Despite its obvious throwback to office fave Zombies Ate My Neighbors, Artificial Studios' Monster Madness:Battle for Suburbia was among our biggest disappointments of 2007, snatching defeat from the jaws of victory with sordid gameplay mired in controls that were barely serviceable. Whether this was due to having jumped engines mid-stride, or something as simple as falling asleep at the development wheel, the game's release was quickly – and thankfully – forgotten.
It seems, however, that some lessons are hard learned, as publisher SouthPeak today reminded us that the top-down multiplayer shooter is heading to the PlayStation 3 in the second quarter, this time brandishing a new name, Monster Madness: Grave Danger, as well as "a number of new and improved features." There is that thing that mom (or was it Great White?) used tell us about being once bitten twice shy, though the pub's promise that based on player feedback "every Zombie, Werewolf and Vampire has been recalled to square one" is, at least on the surface, encouraging.
Among the changes are "completely reconstructed" camera angles, tighter controls, and updated graphics, as well as new costumes and multiplayer modes. The game will also include online co-op throughout the story mode, something that was sorely missing the first time around. Also noteworthy is that Grave Danger is being handled by a different developer, Psyonix Studios, though we can't help but think that the devs must feel like they arrived late to the party under strict instructions to clean up a mess they didn't even make.
Reader Comments (7)
Posted: Feb 6th 2008 3:00AM PixelPerfect said
Artificial Studios is located here in Gainesville, FL where I am currently. I went to a job fair where they were demoing their games and advertising what kind of people they were looking for. Seemed like a really mediocre company.
Though they also created the Reality Game Engine which was gobbled up by Epic (and I'm guessing was incorporated into Unreal Engine 3). The guys who created the engine were fresh graduates from UF and I was quite surprised to hear that they were able to come up with a well-done engine on their own.
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Though they also created the Reality Game Engine which was gobbled up by Epic (and I'm guessing was incorporated into Unreal Engine 3). The guys who created the engine were fresh graduates from UF and I was quite surprised to hear that they were able to come up with a well-done engine on their own.
Posted: Feb 6th 2008 8:49AM (Unverified) said
Hey SJ, couldn't help but notice your Gainesville residency. My brother Jesse Rapczak helped create that Reality engine that got sold to Epic and left Artifical shortly before this game began develoment. I just emaield him this article after reading this: "Also noteworthy is that Grave Danger is being handled by a different developer, Psyonix Studios," as he and Jeremy used to head up Artifical together.
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Posted: Feb 6th 2008 3:32AM KillerSlinky said
Its no Zombies Ate My Neighbors unless one of the characters has sweet blond spikes and 3D glasses.
90's Rule!
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90's Rule!
Posted: Feb 6th 2008 3:55AM (Unverified) said
I loved Zombies Ate My Neighbors! Someone bring it out on PSN, or XBLA!!
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Posted: Feb 6th 2008 6:52AM (Unverified) said
Yeah that was a terrific game. Such fond memories. The sequal wasn't too hot apparantly though.
Weed whacker!
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Weed whacker!
Posted: Feb 6th 2008 11:34AM FredFredrickson said
"snatching defeat from the jaws of victory"
Good stuff!
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Good stuff!
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