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Posted: Feb 6th 2008 4:57PM (Unverified) said

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The real problem is that, 99% of the time, things are not "stolen" in MMOs.

-They are tricked by scams
-They are taken by guildmates/siblings/significant others
-They are "ninja'ed"
-They are traded at unfair values
-They are legitimately "stolen" using a "theft" skill built into the game

Really, almost none of these have any recourse, except maybe the first one. However if you lost something because you trusted a stranger with your password, or because you didn't get to the lewt in time, too bad for you.

If you lost an item due to hacks (very VERY rare) or some kind of glitch, that's a different story.

If you want to read about virtual theft, read this, and cry:

http://mmorpg.qj.net/Biggest-scam-in-EVE-Online-history/pg/49/aid/62826
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Posted: Feb 6th 2008 5:06PM (Unverified) said

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i read it. that's awesome. i guess games ARE becoming more realistic loi.
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Posted: Feb 6th 2008 5:56PM (Unverified) said

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Fraud is illegal just the same as outright theft is. If you scam an old lady out of her credit card number, you're still going to jail even if she gave it to you "willingly."
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Posted: Feb 6th 2008 5:07PM (Unverified) said

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What about if someone steals a one time use software key from my Inbox before I have the chance to use it?
The issuing company could place real value against providing a new key. But that is also something which has no material cost.
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Posted: Feb 6th 2008 5:15PM DonaldMick said

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Speaking of theft, nice Ebaums link.
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Posted: Feb 6th 2008 5:37PM (Unverified) said

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Touche'.
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Posted: Feb 6th 2008 6:54PM (Unverified) said

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Haha, wow, I actually just wrote a paper on this last term...
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Posted: Feb 6th 2008 5:49PM dshegle said

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lol @ "conversation of matter"
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Posted: Feb 6th 2008 7:54PM (Unverified) said

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This video is a classic. However, I'm opposed to the linking of it to stealbaumsworld, a site which has had *numerous* controversies in regards to stealing original content. While I'm not sure if the original video was posted to Ebaumsworld, it's a safe bet that it wasn't. For the record, there's a link to it at YTMND at this location: http://wowseriousbusiness.ytmnd.com/
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Posted: Feb 6th 2008 6:22PM (Unverified) said

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I think that you also need to consider the issue of the publisher/administrator (say Blizzard for example) including in the Terms of Use that they are the owners of all characters, items, etc. in the game. As such, a person trying to claim theft would not even satisfy the element of theft requiring the thing taken from them be their "personal property." It's not their personal property, it is Blizzard's. Further, according to the understanding of theft, Blizzard would be the "true owner."

So you're blocked before you even reach the much messier questions of jurisdiction or placing a value on the item.
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Posted: Feb 6th 2008 7:40PM Lone Starr said

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"Digital items are infinitely replicable without cost."

Absolutely NOT true. There is always a cost.
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Posted: Feb 7th 2008 2:08AM ramifications said

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Great article. Thanks!
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Posted: Feb 7th 2008 2:01PM (Unverified) said

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If I were dating someone, and someone stole a kilo of heroine from me, my girlfriend would probably ask the thief to come back and repeat the process about 9 more times.

I, however, would think she was fine the way she was.
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Posted: Feb 8th 2008 12:33PM (Unverified) said

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For anyone interested, I've posted a follow up piece on Law of the Game based on some of these comments.

http://lawofthegame.blogspot.com/2008/02/call-cops-he-stole-my-cloudsong.html
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