Joystiq live from the Microsoft GDC keynote


10:32 am PT -- "Like many of you, I started as a hobbyist programmer," says Schappert. He's talking about his computer geekdom (we struggle to identify).
10:33 am PT -- Remember Desert Strike on SNES? How about Madden '92? We're looking at them. How were we ever satisfied with those games? John's first game was Madden '94 -- "We shipped MANY versions of Madden," he quips.
10:34 am PT -- Production budgets have greatly increased since that time, says Schappert. "Thank you," says the screen behind him. The industry should pay its thanks to game developers, you see. (Note: just saw this press release announcing Gears of War 2 on NeoGAF. Real or fake? Wouldn't be much of a surprise if true.)
10:36 am PT -- "The developers are the true pioneers of our industry." Schappert says he's admired the Xbox platform for its pioneering -- the first to have a hard drive, Xbox Live, etc. US video game industry revenues are way up, according to the rather large graph appearing on the screen. Movies and music have been beaten.

10:39 am PT -- Each of these seven titles sold over a million units each during the '07 holiday period, says Schappert. "They sell better on Xbox 360, because they play better on Xbox 360."


10:42 am PT -- Ken Levine has nice things to say about it, as does a Halo 3 developer (gasp!). BioShock's Ken Levine finds the tools "comfortable," and Turn 10's Dan Greenawalt praises Xbox Live. Infinity Ward's Jason Ward praises optimized thread timings. Those sound... great.
10:43 am PT -- Chris Butcher of Bungie thinks the 360 has created a "community fostered around gaming."
10:45 am PT -- A Bethesda developer thinks people are really hungry for DLC -- you know, like horse armor. Over 3 million downloaded songs for Rock Band, says Alex Rigopulos.
10:46 am PT -- Schappert's back, and "happy to be here today." Oh, us too, John. "All you needed was your father's computer and a good idea," says Schappert about that "back in the day" time period. We would agree, if we actually had dads.


10:50 am PT -- DreamBuildPlay hoped to spur on creativity, and the results were "incredible." Over 200 games were submitted to the competition (we don't know how many were based on Doritos". Who would make the jump from "community" to "professional"?


10:55 am PT -- "Start small, don't try to make an MMO or FPS or something," advises James. He marches off, and Satchell has the stage again. "isn't it a shame that the other games might not get a chance at the spotlight?"

10:56 am PT -- It's changing today. For the first time, community games will be distributed through Xbox Live.
10:57 am PT -- "'Xbox Live Community Games' will give creators a huge audience to share their creativity with. Game distribution will be democritized, allowing the community to control the content. Create, Submit, Peer Review, Play are the four key steps." "We want creativity to flow through this pipeline," says Satchell. Oh, we get it.
10:58 am PT -- Your creator identity is not too different from a gamertag -- it has a history of your developed games. You'll inform users what's in your game, using descriptive sliders. On a scale, how violent is it? What sort of game is it? There's prohibited content, of course, but it's up to peer reviewers to evaluate the game. "Now, 10 million people on Xbox Live get to play your game."

10:59 am PT -- We're shown a few games on an Xbox 360. "JellyCar" A bouncy, 2D car drives along on a sketchpad, bouncing up and down on a cartoon road. It looks adorable!

11:00 am PT -- "Little Gamers" is next. A familiar little kid walks on a 2D plane chainsawing and shotgunning zombies. And yes, we can turn weapons into verbs if we want to. A compiation video runs.
11:01 am PT -- "Proximity HD" looks like Hexic. "Trilinea" appears to be a board-based game.
11:02 am PT -- "Culture" features a lush 3D sphere world explored by a seed of some sorts. Free trials of these games are available on Xbox Live Marketplace "now," announces Satchell.

11:04 am PT -- "Democritizing" game development... there's that word again. We should ask our slave to tell us what it means. What if some of these games could be taken mobile? What if you had a Zune (what if indeed...)? XNA Game Studios titles on your Zune. Aha.


11:05 am PT -- Satchell whips out a Zune (he actually has one) and selects "Zauri", a topdown shooter. It supports custom soundtracks too (what with it being an MP3 player and all). You can take a game from Windows, to Xbox, to Zune, explains Satchell. "We've more than delivered," says Satchell of Microsoft's original XNA vision.

11:06 am PT - What about professionals? Satchell calls for another guest -- Dr. Michael Capps, President of Epic Games. He's here to show off the next version of Unreal Engine running on Xbox 360.
11:08 am PT -- It's been a year and a half since Gears of War 1, says Capps.

11:09 am PT -- Tim Sweeney's here to demonstrate the new features of the engine. Ambient occlusion dramatically improves shadow highlights, says Sweeney.

11:10 am PT -- We see Marcus Fenix being rendered with better specular lighting. High density crowds are new -- we see a massive crowd of Locusts flocking through a Gears of War environment.


11:11 am PT -- Dynamic Fluid effects look... liquidy. Marcus Fenix splashes through a pool to demonstrate.

11:12 am PT -- Matinee improvements -- it's what power the cutscene in Gears of War.


11:13 am PT -- Better structural degradation allows concrete to break apart in an explosion. Marcus kills an innocent concrete pillar with a Torque bow.
11:14 am PT -- John Schappert's back. Um, excuse us, but weren't you guys supposed to announce Gears of War 2? Over 1,000 games on Xbox 360 by the end of 2008, promises Schappert. And that excludes Xbox Live Community Games.
11:15 am PT -- April 29th brings GTAIV to Xbox 360, "on day one." Starting Fall 2008, GTA DLC will hit Xbox Live Marketplace.Oh, and there will be "plenty of games for the whole family to enjoy," adds Schappert

11:16am PT -- A new guest on stage -- Team Ninja's Tomonobu Itagaki! He's here to demonstrate Ninja Gaiden II (AKA GOTY 2008, FYI)

11:17 am PT -- Itagaki, in his usual leather-and-sunglasses attire, grabs the microphone with confidence and tells us about how the Japanese gaming industry still has lots of vitality.
11:18 am PT -- A never-before-seen level is running on "real hardware."
11:19 am PT -- The Temple of Sacrifice... sounds creepy. Ryu stands in a long, dark corridor and equips... oh my, that's a big sword.

11:20 am PT -- He runs into a massive open area, ad hundreds of dragon-like creatures populate the sky.
11:21 am PT -- Ryu battles some hideous creatures on a rickety bridge, effortlessly (and violently) dispatching them. A monster with a chainsaw for an arm pins Ryu down and attempts to separate im from his head. This is aweosome. Ryu pulls out the lunar staf and goes utterly ballistic. These monsters are in big trouble.
11:22 am PT -- The environment's scale is highly impressive, far beyond that of anything in the original Xbox 1 game(s).

11:23 am PT -- A save point -- Ryu saves and a "record" icon appears at the top. It's recorded a clip of the gameplay, and players are able to upload their films to Xbox Live. More violence ensues!
11:25 am PT -- Ryu dashes down a path, but is blocked by enormous winged creatures. Some hacking, some slashing and a brief Xbox 360 controller disconnect (whoops!) takes care of them. A gigantic demon appears -- he seems disgruntled. " You ungrateful monkeys!"
11:26 am PT -- "Submit or die." We choose... FIGHT!
11:27 am PT -- June 2008 is the release date Dear June, get here NOW. The game will be shipped in " early June" around the world. North America gets it on June 3rd.

11:28 am PT -- " We'll send you one of those play and charge kits," quips Satchell as he reappears Next up: a developer from the other side of the world. Welcome Peter Molyneux.

11:29 am PT -- He's showing us Fable 2. "No surprises," says Molyneux. Two new features are up for discussion and a live demo is to be shown. "It's very scary."

11:30 am PT -- In Fable 2, money is very important. You get money for doing jobs and... well, gambling. Walk into a pub and play a game -- this one's called Keystone.

11:31 am PT -- A bit of a cross between Roulette and Craps, says Peter. He bets on 17, rolls the dice and ... wins? We think he's cheating. It was a trick! It's actually an XBLA game.. the money won can be used in Fable 2.
11:32 am PT -- The game will be released a few weeks before Fable 2 -- "You'll be rich before you start playing the game." Peter points out that he's a woman. In the game. His Fable 2 character stands in a lush forest, the trusty Fable dog a few steps behind.

11:33 am PT -- The next feature requires an assistant. "What I really want is dynamic co-op," declares Peter. At any time during the game, another character can join you.
11:34 am PT -- Peter's friend teleports into the scene -- any experience and money he earns here can be taken back to his own single-player game.

11:35 am PT -- It seems the friend can't bring his dog -- aww. The two characters stand at a fork in the road. They're off to pick a fight. " Combat is a big thing, " says Peter. It has to be accessible and deep enough for everyone -- "It's gonna be amazing."
11:36 am PT -- Some monsters are slain, with Peter's character wielding a gun and his friend swinging a sword. It seems a little abrupt. Peter heads off to his home -- he's been pregnant, you know. His son runs up, "I never thought you'd ever come back!"

11:37 am PT -- "It's complete simulation." Peter's husband doesn't seem pleased -- in fact, he seems like a douchebag. Peter's friend shoots the husband! That seemed harsh. Peter warns us to be careful about who you invite into your game and marches off.
11:38 am PT -- Satchell's back, and speaks of the gaming opportunities that lie ahead in 2008. Games " for the people, by the people." James Silver could be the next Peter Molyneux, suggests Satchell.

11:39 am PT -- A Gears of War logo? A chainsaw? Marcus Fenix. What's this video about? Oh, of course, it's Gears of War 2!
11:40 am PT -- CliffyB burst in (with a chainsaw) and leaves us with a tiny piece of info. Gears 2 in November 2008, only on Xbox 360.
11:41 am PT -- Okay folks, we're leaving. And we're taking our seats with us. END

10:23 am PT -- A friendly announcer asks us turn off all cellphones and electronic devices. Hmm, yeah, we're not convinced that's something you want to say to an army of laptop-wielding nerds.
10:26 am PT -- Loud James Bond music blasts us from the stage. Obviously, we now expect John Schappert to descend from the ceiling.
10:27 am PT -- It will be "greatly appreciated" if we turn off our electronic devices. Somehow, we suspect our readers won't share that sentiment if we comply.
10:29 am PT -- Jamil Moledina steps onto the stage and welcomes us (he's polite!) "Change is the heart of opportunity in the games industry," he says. "The old boundaries of gamer, developer, technology and social technology are starting to shimmer."










Reader Comments (Page 1 of 4)
Fernando Rocker @ Feb 20th 2008 12:49PM
Keynotes!!!
When is the Nintendo keynote? =p
Jevanzz @ Feb 20th 2008 12:56PM
C'mon tell the man, he needs to get his kleenex box and hand cream ready...
Fernando Rocker @ Feb 20th 2008 12:58PM
Exactly! Please, tell me Ludwig =(
Jomolungma @ Feb 20th 2008 1:01PM
Does Nintendo need a keynote? Can't they simply put a giant sales chart on the stage and let it speak for itself? It's not like they have a bunch of game-related stuff they can talk about (WiiFit included).
Alternatively, it would be nice to see their keynote completely delivered by a Mii, or it can be interactive where audience members all have Wiimotes and they can kinda direct the keynote themselves.
Anni @ Feb 20th 2008 1:08PM
They're actually just using the keynote to reveal an Everybody Votes channel upgrade. :-/
KayRazy Ken Kutaragi @ Feb 20th 2008 1:10PM
As much as a Plumber Nutt you are, it is amusing how ignorant you can be.
There is _ _ _ going _ o b _ a _ _ _ te_d_ keynote.
Crono (NDF - Knight of the Old School) @ Feb 20th 2008 1:18PM
"Does Nintendo need a keynote? Can't they simply put a giant sales chart on the stage and let it speak for itself?"
Thats basically all Nintendo Keynotes are any more. They'll talk about blue ocean, they'll talk about casual market, they'll show some sales charts to prove they were right, and then they'll go home. They might reveal some other stupid channel no one really wants to see, and then that will be that.
NATO_Duke @ Feb 20th 2008 1:52PM
As always, there was no need to be such a jerk about it to him Ken.
There is no Nintendo keynote Fernando.
FidliousWong @ Feb 20th 2008 2:04PM
You mean... *sniff* We won't hear how the Wife-O-Meter is doing. I miss it....
xFenixKnightx @ Feb 20th 2008 1:05PM
"or the c'mon-you-know-it's-coming Gears of War 2"
Damn right! Get ready for about 2 to 3000 hits Joystiq lol!! Unless...they dont announce it, nooo...think posotive thoughts Fenix =P
Cyro @ Feb 20th 2008 1:08PM
Yes. Please keep your thoughts positive.
*Crosses Fingers*
xFenixKnightx @ Feb 20th 2008 1:37PM
HOLY CRAP!!!! NOVEMBER??!!!! SHIIIIT YEAH!!!!!!!!
Tink Tanker @ Feb 20th 2008 1:09PM
Are the glowing lights from multiple RRoDs?
GunForHire @ Feb 20th 2008 1:10PM
That's purple light.
Fail.
Jomolungma @ Feb 20th 2008 1:14PM
Could the various RROD's that have been sighted possibly be an intentional ploy on the part of MSFT to allude to a pending NetFlix announcement? Isn't there a lot of red in the NetFlix logo? Of course it's not that, it's their surprising ineptitude, but it would be cool if it was.
Jomolungma @ Feb 20th 2008 1:10PM
I'm probably in the minority here, but if they could really REALLY make Live Anywhere work, and provide a compelling product that combined 360/XBLA games with mobile games, I'd almost certainly be all over it. Since I know Gears 2 is inevitable, I'm more focused on hearing about something I don't know, and an official Live Anywhere roll-out, with product release dates, would fall into that category.
KayRazy Ken Kutaragi @ Feb 20th 2008 1:13PM
Maybe Gears of manly grunting 2's multiplayer will be up to a whopping 10 players. I wonder, to save space on the DVD9 will Gears 2 still have static backgrounds and repeatative levels?
xFenixKnightx @ Feb 20th 2008 1:22PM
5 Million+ seem to like 4 VS 4 so I think they might keep it like that. Just to let you know.
Matt @ Feb 20th 2008 1:26PM
5 Million + numerous awards and critical acclaim. I don't recall that silly, generic FPS Resistance getting anything near the acclaim.
copa @ Feb 20th 2008 1:28PM
Sorry, Ken. You failed to retroactively convince me that Gears wasn't a fun game.
KayRazy Ken Kutaragi @ Feb 20th 2008 1:40PM
CliffyB is an amazing game designer, but I wonder what could he do with a standard HDD and a 50gb Blu-ray disc? Would he still have to struggle deciding what to cut, what to compress, and so on?
Still, this is one of the few treesity games that peeks my interest.
Praise be to CliffyB
copa @ Feb 20th 2008 1:43PM
I wonder what you could do with a standard HDD, a 50gb Blu-ray disc, and your anus.
deaftly @ Feb 20th 2008 1:46PM
At least Gears 2 won't have a 45 minute install.
Ryan @ Feb 20th 2008 9:57PM
Gears of War would suck with 16+ players.
8 players (4v4) is P-E-R-F-E-C-T for that game. Leave the big battles for the games built for that type of gameplay like Frontlines.
E.J. @ Feb 20th 2008 3:17PM
I believe the word I'm looking for is... owned.
Right, Ken just got owned in his own thread.
Let's pray that Gears 2's multiplayer is fully and properly QA'd.
DaveC @ Feb 20th 2008 1:13PM
What times this in GMT?
Nako @ Feb 20th 2008 1:14PM
Add five hours to Joystiq time.
paragraph @ Feb 20th 2008 1:34PM
Acctually, add 8. 10a PT = 18 GMT, or to you 12 hour buffs 6pm.
Tripletags @ Feb 20th 2008 1:16PM
Ludwig .. unleash the LIONS!
Zertoss @ Feb 20th 2008 1:31PM
Ready to form Voltron!
Jag @ Feb 20th 2008 1:17PM
This is a show about video games. Nintendo has no business being there.
Lee @ Feb 20th 2008 1:24PM
What the hell are you talking about?
Nintendo make great games and always have done since the 1980's.
tripletags @ Feb 20th 2008 1:17PM
you guys going to do a podcast from GDC?
Jomolungma @ Feb 20th 2008 1:29PM
I'm not sure two AAA games available on your console per year is relevant anymore. I think the Wii has moved Nintendo into a very different space that isn't really represented at GDC. They should focus more on E3 or its equivalents.
Phantom @ Feb 20th 2008 1:32PM
Your electronic devices might RROD the Xbox 360 demo unit on stage. Ok ok.. I kid I kid..
Crono (NDF - Knight of the Old School) @ Feb 20th 2008 1:34PM
"The old boundaries of gamer, develoer, technology and social technology are starting to shimmer."
Shimmer?
Jomolungma @ Feb 20th 2008 1:35PM
When was the photo of the audience shot? There are tons of empty seats. Is that possible?
Dirk Dorkelson @ Feb 20th 2008 8:36PM
They had areas blocked off for press and VIPs that weren't full. I can't tell from the photo what part of the room that is, but the place had a ton of people in it. Also, it was a huge room. They didn't fill every seat, but glancing around from the press area, I could see the event was pretty well attended.
Also, note to Joystiq: It's James Silva, not Silver.
andyg8180 @ Feb 20th 2008 1:37PM
please no Halo 3 xbox part 2, PLEASE no Halo 3 xbox part 2...
Davinator @ Feb 20th 2008 1:38PM
I really hope they announce a bluray drive for my 360. Otherwise I'll probably be picking up a ps3 in the near future.
adrian califf @ Feb 20th 2008 1:39PM
Nintendo's keynote at last years E3 was without question the most boring thing I have ever sat through, made me wish I had kept my dentists appointment.
Crono (NDF - Knight of the Old School) @ Feb 20th 2008 1:40PM
"They sell better on Xbox 360, because they play better on Xbox 360."
Burn, PS3.
Good job on the frequent updates Ludwig!
naxe @ Feb 20th 2008 1:43PM
what about our RROD litteral Burn.
see it works both ways!
Organic_Shadow @ Feb 20th 2008 1:44PM
Or you know... the tremendous lead in north american sales... ;)
Atomicwaist @ Feb 20th 2008 1:41PM
Correct me if I'm wrong, but on my boxes Bioshock (PC also) and Mass Effect are labled as exclusives. So how could they sell better on a platform that it does not exist on?
JJ @ Feb 20th 2008 1:47PM
Well not to mention they sell better...because well "We have nearly 3x the number of potential buyers in our biggest market!"
xFenixKnightx @ Feb 20th 2008 1:43PM
Damn I picked the right time to take my lunch today =)
Jomolungma @ Feb 20th 2008 1:44PM
Not that I'm a Sony fanboy, but those games might have sold better on the 360 because of its larger install base and perks like achievements, not just because they play better on the system.
sohcahtoa @ Feb 20th 2008 1:47PM
IMO i think the only way to make Assassin Creed fun was because of the achievement. There was no reason in completing any of the side quests on the PS3.
Negativecool @ Feb 20th 2008 1:46PM
I find it ironic that he points out Microsoft was the first to include a hard drive.