- Gearbox, we're loving the maraca sound effects that emanate with each shake of the Wii Remote and Nunchuk. Given the Wiimote's in-built speaker, this is a feature we'd have totally expected (and even the Dreamcast maracas managed this, albeit with a more low-tech solution), but it's still great to see it in action.
- New level ahoy! A fairground really does seem like the perfect place for a spot of maraca-shaking.
- It's been a while since this blogger recklessly coughed up $250 of his student loan for the Dreamcast version of the game, but one thing I don't recall is Amigo being entirely detached from the levels. On the Dreamcast, the maraca-wielding monkey would dance his way through each stage, his colorful entourage in tow. Here, he simply floats free of the levels. This seems like a fussy/picky point to raise, but we're very fussy/picky people. Especially when it comes to Sega stuff.
- It pleases us immensely to see the return of both Samba de Janeiro and bouncing scenery.
Samba de Video
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Reader Comments (8)
Posted: Feb 15th 2008 4:12PM (Unverified) said
The most awesome thing about Samba de Amigo is that it's not samba at all. Never heard about a samba that uses... Maracas.
Posted: Feb 15th 2008 5:04PM Mr Khan said
There's a rhythm game i could actually get into
And i thought his name was Amigo.
And i thought his name was Amigo.
Posted: Feb 15th 2008 9:39PM (Unverified) said
I'm pretty impressed that the motion detects the position of the "maracas" so accurately. Can't wait for this.
Posted: Feb 15th 2008 10:21PM (Unverified) said
I hope that there's an option that uses 2 wii-motes as a set of maracas.
Posted: Feb 15th 2008 10:24PM esp2000 said
This game gets me excited. This is one of the main reasons that I plan on buying one of the Nyko wireless nunchucks.
Posted: Feb 16th 2008 5:59AM (Unverified) said
This looks like garbage. So boring.
Wii fail.
Wii fail.
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