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Splash Damage growing, confirms new multi-platform project


London-based Splash Damage has been noticeably quiet since the release of last year's tactical shooter Quake Wars, though we've been at this gig long enough to know that no news does not necessarily mean the code monkeys are all on sabbatical. As it turns out, the company plans to do its best mitosis impression this year by doubling in size as it ramps up for a new mysterious project, and it's seeking new blood to help out in areas such as art, programming, and design. Your guess is as good as ours as to what Splash Damage is up to, though the company confirms that the project is a multi-platform title and -- wait for it -- "genre defining."

As Quake Wars left many of us cold, we'll be sure not to get too excited until there is reason to do so, though the studio will be on hand at this month's GDC, and company owner and design guru Paul Wedgwood will be waxing poetic about his company is a panel titled "From Amateur to Triple-A in Five Years," so perhaps we'll be able to glean more information from him without having to slip the exec a mickey. We'll keep that as plan 'B,' you know, just in case.

Tags: gdc, genre-defining, multi-platform, multiplatform, quake-wars, quakewars, splash-damage, splashdamage, tba

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