Mario Kart Wii to sport 32 courses, mid-air tricks and Mii integration
The latest issue of Famitsu (via IGN) looks to have a Mario Kart Wii detail blowout. The upcoming kart racer, likely Nintendo's next big title after Smash Bros Brawl, will have a planned 32 courses for the game, comprised of 16 newcomers and 16 remade tracks.
You want new tracks and new tricks? The next Mario Kart also reportedly features mid-air tricks that, if pulled off successfully, will give you a boost upon landing. We suspect that will be course-specific (ramps, big drop offs, etc.) and not a sign that you'll be able to jump and twist your driver ad infinitum to speed through the race.
In addition to the 12-player online matches, you will also be able to play four-player split-screen, and ghost downloads for time trials will be available. In what sounds like it might be online-only, you can customize the game by playing as your Mii avatar on a bike or kart. Is that enough Mario Kart info to keep you satisfied for awhile? No? Why, you greedy little ...
You want new tracks and new tricks? The next Mario Kart also reportedly features mid-air tricks that, if pulled off successfully, will give you a boost upon landing. We suspect that will be course-specific (ramps, big drop offs, etc.) and not a sign that you'll be able to jump and twist your driver ad infinitum to speed through the race.
In addition to the 12-player online matches, you will also be able to play four-player split-screen, and ghost downloads for time trials will be available. In what sounds like it might be online-only, you can customize the game by playing as your Mii avatar on a bike or kart. Is that enough Mario Kart info to keep you satisfied for awhile? No? Why, you greedy little ...






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Reader Comments (Page 1 of 2)
Dr. Jerk Face @ Feb 6th 2008 11:19AM
I just peed a little.
Co @ Feb 6th 2008 11:57AM
I actually just laughed out loud here in my Office Space setting at work. Everyone in their cubicles near me just mole-headed at me in couriosity.
Dr. Jerk Face @ Feb 6th 2008 12:00PM
Ha ha.. I do that at least once a week thanks to all the people commenting on this site. : )
B1gC72 - PSN: KillaKornbread @ Feb 6th 2008 12:47PM
lol @ "mole-headed at me"
Shmil @ Feb 6th 2008 11:19AM
no no no no no
well...yes, maybe
no no
yes no
i can't decide if i should be happy or pissed
Shmil @ Feb 6th 2008 11:20AM
about mid-air tricks that is
FidliousWong @ Feb 6th 2008 11:20AM
With midair tricks and how EA ruined SSX, suddenly I went from "could give a shit less about this game" to "suddenly I want to know more... but please don't force me to buy that fucking wheel."
paragraph @ Feb 6th 2008 11:25AM
Comes Bundled with the Wheel.... Sorry
FidliousWong @ Feb 6th 2008 11:47AM
Well, I guess I can beat Perrin Kaplan with it... region free me ass!
Mike @ Feb 6th 2008 11:21AM
I hope the Excite Truck like control is not the only control option.
paragraph @ Feb 6th 2008 11:25AM
How else would you control it? Classic controller?
Dr. Jerk Face @ Feb 6th 2008 11:29AM
I'm pretty sure they said that there would be multiple control schemes, including the classic. Could be wrong, but I thought I read that when they initially announced the wheel.
Mike @ Feb 6th 2008 11:31AM
I wonder is someone will create an actual steering wheel that only uses the remote to send the signal like the Guitar Hero guitar.
Crono (NDF - Knight of the Old School) @ Feb 6th 2008 11:38AM
That would be nice. I'd like to be able to strap a steering wheel down, instead of having it float in mid air like some kind of tool.
StarFoxA @ Feb 6th 2008 12:02PM
Speaking of the Guitar Hero guitar, it would be awesome to have one of the control options be the Guitar Hero guitar.
fco. @ Feb 6th 2008 2:09PM
WiiFanboy has just confirmed that the game will support the Gamecube controler. They also provide some pretty nice scans.
Grimble Crumble @ Feb 6th 2008 6:24PM
Interestingly enough, I believe that you will be able to play SSBB with the guitar controller.
Mike @ Feb 6th 2008 11:22AM
I hope the Excite Truck like control is not the only control option.
baby sea tuna @ Feb 6th 2008 11:23AM
Man, I hope they have downloadable tracks somewhere down the line. 32 tracks may sound like a lot now, but with one MK game a generation, it's gonna wear out before its time.
Also, did they scrap the 2-riders aspect of DD? Cause that was pretty much the best part about that game.
Shmil @ Feb 6th 2008 11:25AM
yeah the 2 person cart idea was scratched
Dr. Jerk Face @ Feb 6th 2008 11:27AM
And thank f*cking god it was. I hated that!
baby sea tuna @ Feb 6th 2008 11:30AM
The trick was knowing when to switch.
Ally @ Feb 6th 2008 11:32AM
its slightly annoying that Mario Kart has more unique tracks than forza 2
i cant wait for this game :D
Noshino @ Feb 6th 2008 11:56AM
ugh, I loved the DD scheme...
It actually felt as if the Kart Racing games had evolved...
Anyway, I guess I ll wait and see about this game, as I still play DD... =/
Adv2k1 @ Feb 6th 2008 11:24AM
Everything sounds great right now. I'm still a little cautious that they will water it down for casual market, but I am looking forward to playing online battle in block fort. Or my 3 friends playing online with me vs. 4 other people online in block fort. That will be great.
This has potential, it really does but I'm cautious.
CassilineKnight @ Feb 6th 2008 11:24AM
I hope the tricks are actually good.
And yes for the love of God please do not force that Wii Wheel upon us Reggie!
Zsavior @ Feb 6th 2008 11:26AM
Is this game still coming out this year?
Rich @ Feb 6th 2008 11:27AM
Can't wait!
I hope they redo Wario Stadium, that was my favorite track from 64.
McWeen @ Feb 6th 2008 11:28AM
This is one game I definitely do not want motion controls in besides for menu manipulation or emblem painting. 32 tracks doesn't seem like very considering the DS version had that many. It just seems like the console version should be bigger and better.
Anni @ Feb 6th 2008 11:34AM
16 newcomers? Would this be in addition to the characters from MKDS? After Rob, I'm not even sure what vat of Mario-related characters they can even dip into.
Basically, Bowser Jr. confirmed (unfortunately).
Zertoss @ Feb 6th 2008 11:38AM
There are plenty of Koopa Kids that have been MIA for a long time now to choose from.
Crono (NDF - Knight of the Old School) @ Feb 6th 2008 11:48AM
16 new tracks, not riders.
a.j. @ Feb 6th 2008 11:48AM
16 newcomer TRACKS...32 tracks total, 16 newcomers, 16 remade.
Zertoss @ Feb 6th 2008 11:54AM
Man, I didn't even catch that. I reed gud.
Grog @ Feb 6th 2008 11:55AM
16 new tracks, not characters.
ViagraFiend @ Feb 6th 2008 12:10PM
Lets see how many people we can have correct you....
16 New tracks! Not characters!
Fernando Rocker @ Feb 6th 2008 12:25PM
16 new tracks! Not characters.
Gerwurztraminer @ Feb 6th 2008 12:49PM
16 new fracks?
Anni @ Feb 6th 2008 1:12PM
Waaaaaaaaaait a second... I think I read that wrong! But I'm not QUITE sure.
cjshrader @ Feb 6th 2008 1:15PM
There will be 16 new tracks, not characters. If Brawl is any indication there will be 8,163 of those
t_m @ Feb 6th 2008 1:28PM
there are 16 new characters? Sweet!
But i wonder who they could be...
Markham @ Feb 6th 2008 1:33PM
16 new snacks! Mmmmm!
ThornedVenom @ Feb 6th 2008 11:36AM
With motion-controls, the lack of mid-air tricks would had been extremely surprising.
Why am I not as hyped as everyone else about Mario Kart Wii? Maybe it's because of the godly DS version...
baby sea tuna @ Feb 6th 2008 12:33PM
Ugh, the controls on that game made my hands into little withered bat-claws.
ThornedVenom @ Feb 6th 2008 12:35PM
That's why DS Lite is for the show, DS Phat is for the pros. ;P
Microswirl @ Feb 6th 2008 3:43PM
I have both. DS Lite is better for games you hold like a book and the stylus is more comfortable. DS Phat still has a MUCH better d-pad, though, so it's ideal for Mario Kart. Oh yeah plus I happen to have the red one with the race-car decals all over it :)
deaftly @ Feb 6th 2008 11:36AM
This series just doesnt do it for me anymore, the 2 person car shit sucked on cube and the skidding on the DS version just got annoying as hell. Now i have a feeling the steering controls are gonna piss off alot of people with this one Guess it'll never get as good as it was in the snes/n64 days.
Noshino @ Feb 6th 2008 12:06PM
uh...the DS is version pretty much played like the 64 one....
Now DD, that's a different story, the game was much more complex, seriously, I had left Mario Kart aside (blame CTR for it...lol), and then when I saw DD, damn, it was so fun, the only kart racing game in which you can play co-op?
It is fast
it is fun
it is addicting
its mario!
WHY NINTENDO! WHY WON'T YOU MAKE A SEQUEL TO DD!
Crono (NDF - Knight of the Old School) @ Feb 6th 2008 12:11PM
Because everybody but you hated DD 2 player cart style. It was garbage, and useless.
I'm actually surprised you like it, since it was Nintendo's first attempt at a game with one skilled player and one extra player assisting like Mario Galaxy.
Fernando Rocker @ Feb 6th 2008 12:28PM
Actually, my favorite Mario Kart is Double Dash... I'm expert on that game, it was and still ismy most played game since last gen.
I love the speed and the way you do the minitubos, the courses, the character balance (Toad and Koopa in the Train for me).
I prefer DD to Mario Kart DS anyday.