
Halo 3 melee fixing auto update is now live
23

Reader Comments (23)
Posted: Feb 20th 2008 9:58AM Landosystem said
Did they fix the 10 minute matchmaking wait time? Because if they did I'm going to miss being able to go make a pot pie while I wait to play a game.
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Posted: Feb 20th 2008 10:00AM (Unverified) said
So, how is the melee? Is it fixed to everyone's satisfaction? This has been a long time coming and should bring fans back if it done right. I really hope it's fixed well - I may even play Halo again!
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Posted: Feb 20th 2008 10:28AM pyr0 said
I tried a match EARLY this morning before coming to work, just to see if I could notice anything. The "simultaneous" melee seems to be different, but i'd have to look at the film.
One BIG change I did notice is that it no longer takes just ONE melee from behind to assassinate someone. It takes at least 2, so this is a big change I think. I can remember melee's where just one hit from behind put them down before!
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One BIG change I did notice is that it no longer takes just ONE melee from behind to assassinate someone. It takes at least 2, so this is a big change I think. I can remember melee's where just one hit from behind put them down before!
Posted: Feb 20th 2008 11:46AM (Unverified) said
Can anyone confirm this statement? That it now takes more than one melee to assassinate someone? How can that be?
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Posted: Feb 20th 2008 11:59AM pyr0 said
Isn't that crazy Mr. Sauceman?? I'll double check my Halo3 film to make sure. But I swear I was standing behind a guy who appeared to be AFK (or AFC..away from controller) and I whacked him good. I started to run away and then noticed he was still standing and there was no notification of my kill!! So I whacked him again and then he went down. I couldn't believe it either...so like I said I will check my film to make sure I was really behind him. I'll post the film on my Bungie profile too. If I'm wrong I'll gladly retract my statement!
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Posted: Feb 20th 2008 1:15PM (Unverified) said
Pretty sure I read somewhere that they were going to reduce the "angle of assassination." Meaning you have to hit them more dead-center in the back now for it to be an assassination, otherwise it's just a beatdown.
Also, both people can die if they hit each other within the latency allowance. What a funny concept though (sounds a little Riki-Oh to me!) where two people can punch each other so hard that they both die in the process...... Oh well, it's definitely different!
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Also, both people can die if they hit each other within the latency allowance. What a funny concept though (sounds a little Riki-Oh to me!) where two people can punch each other so hard that they both die in the process...... Oh well, it's definitely different!
Posted: Feb 20th 2008 11:01AM (Unverified) said
About five of us were still up playing at about 4:00 am central time and we were all booted out of xbox live one at a time to receive our autoupdate. We played several after and...so far...I like the "feel" of the new melee. It didn't make it any easier but it does seem to show more accurately on the screen what actually happened. I noticed that when someone got the jump on me that I never even got my melee off. The reverse was true for me as well. There were a couple of occasions that I never got any advance shots into them and I had to melee them two times to take them down. Which if I remember correctly is similar to the way it was. I never experienced both of us dying at the same time with a simultaneous melee. That will have to be discovered in the future.
One other change that I noticed is that brute grenades no longer stick to bubble shields and energy barriers. They bounce away just like their more rounder counterparts.
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One other change that I noticed is that brute grenades no longer stick to bubble shields and energy barriers. They bounce away just like their more rounder counterparts.
Posted: Feb 20th 2008 12:34PM (Unverified) said
i think i read on bungie.net that they'd also be fixing a BXR-like glitch.. is that the sniper rifle acting almost like a mauler glitch? one can only hope... that isht is annoying
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Posted: Feb 20th 2008 12:40PM (Unverified) said
Does anyone know if the patch has to be downloaded from LIVE every time or will the games update itself? Let me clarify, I play Halo 3 at a local LAN party several times a month and not everyone has internet access and no access at the location. Will the patch auto patch other versions of the game as soon as we hook up? Anyone able to test this?
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Posted: Feb 20th 2008 2:40PM (Unverified) said
"One other change that I noticed is that brute grenades no longer stick to bubble shields and energy barriers. They bounce away just like their more rounder counterparts."
Is this true? Can anyone confirm this?
Seems wrong as it's a wholly unnecessary change, and morso because it's a strategy I'm sure many players have developed in the past, and changing it pointless changes how people have to play the game. I know I've had countless kills from throwing a spike grenade onto a shield door as I run through it.
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Is this true? Can anyone confirm this?
Seems wrong as it's a wholly unnecessary change, and morso because it's a strategy I'm sure many players have developed in the past, and changing it pointless changes how people have to play the game. I know I've had countless kills from throwing a spike grenade onto a shield door as I run through it.
Posted: Feb 20th 2008 2:45PM Dr Stabbingworth said
Then throw it on the ground just before the door. Same thing.
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Posted: Feb 20th 2008 3:19PM (Unverified) said
They are promoting A betrayal to get the achievement. Not a big deal to me. I agree...people should really lighten up.
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Posted: Feb 20th 2008 3:19PM (Unverified) said
They are promoting A betrayal to get the achievement. Not a big deal to me. I agree...people should really lighten up.
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Posted: Feb 20th 2008 3:21PM (Unverified) said
Ignore the other two posts...crazy cut and paste issues with roboform. I may actually need to learn how to use it if I am going to use it.
Digital Limit
I can confirm with video...check out "double bubble"
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Johnny%20D%20Bates
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Digital Limit
I can confirm with video...check out "double bubble"
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Johnny%20D%20Bates
Posted: Feb 20th 2008 5:36PM (Unverified) said
I'm not happy with this update. I get most of my killing sprees up close and personal, and the simultaneous kill will probably cut short most of them.
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Posted: Feb 21st 2008 1:50PM (Unverified) said
MrKniceGuy:
No LAN network play will be allowed with different versions. It is imperative that you have everyone update so that you can play closed LAN. Also is a MLG rule if that fits your tastes. I've already had this problem and had to reformat my 360 to resolve.
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No LAN network play will be allowed with different versions. It is imperative that you have everyone update so that you can play closed LAN. Also is a MLG rule if that fits your tastes. I've already had this problem and had to reformat my 360 to resolve.
Posted: Mar 3rd 2008 5:49PM (Unverified) said
Actually as far as the 10 minute matchmaking thing goes, im pretty sure that goes for every playlist... ive just spent about the past hour hopping from playlist to playlist, and at one point it even said that I had 584 games found in team slayer, but it didnt match me with a single one. I have yet to enter a single game in the past hour and its really pissing me off...
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