Roughly 30K users have downloaded the client to date – far more than the 2K or so Scott anticipated – and those early adopters have purchased "thousands" of games, a conversion rate that also impressed Scott (though he did admit these consumers are particularly passionate about games). The largest challenge: getting out of the mobile industry's "landfill stage" and prove to consumers (and skeptical game bloggers!) that quality gaming is possible on a mobile handset, while proving to third-party publishers that investing in developing quality games can be a lucrative endeavor. Yikes, best of luck!
Posted on May 17th 2013 6:45PM
Posted on May 17th 2013 3:45PM
Posted on May 17th 2013 12:00PM