GDC08: Spore producer talks user-generated content

When users get their hands on the creation tools, they may be surprised at the depth of their control. Besides fully fledged gaming consoles serving as buildings, Shaw also showed off an owl shaped spaceship, a craft that bore an eerie resemblance to Katamari Damacy's prince and ... a sentient race of Cheetoes. Really.
Gallery: GDC08: Spore User Generated Content
But once players start sending their creations into the world, Maxis will be working to separate the wheat from the chaff and bring it to the surface, with help from the community. Players will be able to rate the quality of creations, but the company is working on other metrics to incorporate with user ratings. One such idea being kicked around is assigning a higher quality value to players who spend more time editing characters as compared to playing the game.
To help present all this data, players will have access to two different services, one web-based and one in-game that will allow them to see what friends and favorite creators have been working on, how they compare to other players via census data collected by the game. There's plenty of other bits of data available, but many of the specifics are still being ironed out.
Once you've made something you're crazy about, you'll be happy to hear that your character isn't bound to life inside your monitor. Shaw says that you'll be able to buy T-shirts, mugs and other items bearing your creature's visage. She also mentioned that the company wants to offer printed 3D models of characters, but their fragility makes shipping an obstacle.
Though there will be plenty of way for characters to migrate from your computer, there are still some limitations. For example, though sharing between PC and Macs won't be an issue, the DS version of the game won't be sending creatures to its computer brethren.
That said, we were struck as we listened to Shaw's speech that as expansive as the game has become after its time in the shop, Spore's true boundaries are all but limitless.











Reader Comments (Page 1 of 1)
Mr.ESC @ Feb 20th 2008 11:37PM
Holy Cow, I want to build a Byzantine civilization in Spore except I'll replace humans for Killer tomatoes, Oh man that would totally kick ass.
LaughingTarget @ Feb 21st 2008 8:58AM
Attack of the Killer Tomatoes!
NukeAssault @ Feb 20th 2008 11:50PM
Whats this i see about youtube? Upload videos? Interesting...
ogvor @ Feb 21st 2008 12:00AM
Just saying, theirs some great pictures of this stuff at http://www.gamingsteve.com/archives/2008/02/gdc08-new-spore-pictures.php
brandon_r87 @ Feb 21st 2008 12:19AM
Are those Veggie Tales? In a game about evolution? I don't know what to think about that, but this game is starting to look like it could live up to the hype. I'm more into console games, but this might be one I have to get for the PC so I can download user content.
Anm @ Feb 21st 2008 10:48AM
Evolution? If anything, this is a game about intelligent design.
brandon_r87 @ Feb 21st 2008 12:01PM
Well, I guess I thought it was a mixture. I thought you create a small creature and it evolved, but I could be wrong.
Tom Oliveri @ Feb 21st 2008 12:32AM
i havnt been this giddy about a video game since halo 3
Bonzo @ Feb 21st 2008 8:29PM
Pleast don't compare the masterpeice that is Spore to Halo 3.
Phillip @ Feb 21st 2008 12:34AM
She also talked about the music editor. That was new to me.
BigD145 @ Feb 21st 2008 1:13AM
Does that mean all user made content will be open source?
Namarrgon @ Feb 21st 2008 2:44AM
"Open source" how? I doubt Maxis wants to claim copyright over users' creations, but they probably won't make the "source" available either.
Considering the source is (in many cases) no more than a few tens of bits long (it's just a handful of numbers to seed their procedural creation routines), only the Spore editor will have any hope of understanding it anyway.
Parsnipzilla @ Feb 27th 2008 12:03AM
O boy, as soon as I get some user generated content I'll bet that most of it will be penises.... unless they censor it, but that'd be near impossible