Speaking at an event in London yesterday, EA
executive producer Glen Schofield assured gamers
that the Xbox 360 and PS3 versions of Dead Space
will be identical. "The plan has to be, and it will be, on parity with the 360," said Schofield, responding to a question about any potential differences between the two versions. When asked about the challenges of multiplatform development, Schofield responded that it was "difficult." He added, however, that while development thus far has been lead on the Xbox 360 version of the game, the team plans to shift to the PS3 as the lead platform within "a month or two." Schofield noted that one of the reasons that multiplatform games often look better on 360 (something seen in several EA games) is that developers have had more time with the 360 and also that the PS3 does present several difficulties. "It's a beautiful machine and it is very powerful. It's just it's not as easy to develop for right now," said Schofield. He assures gamers, however, that the 360 version of Dead Space
won't be "gimped" because of programming difficulties presented by the PS3. Let's hope not.