Rainbow Six dev: 'We will never go back to Vegas'
Don't expect a Tom Clancy's Rainbow Six: Vegas 3 anytime soon. Speaking to Eurogamer, designer Philippe Therien said, "We will never go back to Vegas - at least, not in the foreseeable future." So much for the "rescue four hooker witnesses from a back alley full of out-of-town drunkards" mission we've been dying to play.
Therien also noted that, although the single location worked well for the story of the previous two games, he's not sure if they'll return to that format for the next Rainbow Six installment. (Make no mistake, no one expects this to be the last Rainbow Six title.) The glamorous, time-paradoxical Rainbow Six: Vegas 2 is due out March 21.
Therien also noted that, although the single location worked well for the story of the previous two games, he's not sure if they'll return to that format for the next Rainbow Six installment. (Make no mistake, no one expects this to be the last Rainbow Six title.) The glamorous, time-paradoxical Rainbow Six: Vegas 2 is due out March 21.





















(Page 1) Reader Comments
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I would love to see a side mission to Seaworld where you had to get rid of the pesky terrorist sharks with "frickin' laser beams attached to their heads"
Now that would be a very SWEET game.
Pun intended.
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...oh, wait, that's Clive Barkers Jericho. Stupid me!
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No, that's just 'Dead on Arrival'
The first game to let me mow down clans of cavemen wielding sticks and rocks with a MG gets my money.
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No nukes or anything but what of some bio weapons or Chemical weapons... but we see real people being messed up by it...
Nuke weapons are wasteful atleast with Chemical or Bio or some sort of weapon that Kills the people off slowly and leaves the rest of the City Structure intact... that way you keep the City and the money all there and not just blow it apart...
It be kool think of it... you start the story off with a huge city full of people and slowly as each level progresses less and less inocent people are there...
and once all the people are dead and gone you could have a resistance of pockets of people fighting off the bad guys...
Just be kool I think... and make it an M game...
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The R6 team against a biological weapon that turns people into zombies, but for every time you play the level over again, there will be a random number of people turning into zombies, so it will always be a different play-through.
Sounds pretty cool, eh?
That sentence makes no sense. If you are going to add "at least, not in the foreseeable future" to the statement, then what's the point of saying "never"?.
Never say never...or never say never say never....or never say never say never say never....or...ok i'll stop.
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We see our squad ripping down the neighbor's door and shootin' up their stereo, their french poodle, the PS3, and their 75" plasma LCD 3000 watt cameo chameleon shaping supernova sounding screen. Then they run up the stairs blow up the neighbors bedroom, ripping apart the wife's vanity mirror while they strike-a-pose.
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I don't really care either way, so long as the multiplayer is improved over the first one and there are some good maps. The single player was cool but the story was almost nonexistent. No one plays Rainbow Six for the story. I couldn't even remember what had happened in the game before I even beat it.
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This means more "arena" like missions, where I can decide point of entry, etc etc. R6V is actually very linear.
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