GDC08: Hands-on with Too Human

As I violently disassembled insectile robots into their constituent sparks and parts, someone asked me which game Too Human reminded me of. Without pause, I pointed towards Devil May Cry, Capcom's over-the-top display of acrobatic swordsmanship and stylish oneupmanship. It made perfect sense -- the dual pistols, the melee mashing, the juggling of enemies and the utter disregard for the forces of gravity made it a close match, with the exception of whimpering demons having been replaced by spidery robots.
I don't think the comparison is inaccurate given Too Human's wonderfully chaotic encounters, but I've since come up with one that more closely conveys my somewhat conflicted opinion. Too Human is very much like Mass Effect, and not just in terms of technology, grand science fiction settings and heroic bald men, but in how it presents a role-playing game within the shell of an action game.
Gallery: Too Human
Inside this shell you'll find more than enough statistics, classes and inventory items to justify the "RPG" side of developer Silicon Knight's "Action RPG" label. Baldur (who's the, ur, bald protagonist) can be outfitted head to toe with various armors, melee weapons and guns, all of which may affect his defensive capabilities, attack power and reach. Various runes and skills will modify attacks or inflict status effects on enemies, and a robust set of development paths are available to each of the game's five classes. Whether you play as a rampaging, dual-wielding Berserker or simply wish to dole out a healing touch as the BioEngineer, customization seems satisfyingly deep and immediately apparent in gameplay.
Coupled with Too Human's extensive and elegantly produced cutscenes (one exception: the obligatory and criminally unskippable "you have died" sequence), I suspect the game's main strength will lie in its RPG foundations. Still, like Mass Effect, it's encased in a genre that would have you value quick reflexes and a spirited offense in order to succeed. That certainly is the case with Too Human, but it diverges from Mass Effect in a several ways.

Despite the fact that your actions were deeply tied to all manner of statistics, equipment and abilities, Mass Effect's presentation and controls were implemented in such a way so as to make you feel like you were playing an action title. Pull the trigger, and the consequences come screaming out of the barrel of your gun. In Too Human, you're pulling the trigger of what feels like a leaky water pistol. There's an inescapable feeling of disconnection between your input and Baldur's spectacular actions, a problem that's rooted in the game's controls.
Baldur's melee attacks are directed by the right analog stick (the camera tries very hard to keep things in view without your help), with ranged weapons requiring the addition of the R-trigger. A double-tap of the stick to launch enemies into the air is a minor source of complexity in a system which rewards consistent pointing with a flurry of spectacular attacks. It should be satisfying -- I just chopped that cybernetic creature in half! -- but the gap between physical input and in-game results simply feels too large. Is Too Human really the name of the game where I'm gently guiding a robot running on autopilot?

It seems like a contradictory complaint, I know. Isn't this how many RPGs work? Aren't you supposed to customize characters to your heart's delight and then set them loose on the world with only indirect action as their guide? And yet, when a game is presented as an action title, when it hopes to evoke the excitement and emotion of that genre, shouldn't I feel more involved with my character? Do take note: I'm asking these questions not because I found my experience with the game unpleasant (far from it!), but because I'm trying to understand why I suddenly want an RPG to be an action game.
While viewing the row of demo kiosks at the event, I noticed that many players weren't even bothering to spend the skill points obtained from defeated enemies (a notice remains on the screen for as long as you have unspent points). I suspect this is also related to the game's pace and presentation -- it seems so much like an action game, the thought of leveling up and adding new abilities in the middle of a battle seems somewhat odd. The same could be said about a victory which hinges on pointing as opposed to button presses or timing. It's an awfully inactive way to be active, don't you think?
I now wonder if my initial mention of Devil May Cry was less of a comparison and more of a desire. For all its visually frantic battles, Too Human's edge feels dulled by player passiveness and a lack of immediacy. The game's depth is fully appreciated, make no mistake, but it seems largely confined to status menus and equipment screens. Perhaps more time is needed to truly grasp the game's essence, but for now, my concerns lie less with the gameplay itself than with how the game is played.
For another perspective on Too Human, check out X3F's hands-on impressions.










Reader Comments (Page 1 of 1)
waynski1457 @ Feb 20th 2008 6:40AM
so would you say that the controls hinder baldur's gait?
ill leave.
Mischa @ Feb 20th 2008 7:19AM
[+]
Supino @ Feb 20th 2008 7:23AM
haha nice one!
PeacefulOutrage @ Feb 20th 2008 11:14AM
The controls remind me of "Grabbed by the Ghoulies". I actually like that game, as does my nephew.
Foetoid @ Feb 20th 2008 6:43AM
Can anyone say 'Must Buy'
First?
Mischa @ Feb 20th 2008 7:19AM
So is the essence of this game a hack and slash then? I assume if your melee attacks are reduced to pointing on the right stick, then that would likely mean there are hoards and hoards of enemies to slay. If that were the case then I could probably forgive it.
Honestly, I had absolutely zero interest in this game until I heard that it's supposed to have RPG elements and you can customize your character with cool armor. I'm a sucker for that kinda stuff.
PSN: KillaKornbread @ Feb 20th 2008 10:21AM
lol i honestly dont get the character customization craze thing. im not cracking on you at all since one of friends is the same way. he played Soul Caliber 3 for months trying to unlock all the armor. and he would always show me the new stuff when i came over saying "look at my new shoulder pad, it's bad ass." but i just cant get excited about it for some reason. sure i dont want my character to look like a jackass but beyond that i just dont get it. i know different strokes for different folks and all though.
on the contrary, i love RPG elements and grinding levels for some reason. i cant get enough of it. ill spend days in one area in Final Fantasy games just leveling my characters.
Mischa @ Feb 20th 2008 8:03PM
Yeah the funny thing is I don't get it either, haha. I can logically say that it has no bearing on the gameplay at all, but there's just something about looking different from everyone else that's appealing to me. I guess it's more about the multi-player-ness than anything else, so I can show off my awesome shoulder pads.
DMeisterJ @ Feb 20th 2008 7:20AM
I don't know whether to be excited or not.
Jerk Face @ Feb 20th 2008 9:15AM
Yeah. Perhaps it is the kind of game that needs a more lengthly play session to really wrap one's mind around it.
Psaakyrn @ Feb 20th 2008 7:25AM
....
The only thing I know about mass effect is the "sexual content"
Now insert action instead of text/roleplay...
JJ @ Feb 20th 2008 8:10AM
I dunno it'll be hard to top mass effect for me, sure the story was kinda phoned in a bit (its hard to be completely original these days after all and MOST RPGs suffer from it).
But i have to say ME was probably one of my most played games (Especially RPGesque games) in the last 4 or 5 years. (i've logged, easily close to 150or so hours in ME total...sad i know)
If this game is anywhere near as good as ME overall i'll definately pick it up.
Thranx @ Feb 20th 2008 8:20AM
It sounds to me like a traditional D2, DS, TQ action RPG. Point and they attack. The difference with this one is that the character it more acrobatic in it's delivery of the *click* attack... or in this case /point/ attack
xFenixKnightx @ Feb 20th 2008 8:37AM
Your killin me Kietzmann, looks like you might need that "defense force" after all. I dont like DMC, dont you dare say it reminds you of it!
PSN: KillaKornbread @ Feb 20th 2008 10:34AM
yea where the hell is his defense force? i havent seen any of them yet this morning.....slackers lol.
baby sea tuna @ Feb 20th 2008 9:07AM
I continue to look forward to this game. What are the chances that they announced a release date for this thing?
xFenixKnightx @ Feb 20th 2008 9:43AM
I do as well. The visuals are looking very nice lately in some vids I saw today. According to Dyack and the IGN prewview the game runs in TRUE 720p with 4x anti-aliasing and can still handle 50-70 enemies on screen at once. Also I dont think this game will have that cheezy ass dialogue ala DMC4 but I certainly can see the similarities as far as combat goes. I just see way more variety in Too Humans combat.
Brian Fantana @ Feb 20th 2008 9:31AM
Too Human doesn't sound too hot. Bad combat/controls = Bad game. When is this coming out. This sounds as if it is going to be Xbox 360's Lair.
xFenixKnightx @ Feb 20th 2008 9:35AM
I wouldnt go THAT far now. =P
Cyro @ Feb 20th 2008 9:55AM
Nothing can be worse than Lair! :P
Syb @ Feb 20th 2008 12:46PM
Considering how many people on here hate sony and have never played a PS3 (or so they say), I doubt many people can testify that they have actually played Lair.
umm....hello??? @ Feb 20th 2008 9:53AM
damn...I was hoping for something along the lines of GearsofWar...not really into the Oblivion-style RPG/action games. I prefer the more traditional FF or LostOdyssey styled games for RPGs. am still looking forward to this game--maybe not as much though?
Biggie @ Feb 20th 2008 9:56AM
Sounds like another shot at a PSO or Hellgate play mechanic, which is not a bad thing, as who doesn't love gear grinding. But if the control disconnect is as bad as this preview suggest, I don't see what this game can offer to the genre.
Cyro @ Feb 20th 2008 10:19AM
I hope this turns out to be a great title. I need more RPG's, want to give FPS a break for a while.
Ian @ Feb 20th 2008 11:23AM
Trust me....this game will be a major flop, i can tell by just watching the gameplay videos
Mike @ May 13th 2008 2:14PM
As un-founded as that claim is...I feel the urge to agree!
Larry @ Feb 20th 2008 11:32AM
A very nice write up for the game. I think people need to get their head around the fact that despite appearances this game is closer to Diablo than Devil May Cry.
Residentevil72501 @ Feb 20th 2008 12:04PM
I am definitely buying this game the second is comes out. I am a big fan of Silicon Knights and i think this game looks amazing, its just what i like. Ive been wanting this game for awhile and there is still plenty of time to tighten up the control responsiveness so I am not worried. Must have for me tho!
Triforceowner @ Feb 20th 2008 12:18PM
Sounds like Mass Effect: Action fans will try it out and complain that the game is too much like an RPG when it is an RPG.
Edog Lost @ Feb 20th 2008 12:31PM
This is a great post Ludwig, thanks for the input.
Tone @ Feb 20th 2008 1:42PM
More like PSO than ME or DMC. Which is fine with me because I sunk a ridiculous amount of hours into PSO for gear.
Cian @ Feb 20th 2008 4:13PM
God I want this game more and more. While I hope this reaction time in game is improved I can live with that. The whole presentation stuns me and the fact that its like Diablo or PSO in its nature is awesome.