By standardizing the titles for these PSN releases, it's clear that Sony intends to create a brand for the Go! Sports series. But why? By now, any educated gamer will know that the Go! Sports line means one thing -- and that isn't "quality." Go! Sports Ski was an awful game that featured unplayable controls, sloppy graphics, and an abysmal amount of content. No wonder it only cost $2. Go! Sports Skydiving is priced higher than its predecessor, at $5. But is it worth it?
Well, depends on what scale you're using. Compared to Go! Sports Ski, this game is an incredible improvement. Of course, that doesn't say much.
You're getting a lot more content in Go! Sports Skydiving than in the previous offering. There are two very distinct game modes: formation and landing. Once again, both modes take advantage of SIXAXIS controls. And yes, once again, this is the game's ultimate downfall.
Formation mode has players (up to four, online and off) jumping out of a plane, trying to create aerial formations. Each player must align him or herself with a mid-air silhouette. In order to position correctly, players must tilt and rotate the SIXAXIS controller. This is incredibly frustrating. While tilting the controller to move the diver into position works well, there is one crucial flaw that makes the game downright unplayable: the left and right rotation is incredibly unresponsive. Usually, subtle movements are key to motion-controlled game. However, Go! Sports Skydiving is incapable of noticing finer movements. Instead, players will be treated to a hilarious display of your on-screen avatar rotating in circles furiously. It looks even funnier in the in-game replay. Considering how precise the game requires you to be (and how quickly it demands you to position yourself), this is simply not fun.
It's strange that such a poorly designed game can feature such terrific production values. For a downloadable title, Go! Sports Skydiving features some fairly attractive graphics. Certainly, it's nothing you'll write home about. But, the clothes do billow in the wind, and some really well-lit vistas are provided in the game. Not only does the game support four players offline, it also has online play, so if you really wanted to, you can skydive with a stranger. Add a rudimentary, but much appreciated, replay saving system -- and you have quite an extensive list of features for a game that probably doesn't deserve it.
Thankfully, the game's other mode is much more fun. Landing has you performing tricks mid-air, and then attempting to hit a very precise target on the ground. The tricks system involves shaking the controller, and once again, isn't much fun. However, using the SIXAXIS to gently nudge your way closer to the goal is a much better (and refined) way of using motion controls. The premise is simple, but it's well executed. You'll be able to brake, glide, and use the analog sticks to control your character even further. Surprisingly, the controls work really well.
But, is one decent gameplay mode worth the $5 Go! Sports Skydiving is asking? Not really. You won't throw your controller in frustration, nor will you want to hex the developers. It seems as though Go! Sports Skydiving was made with the best of intentions. And with such an attractive list of features, strong production values, and a totally-awesome failure song (really, it's the best thing about the game), one can see the potential Go! Sports Skydiving might have had. Unfortunately, as it stands, this is just another addition to the growing list of gimmicky motion-controlled games that don't quite work.
PS3 Fanboy score: 4.5
Reader Comments (27)
Posted: Feb 12th 2008 12:42PM IshimaruKenta said
The skydiving in Ratchet was enough, I don't need an entire game about it...Let alone for $5!
Posted: Feb 12th 2008 1:12PM (Unverified) said
Man, they have *really* got to get this development team in line. There's just no excuse for such awful games.
It seems like sensitivity of the SIXAXIS controls are always the downfall of any game that uses them... either too much or too little. It seems like the devs just aren't giving them enough playtesting. They develop the game and then tack on the controls and don't do any user testing. Hell, I would say that they aren't even giving them much testing from themselves.
It seems like sensitivity of the SIXAXIS controls are always the downfall of any game that uses them... either too much or too little. It seems like the devs just aren't giving them enough playtesting. They develop the game and then tack on the controls and don't do any user testing. Hell, I would say that they aren't even giving them much testing from themselves.
Posted: Feb 12th 2008 1:19PM (Unverified) said
I already thought about downloading it.
Let's see what other users think...you guys are a lil biased against sixaxis technology.
Let's see what other users think...you guys are a lil biased against sixaxis technology.
Posted: Feb 12th 2008 1:35PM (Unverified) said
I bought Go! Sports Skiing, and I can honestly say, even at $2 I regretted the purchase.
It sounds like rotation along the horizontal plane of the SIXAXIS is the major culprit here, and I can totally see that. In other games that have required it, it's always felt really clunky. I think it's just the fact that it's an very unnatural movement... although in this game it sounds like that's compounded by overly desensitized response.
I'd really like to see one SIXAXIS game that really gets the controls right. I don't know that I've played one. Heavenly Sword's after touch wasn't too bad, though you had to be pretty delicate with it. I think giving the player options to adjust the sensitivity and neutral position etc would be a big step up.
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It sounds like rotation along the horizontal plane of the SIXAXIS is the major culprit here, and I can totally see that. In other games that have required it, it's always felt really clunky. I think it's just the fact that it's an very unnatural movement... although in this game it sounds like that's compounded by overly desensitized response.
I'd really like to see one SIXAXIS game that really gets the controls right. I don't know that I've played one. Heavenly Sword's after touch wasn't too bad, though you had to be pretty delicate with it. I think giving the player options to adjust the sensitivity and neutral position etc would be a big step up.
Posted: Feb 12th 2008 3:17PM Larz said
I agree that people seem to be overly biased against motion-control. Yes, Go!Ski sucked balls, and I too regretted it even at two bucks. But most everything else has good motion controls. I never tried lair so I can't speak for that one. But all the motion control was superb in R&C (but I agree the free-fall sections were neat but kinda boring). Folklore wouldn't be the same without motion control, which was very tastefully used. Warhawk is really responsive to the motion control, but I'm personally not skilled enough to use it AND the sticks. I could see someone who did get used to it being a formidable pilot, more so than non-motion control pilots like me.
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Posted: Feb 12th 2008 1:40PM (Unverified) said
There not biased against sixaxis its just that every game that has relied on sixaxis has failed to do so correctly....
i refuse to EVER buy a game totally reliant on sixaxis unless they are really able to nail precision controls, or give the ANALOG STICKS AS AN OPTION !!!!!!!!!!
how many games must devolpers ruin before optional analogs stick controls become a standard?
i refuse to EVER buy a game totally reliant on sixaxis unless they are really able to nail precision controls, or give the ANALOG STICKS AS AN OPTION !!!!!!!!!!
how many games must devolpers ruin before optional analogs stick controls become a standard?
Posted: Feb 16th 2008 2:20PM (Unverified) said
Umm, how many don't? Lair and this one? Just about every game I've played with Sixaxis allows me to use the analog sticks as an alternative. In fact, I was about to list them when I realized my entire PS3 library has zero games where Sixaxis is mandatory aside from Flow (in which it works quite well). I do agree pure Sixaxis only games are probably not going to work very well. it's best utilized as an option like flicking to Rifle butt in FPS games or tilting to roll or thrusting to bat in baseball, etc. (like someone said Warhawk pilots who can master it will be superior but that takes some serious co-ordination!). Anyway, my experience so far has always been that I was able to shut it off.
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Posted: Feb 12th 2008 1:40PM (Unverified) said
Was it intentional to use the same exact description as IGN in the graphics department?
"Graphics
The flowing jumpsuits look decent and the animation is fine, but it's nothing to write home about."
"Graphics
The flowing jumpsuits look decent and the animation is fine, but it's nothing to write home about."
Posted: Feb 12th 2008 1:51PM (Unverified) said
dude if u think thats the same exact description u need to go back to 1st grade english.
its nothing to write home about, is a exteremly common saying as far as describing mediocre graphics.
its nothing to write home about, is a exteremly common saying as far as describing mediocre graphics.
Posted: Feb 12th 2008 1:57PM Jackal888 said
I like SIXAXIS controls. I guess I am alone. I use it to shoot freethrows and drive in driving games. It is a skill that is why it is not loved generally. You have to learn to control your motions.I will try this Skydiving game.It is only $5, looks like more fun than Calling All Cars.
Posted: Feb 12th 2008 2:15PM (Unverified) said
You are not alone, I quite enjoy the SIXAXIS games that I have. Mind you, all definitely take a few plays to get used to but they all become quite fun when you get them down.
Go! Ski Sports was annoying to me at first, but after five or so runs it became quite easy to control and the only complaint I had about it is an issue jumping on the rare occasion.
High Velocity Bowling is by far one of the best games I've played in recent years. I've played Wii Bowling which wasn't bad but it lacked a bit of depth for me and the graphics were (god forbid I say it), "nothing to write home about." Which is something I quite expect to be good from a game in this generation.
I'm still unsure whether or not I'll pick up Go! Sports Skydiving. It looks extremely fun, as does real skydiving. So I'm quite leaning toward the purchase.
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Go! Ski Sports was annoying to me at first, but after five or so runs it became quite easy to control and the only complaint I had about it is an issue jumping on the rare occasion.
High Velocity Bowling is by far one of the best games I've played in recent years. I've played Wii Bowling which wasn't bad but it lacked a bit of depth for me and the graphics were (god forbid I say it), "nothing to write home about." Which is something I quite expect to be good from a game in this generation.
I'm still unsure whether or not I'll pick up Go! Sports Skydiving. It looks extremely fun, as does real skydiving. So I'm quite leaning toward the purchase.
Posted: Feb 12th 2008 5:21PM (Unverified) said
I didn't think that the Sixaxis controls in the skiing game were bad at all, so I'm a bit wary of reviews written by people that claim that the sixaxis controls are the game's "ultimate downfall."
Even my four year old daughter was able to play the skiing game pretty well, so I may just have to pick this one up.
However, I'm still undecided on Lair, since I've heard that there are problems in that game that go beyond the controls.
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Even my four year old daughter was able to play the skiing game pretty well, so I may just have to pick this one up.
However, I'm still undecided on Lair, since I've heard that there are problems in that game that go beyond the controls.
Posted: Feb 12th 2008 2:10PM (Unverified) said
I love my PS3 but sixaxis sucks! I haven't played anything that used it and was also fun at the same time. Its way too imprecise, Its motion sensing is hit-or-miss, and the ergonomics of the controller do not lend themselves to motion control very well. When implemented in a small part of a game it becomes a chore when those parts come up (like the cross-bow parts of Heavenly Sword which made me give-up on playing through the game). I'd love it if Sony ditched the sixaxis gimmick; the sooner the better.
Posted: Feb 16th 2008 2:29PM (Unverified) said
Umm, you realize you can 100% turn Sixaxis off in Heavenly Sword and play those sections with the analog sticks right? Those sections (especially the bridge one) were awesome! Geez people, check the options screen! It can almost ALWAYS be shut off. I read a review for Vegas which was all Pros and one Con that stated something like: "crappy sixaxis control of door camera". And yet you can use either/or. So how can that be a Con? If you get an ADDITIONAL feature you don't like that can be shut off how can you complain about it? Then again I remember people complaining about analog sticks when they 1st came out too. Alllllll the time. I'm not saying motion control will be the next big thing in controllers but I certainly got WAY better at analog stick controls after a few years (and my PC mouse only friends would refuse to play, heh) so I'm sure the same will apply with motion control.
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Posted: Feb 12th 2008 2:29PM (Unverified) said
First thing I would do would be spat the jumper into the ground, I think that's a first for any game that involves skydiving.
Posted: Feb 12th 2008 3:16PM (Unverified) said
I hate to tell you this, but you can't. It automatically goes off. Get B.A.S.E. instead.
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Posted: Feb 12th 2008 2:30PM (Unverified) said
I personally like this game.
Yes the controls are a bit tricky . but after 1/2 an hour or so you get the hang of it (like most games)! It does say in the instructions to twist the controller one way to start the rotation and then the other to stop it . once youve nailed that its easy.
Also the extreme mode is the most fun but not mentioned. Maybe the reviewer hasn't played it for long enough to unlock it !
The Multiplayer Head to head is good fun and quite different to any other I can remember.
I would question the the longevity of this game. But its £3.50 for crying out loud!
What else you gonna do with £3.50. Its hardly gonna bankrupt you is it !
Yes the controls are a bit tricky . but after 1/2 an hour or so you get the hang of it (like most games)! It does say in the instructions to twist the controller one way to start the rotation and then the other to stop it . once youve nailed that its easy.
Also the extreme mode is the most fun but not mentioned. Maybe the reviewer hasn't played it for long enough to unlock it !
The Multiplayer Head to head is good fun and quite different to any other I can remember.
I would question the the longevity of this game. But its £3.50 for crying out loud!
What else you gonna do with £3.50. Its hardly gonna bankrupt you is it !
Posted: Feb 12th 2008 2:39PM (Unverified) said
Are you nuts !! The crossbow sections on HS rock !! They are the bits I always replay ! Good showcase for the F&F too
Posted: Feb 12th 2008 4:51PM (Unverified) said
I understand that Sony is trying to create a new series or whatever, but Y.O.Y. so crappy? I would rather pay to play licensed games (i.e. Monopoly, UNO, Life, etc.) that drop 5 beans on a game that will make you want to turn off your system. Another question, who made High Velocity Bowling? That is the best game for the PS3 that uses the SIXAXIS controls. Too bad there's no online multiplayer, but the offline multiplayer coupled with custom tracks makes you wonder when is the next game in the High Velocity series...
Posted: Feb 12th 2008 6:56PM mardigan71 said
Sure wished they'd offer trials of ALL of their downloadable games like on XBLA (no, I'm not an xbox fanboy, I own all the consoles). I'm sick of wasting money on games that I can't try first.
Posted: Feb 12th 2008 9:20PM linebeginstoblur said
Go! Sports Ski is not one of my favorite games, but I do enjoy playing it from time to time. I do not regret my THREE dollar purchase. (Where was it ever two dollars? Honestly?) I also play High Velocity Bowling and enjoy that. I'm also one of those who did not complain about bad controls on Lair. I actually am planning on buying Go! Sports Sky Diving.
I really dislike how you portray the series. Okay, so you don't like it, but what's with all the hate speech?
I really dislike how you portray the series. Okay, so you don't like it, but what's with all the hate speech?
Posted: Feb 13th 2008 12:20AM ptcamn said
The SIXAXIS works really well when it is well programmed to do so. I am perfectly able to control the grenade throws in Uncharted, the twisters in Ratchet and Clank, and everything in High Velocity Bowling. As a matter of fact everyone should be looking at the latter to really appreciate how well the motion sensors work in the controller. High Velocity Bowling is so far the best example of the use of the system, with tiny little motions perfectly detected and accurate to the tee. If the Go Sports! series don't do it right is because they don't put the time to do it, not because the SIXAXIS controller is incapable of doing the job.
Posted: Feb 13th 2008 9:50AM (Unverified) said
C'mon, let's give Toy Home some credit...great use of motion control there. I love that game, and so do my brother...and sister...and mother... Nice example of "yeah, we can do what the Wii can do, but that's not our only trick!" I also found the flight control in R&C to be great, though I still haven't gotten the hang of the skydiving bit. 6axis can be good if programmed right...
Posted: Feb 18th 2008 12:27AM (Unverified) said
I would have to agree about the bias against sixaxis controlled games here. I personally find Ski and Skydiving increadibly fun games and the motion control is spot on. The thing you have to remember is that sixaxis motion control isnt as clunky as wii's full range controls. Just move the sixaxis in one of the 4 move planes to execute a desired move. Dont thrash around or go crazy, just be relaxed and cool. Give it a try for about 10 to 15 minutes and you too can start enjoying these great games!!!
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