GDC08: Gameloft's Guillemot discusses mobile industry hang-ups

With various handsets expected to be in the hands of 4 billion people by 2010, one of the market's primary challenges lies in distribution through the multitudes of mobile carriers. Problems listed by Guillemot include non-standardized data costs across various characters (i.e. how much does it cost to transfer the data to your phone?), as well as the sheer number of SKUs that accompany each game release. If Gameloft produces 5 games per month, with compatible versions for 1,000 handsets in 10 different languages, it ultimately releases 50,000 different SKUs.
Despite the considerably quantity of releases, Guillemot insisted that quality must be uniform across all SKUs -- "as perfect as possible," because a consumer is unlikely to try the same game on different handsets. The iPhone was singled out as a handset that, at least in its current form, actually has a negative impact on the mobile gaming industry. Since the phone doesn't support any games yet, Guillemot considers every additional iPhone consumer to be a loss in the mobile gaming audience as a whole. Still, he predicts that touch-screen gaming, coupled with advanced handsets and the standardization of distribution costs, will lead to a new growth spurt for the mobile gaming industry in the latter half of 2008.










Reader Comments (Page 1 of 1)
Fernando Rocker (Ludwig Defense Force) @ Feb 18th 2008 5:20PM
As long as Nintendo and Sony keeps releasing handhelds, mobile phones will never be a very appealing gaming device.
Neptune @ Feb 18th 2008 5:29PM
i don't think mobile phone gaming has much appeal anyways.
Dustin @ Feb 18th 2008 7:13PM
I think that mobile gaming will never have as much appeal as *portable* gaming, until the two merge into something like the oft-rumored PSPhone.
Unfortunately, something like this will either
a) Just plain never happen. Or
b) be poorly executed and damage the brand name. Or
c) N-GAGE! AHHHHH!
ps - Fernando Rocker, your avatar is scary! Ludwig's head, just floating around like that... it's like he's watching! Watching our every comment!
danny. @ Feb 18th 2008 5:20PM
I'm proud to be a loss to the mobile gaming market.
Crono (NDF - Knight of the Old School) @ Feb 18th 2008 5:21PM
Nobody gives a damn about mobile gaming beyond tetris or sudoku.
Fernando Rocker (Ludwig Defense Force) @ Feb 18th 2008 5:24PM
And Snake =p
ThornedVenom (Ludwig Defense Force) @ Feb 18th 2008 8:46PM
Snake? SNAKE?! SNAAAAAAKE!!!!
PSN: KillaKornbread @ Feb 19th 2008 4:32AM
lol @ thornedVenom
Kuuma @ Feb 18th 2008 5:24PM
Yeah, I'm still not gonna pay $80 a month to play shitty games on my cell phone. Hell, old Gameboy games are better than that, unless they can make Pokemon RED Mobile.
finnith @ Feb 18th 2008 6:36PM
If you have an iPhone I believe there's an emulator that will allow you to play Pokemon Fire-Red or at least one of them.
Zertoss @ Feb 18th 2008 5:25PM
I imagine most hang-ups stem from the games being off the hook.
Bluebrake @ Feb 18th 2008 5:33PM
What kind of joke was that? You're really phoning these in.
Jerk Face @ Feb 18th 2008 6:11PM
You are both my heroes.
velocitystrike @ Feb 18th 2008 6:26PM
I sense multiple levels of win.
Pyjamarama @ Feb 18th 2008 5:45PM
Hardcore gamers are very quick to dismiss mobile phones games. Last week I bought Lumines, port made by gameloft, for 3€ I was surprised with the quality, very feature complete and a good distraction for small amounts of time, witch is the function of a good mobile game.
Dinosaur @ Feb 18th 2008 5:56PM
The world will end in the year 2012.
Goity @ Feb 18th 2008 6:20PM
The mobile games makret is flooded with crap, crap, and not a whole lot else. Most people who own phones don't care about gaming on them, and those that do only play the sims pets.
paradox @ Feb 18th 2008 6:29PM
2012 "Everyone will be Connected" do you think that's like the slogan the Borg started with?
Lijik @ Feb 18th 2008 6:31PM
Aside from a few 2d platformers and some quirky titles (Super Sketcher, Tornado Mania) the only mobile games that are actually worthwhile come from Gameloft. Really excellent outlet for a quick, well done platforming fix if you know where to look. Also, Rayman Kart rocks.
naxe @ Feb 18th 2008 6:52PM
Why cant we all get along. Have a LIVE generation. since most of today's games are multiplatform let us all play eachother online. dumb it down for the wii. spice it up for the Ps3 and cheap'en it up for the 360. just saying would be alot more fun.
if ngage or whatever it was called has taught us anything it's that cell phones and games arent always the best combo. sure when your bored they come in handy but it seems the whole world has a DS and some have a psp. no need for the cellphone games anymore.
ALH @ Feb 18th 2008 6:54PM
I personally do not trust mobile content providers- ANY mobile content providers. It only takes one misread of the small print to land yourself with a massive phone bill and countless spam messages which you can never get rid of. After changing my number to get away from text and GPRS spam, the idea of purchasing a game for my phone from someone i have to give my number to is not one which appeals to me.
Which sucks a little, because i;d love a version of lumines mobile which actually fit on my screen. the one i 'acquired' only shows half the action
meow mix @ Feb 18th 2008 11:46PM
i thought that the world was ending in 2012?
PSN: KillaKornbread @ Feb 19th 2008 4:41AM
there are just too many variables for mobile phone gaming to take off. i personally have only downloaded a couple game demos for my phone and that was years ago when i got my first cellphone. i also believe that the carriers are going to be the biggest obstacles with their ridiculous data prices. i pay $45 a month just for unlimited internet on my Verizon Q9m and the best thing that comes out of that is tethering and a little on the go blogging.
the cheap phones are going to hold it back also since they dont have the capabilities of the more expensive phones but the carriers are going to want them supported as well. an N-Gage like device was the best bet for mobile gaming, just getting it implemented right at a decent price, across all carriers is the problem. im not switching to T-Mobile (which doenst have service where i live) just so i can play games on my cellphone.
hvnlysoldr @ Feb 22nd 2008 12:18AM
50,000 SKUs? And I thought Sony and Microsoft had problems.
fullmetalbunny @ Feb 25th 2008 9:04AM
Mobile gaming is inexpensive if you have prepaid. My phone's a Virgin Wild Card and I love gaming on that little screen. Gameloft is indeed on Virgin- their hoodlum-sim Gangstar is Grand Theft Auto without the hassles. It costs only $3 a month. Other titles are $6 flat.