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Reader Comments (29)

Posted: Feb 20th 2008 4:39AM (Unverified) said

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Another thing that distinguishes us from computers? Visible genitalia.

I'm still waiting for the complementary gaming peripheral.

"Mommy, 'Donkey Kong's Donkey Show' doesn't work without the Wiinis controller. Mommy, I need a Wiinis!"

^future
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Posted: Feb 20th 2008 5:12AM (Unverified) said

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that was just dumb.
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Posted: Feb 20th 2008 5:40AM (Unverified) said

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I beg to differ.
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Posted: Feb 20th 2008 9:50AM Lone Starr said

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Monjzilla has Wiinis envy.
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Posted: Feb 20th 2008 4:46AM ChooChooCharlie said

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Well that sounds kinda like ... it doesn't work.

Good luck with that $299 price tag.
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Posted: Feb 20th 2008 9:50AM (Unverified) said

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yeah, price is what killed the novint falcon too, and it actually worked
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Posted: Feb 20th 2008 5:18AM Synnyr said

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I am David Blaine, Watch me levitate!
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Posted: Feb 20th 2008 5:45AM Trojan said

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I hear the PS4 is going to be able to render 90,000 dimensions. Now that they've figured out how to do 4D with the PS3, the sky's the limit!
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Posted: Feb 20th 2008 6:25AM mrmobius said

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This is hilarious. Lets just stick to motion sensor for now and if we really want, implement games with stereoscopic (3D) glasses.

It should be good for future though if they can get it working and it can also work on the weak minded. Would open up all sorts of sandbox games but then that would involve the re-invention of the imagination.
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Posted: Feb 20th 2008 7:12AM (Unverified) said

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As funny as this all sounds, it would be truly disappointing if the technology DOES work and is incredible, and the technical difficulties that plagued this presentation have soured everyone against it.

Think about it. If you knew the headset only had, say, a 5% chance of working, would YOU get up in front of hundreds of people to demonstrate it?
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Posted: Feb 20th 2008 8:36AM (Unverified) said

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I saw some in house demo video of it working a while back on like youtube. They played some game where they picked up and threw boxes. And it appeared to actually work.
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Posted: Feb 20th 2008 8:49AM (Unverified) said

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Here's one such demo.
http://www.youtube.com/watch?v=YxMux4uEkLI

It does show that it's a little flaky.
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Posted: Feb 20th 2008 7:44AM GewurztraminerX said

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Is that the controller for the Phantom?
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Posted: Feb 20th 2008 9:25AM Jerk Face said

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Ha ha... I see what you did there!
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Posted: Feb 20th 2008 8:52AM (Unverified) said

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ok I feel better.
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Posted: Feb 20th 2008 8:53AM (Unverified) said

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that was suppose to say "insert sexist joke about women and mind reading" btw
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Posted: Feb 21st 2008 3:47AM zx3junglist said

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It came out more like "Insert joke about inserting sexist joke"
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Posted: Feb 20th 2008 10:16AM (Unverified) said

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Unfortunately, it's difficult to get this kind of technology working well. Not just this product, but any "mind reading" interface will prove to be impractical for gaming.

It's basically a machine learning problem, which can be very powerful but only after intense training. Speech recognition is very similar. Everyone's voice is different; hence Dragon Naturally Speaking and others require you to train the software first -- let it learn the unique characteristics of your voice. Not only that, but to an extent you have to train yourself (to enunciate, for instance, or to avoid words outside its vocabulary). The feedback is critical.

It's even harder for brain control interfaces. At least in speech, we have a common language. But there's no first principles prediction of what goes on in a brain that thinks "zoom in." And the signals that would register on an EEG when I think "zoom in" now or at another time are not guaranteed to be very similar. You need a lot of information to link brain pattern "X" to thought "Y." Hence (what I assume is) a 90,000-dimensional feature space, which Nam Do proudly showcases without realizing he's actually confessing to susceptibility to a well-known machine learning phenomenon: the curse of dimensionality.

Marco surely spent a lot of time training days or weeks before the show. Undoubtedly, he suffered endlessly frustrating trial and error before he could gain even rudimentary control that cube or whatever. My guess is he was nervous in front of the audience, and this affected his brainwave patterns ever so slightly but enough to throw the software off. Weak mind, indeed.

Brain control interfaces have outstanding potential, for instance to help physically disabled people communicate. But they are absolutely useless for complex game controls.
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Posted: Feb 20th 2008 10:40AM Crono141 said

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You know, it is possible that they were having technical difficulties. Alot (but not all) of what you bring up can be corrected and adjusted for in complex logic control on the hardware.

I'd like to see floor impressions of this device. Maybe I'm being too soft, but I generally like to give people the benefit of the doubt.
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Posted: Feb 20th 2008 10:41AM Duke said

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If marco was just nervous, wouldn't the makers have used that as the excuse rather than the sound people's headsets? I think your speculation shot right past what those involved said happened.
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Posted: Feb 20th 2008 12:31PM (Unverified) said

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You're absolutely right. It's easy to get carried away with speculation. It could be environmental EM interference. But I'm still skeptical about the usefulness of this device for gaming.
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Posted: Feb 20th 2008 2:49PM ThornedVenom said

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The brain interface should adapt more to the user than the user should adapt to the interface.

Otherwise it'd be accounted as useless and impractical.
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Posted: Feb 20th 2008 10:39AM Duke said

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Part of me really would like to see this work, while part of me doesn't like the idea of controls using brain waves - besides being creepy, it just doesn't seem as fun to play by thinking rather than handling and trying to master physical controls.
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Posted: Feb 20th 2008 11:32AM (Unverified) said

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Why after reading this I felt like I'm staring at the virtual boy.

Do Want!

Actually if they get support from mayor software companies I'll buy this,$299 for a Brain controller doesn't sound s bad...if it works.

(Mentor,The Mind taker reference here)

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Posted: Feb 20th 2008 1:52PM (Unverified) said

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Crecente at Kotaku had "heads on" time with the device and from my understanding it worked fairly well for him after the initial set up.

http://kotaku.com/358237/mind-over-no-matter-hands+on-with-the-psychic-controller
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Posted: Feb 20th 2008 2:50PM ThornedVenom said

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This was expected, but I highly encourage them to keep on experimenting and improving their technology.

This could be the interface of the future, but definitely not of today yet.
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Posted: Feb 21st 2008 12:06AM (Unverified) said

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They were just having technical difficulties. The AV workers' wireless headsets had a signal that interfered with the Emotiv wireless headset. Go to the Emotiv booth at GDC and try it out for yourself. It DOES work and it's freaky.
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Posted: Feb 28th 2008 4:33AM (Unverified) said

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Please may you send me more information about the Emotiv's neuro-headset,and how it works.It a great idel and I would like to trial one one two see it working, please may on how much it cost and came I buy one in the Great Britain Uk

Yours Sincerely

Mr Ray Riches
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