A peek into Will Wright's office
While wandering through EA's Maxis office for a recent
Spore demo or
two (or
three), we snapped a few pictures of building art and Will Wright's office. (We've grown unexpectedly fascinated with
people's desks.) "It's not a bug, it's a feature" never gets old. And it's a veritable game of spot-the-technology-that-shouldn't-be-here inside Wright's workspace. Well, "shouldn't" for game developers who aren't trying to launch the SimEverything genre. Somehow, we think Wright needs everything in the photo.