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Reader Comments (29)

Posted: Feb 18th 2008 4:19PM ummhello said

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they'd be better off comparing Atari2600 games for their input/output question. the Atari2600 sure didn't have graphics going for it---95% of it was the gameplay.
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Posted: Feb 18th 2008 4:24PM ummhello said

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whoops....misinterpreted that part of the article. nevermind.
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Posted: Feb 18th 2008 4:34PM feikuai said

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"His theories see the role of game design in designing player's behavior, calling it 'an art of making fictional behavior.'"

He's saying games should be murder simulation trainers
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Posted: Feb 18th 2008 4:38PM BigD145 said

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Ok people. It's all very simple.

"You are all sheeple. You buy what you are told to buy."

I think that covers everything. These 'creators' obviously never looked at a basic business model.
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Posted: Feb 18th 2008 6:58PM aMac said

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-50 points for using the word "Sheeple", even in a non-serious manor
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Posted: Feb 18th 2008 7:00PM aMac said

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I of course mean 'manner' and not 'manor'.

Boy is egg on MY face.
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Posted: Feb 18th 2008 8:53PM BigD145 said

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Can I get my points back for running one over tomorrow?
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Posted: Feb 18th 2008 4:40PM (Unverified) said

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I like indie games... there are a lot of creatives designers and indie developers...

They just need a chance... just look how good games are in Xbox Live, PSN... and soon WiiWare, looks amazing... World of Goo, Eternity's Child...
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Posted: Feb 18th 2008 6:11PM (Unverified) said

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Agreed.
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Posted: Feb 19th 2008 12:13AM BPMOmega XBL PSN Steam said

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Matt B? Agreeing with Fernando?

Is the world ending? Or is this just the power of the LDF?
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Posted: Feb 18th 2008 4:46PM Jacksons said

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Make it fun and I'll buy it. I don't care to break it down into what works, just make it fun.
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Posted: Feb 18th 2008 4:46PM (Unverified) said

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Call of Duty with Rez graphics. Jonathan Mak, you are my new hero.
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Posted: Feb 18th 2008 4:49PM CB said

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WTF!
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Posted: Feb 18th 2008 4:54PM (Unverified) said

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Since when was God of War 2 $60?
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Posted: Feb 18th 2008 4:55PM (Unverified) said

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Oh shit, that image is of God of War *one*!

Did they forget about the days of $50 games?
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Posted: Feb 19th 2008 5:04AM SoCoolCurt said

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yea i was just scanning to see if anybody else had noticed this. that was the first thing i saw though. and that is God of War 1 which didnt even have a collectors edition (even though im not sure if GoW2 did either lol). i guess the point is proven either way but it is kind of annoying to me lol.
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Posted: Feb 18th 2008 4:57PM (Unverified) said

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You should just admit that you're out of your depth at a developer's conference. Wait for E3, at least they have booth babes there.
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Posted: Feb 19th 2008 12:16AM BPMOmega XBL PSN Steam said

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Hi, welcome to 2006 when they announced E³ would be downsized and remove the booth babes.
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Posted: Feb 19th 2008 5:06AM SoCoolCurt said

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pwned.
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Posted: Feb 18th 2008 4:57PM Nigeria said

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GTAs and their sandbox offspring offer little replay value, but I seem to be the only one that holds this view.

These type of games deliver the impression that you're in control of your destiny with an endless amount of possible outcomes, but in reality they're as linear as most games.

Driving around virtual cities picking up hookers does not equal replayablity: it's just boring. You can do that in real life.
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Posted: Feb 18th 2008 5:04PM (Unverified) said

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the beauty of replayability in GTA comes from messing with the system, not doing it properly. once you put in a code to get infinite weapons, health and a couple of tanks its fun to set up a death trap then explode the many cars which fall into your dead end traffic jam, or grabbing a plane long before you're technically allowed to in GTASA just to see how long you can avoid the jets of the no-fly zone.

I think i had more fun getting into the other citys illegally by swimming across the rivers then making a dash for the nearest freeway to see how long i could evade the cops than i ever did doing missions and picking up hookers

oh man, now i wish i hadnt traded it in :(
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Posted: Feb 18th 2008 5:05PM Mr Khan said

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Speak the truth

One standard for judging a game's value is always going to favor Fire Emblem over Calling All Cars, when both are excellent in their own right

Context needs to be established
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Posted: Feb 18th 2008 5:42PM SheppyReturns said

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Calling All Cars is nothing more than Hot Potato mixed with Tag. But in the end, it's damn fun with four people in a room.
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Posted: Feb 18th 2008 5:11PM (Unverified) said

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'After saying that he didn't care much for Call of Duty 3, Mak said "What if Call of Duty 3 had Rez graphics, I would be totally all over it."'

I'm guilty of this. Show me a game striving for realism and i'll get bored pretty fast, but the minute you slap a cel shader on there or make it super minimalist im on it like a fly to shit, even if the gameplay is nothing new.

The novelty doesnt always last though, even if the presentation is something special.Theres still a lot to be said for genuinely new/exciting gameplay concepts
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Posted: Feb 18th 2008 5:55PM (Unverified) said

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You think these indie developers are angry that they do not get enough attention. What part of "indie" in indie developer do you not understand?
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Posted: Feb 18th 2008 7:19PM hvnlysoldr said

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I see their argument but respond that input of motion gameplay gives me more output reward. Of course it all comes down to design, polish, and execution. Which applies to all aspects of games.
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Posted: Feb 18th 2008 8:40PM ThornedVenom said

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I actually fully agree with the theory. It's just that I've always considered the term "gameplay" as encompassing the input/output aspect.


They have my respect.
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Posted: Feb 19th 2008 10:01AM (Unverified) said

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Sandbox games are often considered a better "value" since their replayability is virtually limitless. She says this metric "assumes we have loads of time to get rid of" and asks why we don't more consider "the quality of the time that is spent."

She is my new hero, whoever she is.

Reviews ALWAYS mention replayability. I've been playing games for, what, 20 years now, and I permanently have a huge pile of games I haven't played, another long list i haven't finished, and an even longer list that I want to buy.

I can probably name the number of game that I've replayed on one hand. There are many games I've absolutely adored, but I can think of very few instances where i'd want to play them again, even if they gave different paths. A few like KotoR I've loaded up the latest save game possible and replayed the last bit.. but it was almost always a cae of rushing through as fast as possible just to get to the alternate ending.

Of course, if they made games shorter then there might be more of an argument for re playability. if system shock 2 was 5 hours long then I might have played through it in all 3 roles, but it'd probably still be too groundhog day for many people's liking.

PS/ just discovered Blast Miner on Gametap.. puzzle mode is great fun. And I still boot up tower of goo from time to time.
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Posted: Feb 19th 2008 3:51PM colintheburninator said

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Not liking the God of War dig. There was no need for that on her part. It is not even that short of a game. Plenty of games are shorter and offer less polish. Quality over quantity.
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