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Reader Comments (11)

Posted: Feb 20th 2008 7:39AM (Unverified) said

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Hmm. Well if that's the only negative thing you took from the game then it can't be that bad.

It works well in Geometry Wars anyway ;o)

I'm still hopeful for it. I'm off to read that Joystiq Hands-on review now. Bye!
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Posted: Feb 20th 2008 9:26AM dargis49 said

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That might be the only negative. But if that's it, thats a really big negative. Gameplay is what makes a game. If it's not good. How can the game be good?
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Posted: Feb 20th 2008 10:54AM D dogg said

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It's really big if it makes the entire gameplay flawed, which doesn't seem to be the case. Games are complex... it's not as simple as booting up your NES anymore and saying "I can't control my jumping while in air... this makes the game unplayable".

And I'm sure this will be tweaked if need be. If this is the ONLY flaw, then Amen. I'm buying the game for SURE because the 360 NEEDS A MULTIPLAYER DUNGEON CRAWLER ALA DIABLO II!
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Posted: Feb 20th 2008 8:12AM flameofdoom666 said

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Im so pumped for this game.
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Posted: Feb 20th 2008 9:11AM KTXL said

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More and more, this game looks to be everything Baldur's Gate Alliance: II wasn't. And hopefully they'll use the remaining time to tune the controls. I can't wait.
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Posted: Feb 20th 2008 9:44AM (Unverified) said

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I am not excited. Meh.
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Posted: Feb 20th 2008 9:46AM (Unverified) said

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To Mr. Fantana:

Gameplay doesn't have to be stellar to make the game fun/good. Look at turn-based RPGs, where the combat isn't the fun part, but exploration/customization is. If you theory was true, the Final Fantasy series (and most other JRPGs) would never have become popular. Heck, look at WOW. The game itself is a chore, but its fun 'cause you get to do stuff with friends, get loot, etc.
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Posted: Feb 20th 2008 12:51PM (Unverified) said

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he wasn't saying the game isn't fun if gameplay is bad, he was saying the gameplay is bad if there's a flaw in the game combat.

there is a flaw with the game combat (the way to get loot and exp.)

in a JRPG, if there was a flaw or balancing issues in the turn based combat or whatever, then this is a problem.

since most of the time in RPGs you collect stuff and build your character, if there is a flaw in that process then this is not good.

sure, you can go around and enjoy the story and exploration, but when it comes that integral part of the game's flow it is a big negative.

what would happen if there was a problem with Zelda's targeting system? combat would suck right?

so i think Brian Fantana does have a valid argument here.
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Posted: Feb 20th 2008 10:26AM Softserve said

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1up had a hands on a while back and this was the only thing they were concerned about too... although the impression I got was that with more time they got used to it and it was no longer an issue.

So I guess we'll once the final version hits and people can spend more time with it.
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Posted: Feb 20th 2008 12:06PM (Unverified) said

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Those gameplay controls sound very weak, I think they should have taken the Ninja Gaiden or God of War approach when it came to the controls, IMO.
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Posted: Feb 20th 2008 10:06PM (Unverified) said

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i'm still a bit confused, is this going to be somewhat like an MMO, or just purely singleplayer, or maybe a few friends can play together? can you take down huge monsters with your friends, somewhat WoW like?
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