To hear the devs of EA's upcoming Dead Space tell it, the pause option is the wimp's way out, just a way for you to grab a vine and pull yourself, breathless, out of the lightning sands of terror which they have crafted. In fact, they're so down on it, they're considering leaving the tride-and-true pause feature on the cutting room floor (or, perhaps, recycling it into uncomfortable silences or theatrical intermissions).
But are we the only ones who don't normally use the pause button to catch our breath but rather when life gets in the way of gaming? Is EA telling us we shouldn't interrupt our play to enjoy a refreshing soda or answer a creditor's phone call? Either way, the decision to remove pause is theirs, but if their pauseless game scares the crap out of us, we're sending them the cleaning bill.
Dead Space may provide scares without pause
51 Comments by Justin McElroy Feb 11th 2008 5:55PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action
Tags: dead-space, ea, ea-redwood-shores
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(Page 1) Reader Comments
Stupid idea.
They should put a Pause ON/OFF feature in the title screen's menu options, off by default if that's how they decide the game is intended to be played. Then we can play either way.
Heck, make an achievement for playing with Pause off if they really want to promote that type of game play.
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But seriously, unless they're making the single player scenario around hour and a half tops, they've got to put in some suspend mode for sure. I just don't get that long to game at a time anymore.
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....
Promote that man!
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Will this be out for the PC?
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I would be hesitant to plunk down $60 for a game that was going to tell me I cannot pause it to go get a drink.
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Seriously, someone get this guy a plaque.
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To me, there comes a point where a developer has to stop trying to force the player to experience a game EXACTLY as they want it to and let the players have their way. This idea reminds me of games where you can't skip the cutscenes. Yes, the developers put a lot of work into them and they want you to see them, by God, and you're missing the full experience if you don't, etc. and so forth. But some players don't dig cutscenes, and to force them to watch all the way through will just piss them off.
For a really egregious example of pushy developer philosophy, see Factor 5 with "Lair." They could have included analog controls, but chose to inflict awful motion-sensing controls on players instead, because that was "their vision" for the game.
I hope EA dumps this idea.
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I hope this winds up like the Turok "Grab Bag" thing and the pure hate changes their mind.
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Too few games allow pausing during cinematics. I'm especially looking at you, JRPGS.
Nothing is worse, though, than trying to pause an awesome cinematic to go do whatever just to end up irrevocably skipping it. :(
which JRPG's are you talking about? nowadays most of them do allow you to stop the cutscenes...
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Doesn't explain how they're going to handle other normal pause menu functions like save, load, options or quit though.
It's an interesting idea but I doubt it'll actually happen and if it does, there'll be a lot of people who don't like it. I wouldn't be surprised if it was only brought up during the interview to see how gamers would react.
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EA is trying to establish a monopoly on crap, you see. They don't want the competition.
The only other time I pause games is when life gets in the way, not because I'm scared or enthralled or whatever and just need to be reminded of how much real life actually sucks. The point of gaming is to break from reality.
But the fact is that life is often more important and you do need to be able to stop gaming to get back to things that matter.
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(360 controllers don't have batteries built into them)
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It's not an afterthought, it's a requirement. You need to be able to STOP the GAME.
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Another way this would work would be if there was no loading after dying. Much like in Halo 3, the game could instantly start you back at the last checkpoint... also there would have to be a checkpoint every couple minutes.
Or maybe the game could go all Slaughterhouse 5 on you and just randomly place the player in different points in the timeline, instead following a linear plot, thus rendering useless any concept of progress or continuity.
But that's just me. I'm sure EA is too stupid to justify this dumbass design choice.
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How to leave a douchebag comment about how everyone has proven we can all come up with some inane or repeated example of what you need to use the pause button for.
see, i can do it too. only i got an A.
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People show up and instead of just pausing and getting rid of them or dealing with things so you can get back to the game, you have to just let it run and miss out on whatever, or leave it in gameplay and die so you have to re-re-replay the same thing again and again, which discourages you from playing.
I can see what they are getting at, but I think removing pause just doesn't really work. Pausing in general could use retooling, yes, but not removing it altogether.
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They are talking about using the Pause feature to stop time in order to use inventory items such as health packs or change weapons. I can see this as a good thing to keep you from pausing to fill up on health packs in order to defeat the enemy.
There was no mention that I could see of not being able to pause the game.
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"this system keeps you in the game all the time and looks bloody cool.
The development version we played had a pause function assigned to the start button, like every other game. But EA says it's unsure whether that will make it to the final game."
What YOU describe would be great, what the article describes (which is complete removal of the pause button) would prevent midcore gamers from playing the game.
I was basing my interpretation on the following info from the article...
"you could hit pause, calmly cycle through your inventory and ram a few health packs down your throat...developers talking about omitting that option completely so you won't be able to pause the game, revive, and take a breather."
Looking further towards the end, there was the mention of removing the pause altogether. They would get so much flak for doing something like that - I hope they have someone there with a bit of common sense.
On the other hand, it might be kind of interesting. You have to find a safe corner somewhere before you can get up and leave the game for an extended amount of time XD
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