GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3

Enter motion capture company Mova, whose Contour Reality Capture system uses an array of cameras to create 100,000 polygon facial models that are accurate to within a tenth of a millimeter -- no special reflective balls required. At this year's GDC, the company is trying to attract the game industry's attention by unveiling examples of their facial modeling running in real-time on the popular Unreal Engine 3. Continue reading for exclusive, real-time video of the technology and excerpts from an interview with the Mova founder Steve Perlman.
"This pushes Unreal Engine 3 to its very limit ... it's about as photo-real as you can get in real time."
So says Steve Perlman, the man behind Apple's Quicktime, Microsoft's WebTV and the Mova Contour Reality Capture system that created the above real-time video, shown running on a dual NVIDIA 8800 GTXs with SLI. Frankly, we find it pretty hard to disagree with his assessment. From the little twitches of the eyelids to the extreme curl of the mouth to the weathered wrinkles in in the face, you'd be hard pressed to find a more realistic facial image running on any real-time system. Perlman says the company has been working privately with developers for some time to adapt the system for video game use.
"People have never had this kind of data available before in a game context ... their heads are spinning," he said. "What you're seeing right there is the result of, having time to wrap our heads around this thing and see how we're going to use it, and yes, we can in fact get a face that looks almost photo-real -- you know, not quite, but almost photo-real -- running in a game engine today."
Believe it or not, though, the Contour system can create even more detailed animation when processing time isn't an issue. Check out the below video, which shows how Reality Capture data can look when pre-rendered for a movie or cut scene.
"You can see the difference then between what's achievable in cinema and what's achievable right now in video games," Perlman says. "But next generation game machines, they'll be able to essentially show in real time what we can do currently in non-real-time using renderers. ... Next generation, you're going to have interactive sequences where people think there's a live person in the game."
Perlman says the cost of a Contour motion-capture session isn't appreciably higher than that for a traditional marker-based capture session: anywhere from a few thousand to a few hundred thousand dollars, depending on the length and complexity of the shoot. The real savings, he says come in the post-production. "Unlike marker-based capture, which has a big manual clean-up process before you see results, with contour it's purely computational," Perlman said. "We've talked to people, and one of the reasons when they announce delays for complex games is because they're fighting to try and make the faces look good. With Contour, you send the guy in, he does a shoot, and we send you a face that looks nearly perfect. It's no longer one of the risk issues for your schedule."

The Contour system generates so much data, Perlman says, that the full value of the rendering won't be apparent until hardware speeds improve. "With markers, you kind of get the resolution of what those markers are and that's it," Perlman says. "When a next-generation game system comes out, or they decide they want to do something for a feature film, you can't really use the data. With Contour, it's actually capturing the data at much higher resolutions than any system in the world, even for feature films, can currently use. What we do is we store that data away ... and when a next generation video game machine comes out and they want the data at higher resolution, they can."
Perlman couldn't reveal which companies are currently using this technology, but said he expects the first games with Contour captures could come out in 2008, depending on developer schedules. The system should be in "wide use" around the game industry by 2009, he said.












Reader Comments (Page 1 of 2)
atghiphop @ Feb 19th 2008 12:23PM
somebodies FABULOUSSSS!!!!
WebPimp @ Feb 19th 2008 12:34PM
LOL..thats some funny stuff right there!
Raynre @ Feb 19th 2008 2:35PM
Holy @#$% It's Heavy Weapons Guy!
Anticrawl @ Feb 19th 2008 2:44PM
That's Will Sasso from Mad TV for ya.
Matt B @ Feb 19th 2008 4:24PM
New pics of Gears 2!!!!
http://i32.tinypic.com/x22ago.jpg
Raikage (Ludwig Defense Force) @ Feb 19th 2008 5:39PM
Is that Peter Moore?
xFenixKnightx @ Feb 19th 2008 12:24PM
That first one at the very top looks like hes gettin a hummer. lulz
PeterBeck @ Feb 19th 2008 12:30PM
I was thinking he looks like a more lifelike rendering of the Heavy Weapons Guy.
FOXHOUND @ Feb 19th 2008 12:53PM
Yeah. It does kinda resemble the Heavy... but much, much "happier".
paragraph @ Feb 19th 2008 12:27PM
Lifelike + Unreal = Barry Bonds and Roger Clemens must be doing the Mo-cap...
But this is pretty neat.
Silly Sauce @ Feb 19th 2008 12:28PM
Best. Tech. Demo. EVAR.
paragraph @ Feb 19th 2008 12:30PM
Naw, this dosn't trump the demos they do at the Adult Film Con...
I need a wet-nap
Liam @ Feb 19th 2008 12:29PM
Silly dialogue, but impressive.
Fernando Rocker @ Feb 19th 2008 12:31PM
He looks like your avatar =p
xFenixKnightx @ Feb 19th 2008 12:44PM
LOL!!
Geoff @ Feb 19th 2008 12:31PM
Mova: Vin Diesel Expressions Pack ®
ThornedVenom (Ludwig Defense Force) @ Feb 19th 2008 2:10PM
Why does everyone think that it's Vin Diesel?
... ya know, I would have loved seeing that head say "BOOM HEADSHOT!"
xGeneral DEATHx @ Feb 19th 2008 2:19PM
@ThornedVenom:
Sometimes I carry my knife with me to work.
Why do you do that?
Because I run faster, you know, when my knife is out.
ThornedVenom (Ludwig Defense Force) @ Feb 19th 2008 2:22PM
General Death,
You win an internet.
waynski1457 @ Feb 19th 2008 12:32PM
it definitely looks very cool, but it seems just a little close to the valley for me.
for now, i still prefer a kind of characatured facial animations (like half-life) because it shows basic emotion much better. here its just a little to mouthy.
i would love to get my hands on the tech tho and mess with it...
klitorisaurus @ Feb 19th 2008 3:15PM
I don't believe in the Uncanny Valley. Bring on the realism!
brandon_r87 @ Feb 19th 2008 4:40PM
I think these avoid the Uncanny Valley by being expressive enough. The problem with Uncanny Valley models is that they look very realistic, but don't move in a realistic way, making them look like detailed plastic faces. These were very well done because they captured many of the finer nuances of human expression.
Jeff Ramos @ Feb 19th 2008 2:23PM
real life Heavy weapons guy?
JRB @ Feb 19th 2008 12:35PM
Weird John Travolta head is quite unsettling.
Edog Lost @ Feb 19th 2008 12:36PM
This stuff looks great. This gives Vicon motion capture work on Hard Rain a run for it's money.
What game on the UE3 Engine would be coming out in 08 and could feature this technology......? I think I have an idea.
xFenixKnightx @ Feb 19th 2008 1:14PM
Would be sweet. They already had great face animation in part 1. Marcus and Dom with all the scar details and facial hair lol.
"Did you hear that?"
"Its just the wind."
"Yeah right, when was the last time you heard the wind say...Hostiles!"
"Well they know somethins up, were not here to sell cookies"
Crono (NDF - Knight of the Old School) @ Feb 19th 2008 1:19PM
Rhymes with Smears of More 2
Edog Lost @ Feb 19th 2008 1:21PM
OH.. I was thinking Too Human.
Crono (NDF - Knight of the Old School) @ Feb 19th 2008 2:52PM
Too Human doesn't use UE3. Supposedly.
Edog Lost @ Feb 19th 2008 2:54PM
I was joking.
brandon_r87 @ Feb 19th 2008 12:37PM
I actually thought the first video was more realistic. It was way more expressive and was very realistic. In the second one, the guy didn't move his top lip hardly at all, and it just didn't seem how a person talks, though I think he was doing that as part of the impression.
nxtiak @ Feb 19th 2008 12:38PM
Looks like a 'downer'
aristokrat @ Feb 19th 2008 12:39PM
Wow, that looks really cool. Seems like it could really make some cool looking facial animations. This would be really interesting for animated films as well, making the facial acting much better. This could probably save Pixar a ton of time in movie development.
FidliousWong @ Feb 19th 2008 12:51PM
Pixar doesn't use Mo-Cap... period. To suggest such a thing is blasphemy. Pixars work, and they take great pride in it, is all done by hand. Mainly because Mo-Cap doesn't apply itself to cartoon style animation at all. Look at Monster House for evidence of this.
Fernando Rocker @ Feb 19th 2008 1:07PM
"Ratatouille... 100% Animation, No Motion Capture"
Esat @ Feb 19th 2008 12:39PM
"Honey, you know that thing you've always wanted to do in the bedroom that I kept saying no to?
Today's your lucky day :)"
Yubastard @ Feb 19th 2008 12:42PM
damn! looks awesome! I bet it costs as much, too, no matter what he says...
[.sm0ke.] @ Feb 19th 2008 12:47PM
Hm. Midway is licensing Unreal Engine 3 for future Mortal Kombat games. So in the future, will the character Mokap have a bunch of cameras in front of his face?
JodyAnthony (death by snoo-snoo) @ Feb 19th 2008 12:47PM
I was thinking it was like a heavier-set Cheapy-D
Mischa @ Feb 20th 2008 12:50AM
Exactly what I was thinking ;)
muddyhelmit @ Feb 19th 2008 12:50PM
Looks like CheapyD
Ranus Studios @ Feb 19th 2008 12:51PM
The eyes are still kind of missing something; ergo, I am terrified.
Crono (NDF - Knight of the Old School) @ Feb 19th 2008 1:21PM
Its the soul that gets left out. Contrary to Native American superstition, cameras can't steal your soul.
Anticrawl @ Feb 19th 2008 2:42PM
That isn't a Native American superstition, and they don't use the term soul.
Crono (NDF - Knight of the Old School) @ Feb 19th 2008 2:54PM
Whatever. Somebody says it. And they're wrong.
Farseer (GDI) @ Feb 21st 2008 8:05AM
Certain Australian aboriginal tribes, perhaps?
WebPimp @ Feb 19th 2008 12:56PM
I'm sure this is fairly obvious, but for conversations sake; I'm pretty sure that with all the mention of the next generation gaming consoles being mentioned in the context from Steve Perlman, it would seem to me that the next set of consoles will be doing some sweet real time processing and this is probably going to be leading the way. Then if that is the case, one could only assume that perhaps early dev kits of the next systems have been sent out to be played around with by those unmentionable developers.
Monthenor @ Feb 19th 2008 12:58PM
*crosses fingers for Mass Effect 2*
Saneless @ Feb 19th 2008 1:02PM
Why bother? If you look at Guitar Hero 3, you'll see they've perfected the art of facial expressions...
...in a world made up of only muppets.
Nigeria @ Feb 19th 2008 1:08PM
I saw Steve Balmer.