Following a short overview on the state of the N-Gage platform, we had a chance to ask J. Dan Scott – the Global Head of Production for Nokia Game Publishing – a few questions about the platform and the nebulous launch date. First up, Scott said there's no solid release date for the service -- the First Access program is supposed to help iron out any kinks in the admittedly ambitious launch.
Launched earlier this month, the First Access program was initially limited to just the Nokia N81 handset, to limit the testing concerns, Scott said. Nevertheless, the internet had other plans, quickly
enabling functionality on the N95 handset which, curiously enough, Scott said accounted for more than half of the connections to the service.
Roughly 30K users have downloaded the client to date – far more than the 2K or so Scott anticipated – and those early adopters have purchased "thousands" of games, a conversion rate that also impressed Scott (though he did admit these consumers are particularly passionate about games). The largest challenge: getting out of the mobile industry's "landfill stage" and prove to consumers (and skeptical game bloggers!) that quality gaming is possible on a mobile handset, while proving to third-party publishers that investing in developing quality games can be a lucrative endeavor. Yikes, best of luck!
(Page 1) Reader Comments
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That's the sound of no one giving a shit.
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I want to see a Gizmondo powered by the Ngage serivce!!
Which attracts more attention in the subway? Someone fiddling with his phone, or someone with a DS/PSP. Whose screen would you want to try to peek at?
Bringing out your phone doesn't look out of the ordinary: bringing out your DS/PSP does.
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So not only does it exclude people who already have a phone...but in addition...aren't the N-Gage phones only on GSM networks? So now you're targeting an extremely small niche market.
I give Nokia credit for pouring millions of dollars into something that other companies would've walked away from long ago. Maybe when Android becomes a widely used cell phone OS...the N-Gage platform can work like any game you install in Windows.
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I heard somewhere that they were planning on developing non-propriety exclusive cellphone games, it's just that the Ngage offers a standard of specialized hardware.
http://ngageinsider.blogspot.com/
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there have been phones out for ages that can match or exceed the DS in terms of graphics and power... but almost every game is hobbled by sucky controls.
Once all phones are touchscreen (either iphone style or DS style) then its gonna blow up hugely.
Except all the mobile games I've tried in the west all were horribly ovrpriced for the amount of contrnt you got. Over here in japan mobile games are VERY popular... I probably see more people playing mobile games than DS and PSP combined (and there are a heck of a lot of DSs).
But most people here have a kind of monthly "all you can play" mobile game subscription.
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Touch screen for games sucks.
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