GDC08: The eight best stories in gaming

Read on for views from a panel of expert opinions on the likes of Loom, BioShock, Phoenix Wright and the legendary Planescape: Torment.
Loom - Lush art and a quirky sensibility, as well as audio inspired by Tchaikovsky's Swan Lake, make this a standout title among LucasArts' stable of greats. On the design side, incredibly unique puzzles - including a music-based magic system. Meretzky praised the game's transcendence of the fantasy genre, and their fearless decision to make a game without a happy conclusion . Much appreciation for proving that fantasy endings can be more than just "cheering elves".
Thief - Marc Laidlaw tapped this title for its amazing cutout-style animated cutscenes and the game's high level of characterization. Much praise issued forth about the game's establishment of atmosphere and mood, as well as its crisp sound design. Viewing Thief as an experience with inverted expectations (sneaking instead of run and gun), the industry heavyweights touted it as ahead-of-its-time. In some ways, in their view, it was superior to stealth titles that have come along years later.
Planescape - Ken Rolston issued forth enthusiastically on this game, a cult classic among RPG players. He notes that, as the character literally has the game's manual tattooed on his back, The Nameless One protagonist "bears the weight of exposition on his shoulders." Storytelling is effectively conveyed through further exposition on found body parts and endless reams of dialogue. Rolston offers that, though this is a masterpiece, it's really only accessible to people with a body of knowledge about D&D. Laidlaw agreed, saying he found it hard to comprehend parts of the story. Rolston went on to say that "Planescape can never be done again. It's like Moby Dick. It's been done." He also compared it to Chinese literature in some ways - the reams of commentary on the title are almost as important to Planescape's experience as playing.
BioShock - Richard Rouse rounded out out the top four with a game most next-gen players are familiar with: BioShock. Given that everyone in the room was familiar with (and most likely a fan of) Irrational/2K's work, Rouse didn't spend much time rehashing the game. He did specifically note that the story was very effectively conveyed during storytelling, with in-game audio and imagery. In-game 'cutscenes' and the audio diaries conveyed a sense of the world to the player through the game's compelling dialogue and voiceover work. Much more on BioShock's storytelling experience are available in our post on Ken Levine's "Why Gamers Should Like Your Stupid Story" talk.
The Fool's Errand - A very quirky title, Fool's Errand was introduced by Meretzky as "the most fun hours of gaming he had ever had." Based on the Tarot deck, the game featured intricate puzzles and an overlapping text-based story. Finishing puzzles opened up additional stories in the game, plus tiles on the "Sun Map", the game's final puzzle. Steve was enamoured with the game's use of a simple story to convey a compelling experience. In some ways, it reminded him of Lewis Carrol, describing it as having the "observations and caustic wit of an Alice in Wonderland." He also noted it is available for free at foolserrand.com, with a sequel planned in a few months.
Chronicles of Riddick - Ken Rolston's second pick had a lot of people laughing and (from the sounds of murmurs) agreeing. He was unapologetic, saying that the cliches he usually rolls his eyes about (a licensed game, a jut-jawwed hero, a prison) all worked really well in this title. As he put it, the wants of the protagonist (to escape from prison) match one-to-one with the player. What results is a gameplay and storyline ideally suited for the Vin Diesel character. Rolston went further, offering that he thought this proves that performers are one of the "great untapped natural resources" of gaming. Though there was some dissension from other panelists, one of the other writers opined that it was "Beyond Good and Evil, for boys."
Phoenix Wright - As his second pick for the talk, Marc Laidlaw fully admitted that Phoenix Wright is the most 'traditional' storytelling game they were going to talk about. It uses plot reversals, stereotypical good characters, and very simple animations to get across its tale of courtroom drama. Where the twist comes in is the fact that the "opposing farce" is always fascinating - with unique animations that portrays the process of cracking under interrogation pressure. Characters in the game serve as the point where gampeplay and narrative intersect, with the core mysteries of the game being entirely character-driven (just as in BioShock and Planescape).
Ico - The little brother / big sister dynamic of Ico, Richard Rouse's second pick for the event, was easily the one that brought the most agreement from the audience. As Rouse put it, it's not often that you see an emotional relationship as a gameplay mechanic. Because of the minimal use of dialogue, character definition is achieved through animation and interconnected relationships. Other panelists concurred, with Laidlaw noting that the use of the controller's vibration function as a core component of the game's emotional climax was particularly brilliant. Meretzky offered that of all the titles they'd discussed today, Ico was the one that "best told its story as a game."
They panelists concluded by offering some surprisingly dire pronouncements about the relationship between stories and games. At the moment, they said, stories are essentially "irrelevant" to games and "can't compete" with other storytelling mediums. They stated that they have high hopes for the future, but for the moment the art of conveying a tale via videogaming is still somewhat crude. They finished by offered some 'alternate picks', additional titles that didn't make the cut.
Richard:
- The Last Express
- Grand Theft Auto: Vice City
- A Mind Forever Voyaging
Marc:
- Ecstatica
- Myst
- The Legend of Zelda: Majora's Mask
Steve:
- Suspended
- The Legend of Zelda: Ocarina of Time
- Portal
Ken:
- Gadget
- Myth
- Call of Duty
- Betrayal at Krondor





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Reader Comments (Page 1 of 2)
Matt @ Feb 21st 2008 4:07PM
No FF7? No MGS1? Those had fantastic stories and the gameplay was completely guided by the development of the story.
Anon @ Feb 21st 2008 6:50PM
Yeah, like how in FFVII you'd be trying to bring down Shin-ra's reactors, then you're suddenly attacked by an evil house with arms. That sure was some story guidance right thar.
kojo87 @ Feb 21st 2008 11:49AM
call of duty? WTF?
Andy O. @ Feb 21st 2008 11:56AM
There are stories in Call of Duty 1, 2, and 4 (never played 3) and they are usually quite good. I mean it pretty much comes down to, "so and so escaped, go get him", or "retrieve the plans", "Protect this spot", or whatever, but they way the story plays out as you are playing is usually conveyed in a convincing way, IMHO.
Next time you play CoD, single player. turn up the dialog (does CoD have subtitles?) and listen to the story unfold.
Sam @ Feb 21st 2008 2:00PM
Did you actually play the first COD? It was amazingly immersing experience and the first time I felt like I was really there. At this point it's been copied and rehashed, but if you went back in time and played it when it came out I think you'd understand.
James @ Feb 22nd 2008 8:41PM
Sorry to hijack the top post, but Joystiq, PLEASE READ THIS: your link to foolserrand.com seems to have killed the poor guy's site. The game is at "fools-errand.com"; I don't know who that other guy is, but he's replaced his front page with a tiny placeholder...
D. Axel @ Feb 21st 2008 11:49AM
How is Bioshock not up there?
D. Axel @ Feb 21st 2008 11:50AM
Oh my bad I missed it, and I agree, COD doesn't deserve to be there.
John Z @ Feb 21st 2008 11:50AM
I remember reading about The Fool's Errand long, long ago, and have always wanted to give it a shot. Anyway, the site listed in the article is incorrect. Fool's Errand is available through this site:
http://www.thefoolandhismoney.com/01-the-fools-errand/index.htm
Mr.ESC @ Feb 21st 2008 11:50AM
So I'll assume none of them ever played Diablo,Grim Fandango or Diablo 2.
Best stories ever.
copa @ Feb 21st 2008 11:58AM
Diablo? No.
Grim Fandango had brilliant characters and environments. A very good story, but not the best ever.
The two choices I really like on this list are A Mind Forever Voyaging and Portal. In both games the story naturally emerges from the gameplay. A bunch of cutscenes and exposition isn't artifically grafted onto the game mechanics. Instead, you experience and imagine the story in the natural course of playing the game.
Andy O. @ Feb 21st 2008 11:59AM
Grim Fandango, was a good story, but I mean that's all adventure games are, a story, the games they talked about are other genre's that somehow convey a more complex telling than what you normally find in a game of that genre.
No idea why you think Diablo should be here. I can't for the life of me remember anything about the story there, but I can recall vividly almost all the song spells in Loom, and it's been 12+ years since i've played that game.
gLitterbug @ Feb 21st 2008 12:07PM
I'm so not sure what to think of this reply, it could be genius or mindwreckingly horrible.
Stef Geiger @ Feb 21st 2008 11:50AM
I'm SO glad to see that none of the Metal Gear Solid titles were selected. Hopefully this will help some poeple realize that maybe, just maybe, those drawn-out cutscenes and convoluted (sometimes hilarious) plots aren't all they're cracked up to be. Not that I don't like Metal Gear - I actually do. I just think it's ridiculous that the franchise is praised for having an amazing story of being incredibly cinematic when it's really not.
kaneda @ Feb 21st 2008 2:38PM
I am not intending to present an argument, per say, to your statement, as I understand that the assessment of story comes down to subjective opinion, and we each are entitled to our own. However, as a huge fan of the metal gear series and it's story, I would have to say that metal gear solid 3 presents a very compelling story and origin for the fall of big boss as well as the creation of the themes that follow throughout the franchise. These are the concepts of justified tyranny and the real implications of the desire to obtain power for the purposes of peacekeeping.
I think it might be arrogant to suggest that MGS's story runs deep when you look beneath the scifi aspects, but the truth is that many have had very interesting and compelling interpretations of it's plot. while it is quite a read, this is by far on of the most complete analysis I've read of MGS2 and whether or not it represents Kojima's true vision, it is very well thought out and constructed.
http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm
Andy O. @ Feb 21st 2008 11:53AM
Great read, wish I could of been there for the discussion. Is there an audio CD/MP3 version of the GDC for those that did not attend?
Altairio @ Feb 21st 2008 12:00PM
"That's really an entirely other panel."
And these are writers?
Nigeria @ Feb 21st 2008 12:06PM
Chronicles of Riddick was an awesome game. Along with Panzer Dragoon, Riddick was a real favourite of mine on the Xbox.
There are some good games on that list of eight, some I've played and some I haven't, but they seem to be missing Sonic & Knuckles. The narrative complexity of that game is so great that even today I find new facets of knowledge buried underneath its dense structure. It truly has the best story in all of gaming.
gLitterbug @ Feb 21st 2008 12:10PM
Every time I hear planescape I'm tempted to reinstall it. I still remember the shivers down my spine when I read a certain line in the game about one of your companions. Anyone who hasn't played that game really should do himself the favor of catching up on that.
Mastgrr @ Feb 21st 2008 12:16PM
Wow! I bow to Ken Rolston for putting Myth in there! The world Bungie created was amazing! Very atmospheric.
Jeff T @ Feb 21st 2008 12:25PM
er....they kind of forgot Silent Hill, Silent Hill 2, and Silent Hill 4. (love SH 3, but story wasn't as strong as the others. same with 0)
jdeuel @ Feb 21st 2008 12:26PM
I Have No Mouth and I Must Scream?
and bioshock? cmon, the game has a ton of BACKstory, but in-game, the story just doesn't deliver, everything is downhill after you blank mr blank
Anthony @ Feb 21st 2008 12:37PM
FFVII?
Gerwurztraminer @ Feb 21st 2008 12:31PM
No Final Fantasy?
Really?
mr mobius @ Feb 21st 2008 12:39PM
Final Fantasy VII seemed a dead cert for this list. I've never played it but any FF I have ahs had a brilliant story and VII has a lot of popularity for its story.
Where are the Mario games? People just need to read between the lines to see the complexity.
Aldorar @ Feb 21st 2008 12:41PM
Really.
Myself, I'm glad to see that Phoenix Wright made the list. In case you can't tell by the avatar, I'm a big fan. :P
Digital Fox @ Feb 21st 2008 12:46PM
Okay.
Where is "The Longest Journey" on this list (or "Dreamfall," for that matter)?
creid @ Feb 21st 2008 12:47PM
Needs more Xenogears.
Papps @ Feb 21st 2008 12:51PM
What? No Tim Schafer or Psychonauts?
Chris @ Feb 21st 2008 12:59PM
I guess comedy can't make for a good story.
James @ Feb 21st 2008 1:00PM
How odd that the panel should make games that are predictable, regular games. For the awesomeness that HL2 is the story isn't it - more the presentation.
Aliens invade. Enslave humans. 1 man fights to kill all the aliens. Add love interest and physics playground.
capt_carl @ Feb 21st 2008 1:05PM
Don't forget disjointed story. You're right though, as good as Half Life 2's story is, the gameplay is what makes the game great.
Nox @ Feb 21st 2008 1:14PM
Hard to put HL2 down when the whole storyline isnt even known yet, gman and the integration of aperture to ep3 for starters.
Not saying its the best, but alots still unknown.
James @ Feb 21st 2008 1:01PM
Wait Vice City?! WTF.
And yes, no FFVII and I have no Mouth is a mighty big let down. What a farce.
HighFiveJesus @ Feb 21st 2008 1:01PM
Planescape Torment is awesome. Its actually a federal offense that they have yet to make another game using its universe. Its one of the most interesting i've ever found myself playing in.
capt_carl @ Feb 21st 2008 1:02PM
Max Payne wru? Granted it was a bit cliché, but if you love film noir it's a dead choice.
I'm glad to not see Half Life on the list. Marc Laidlaw is a great writer, but Half Life does have a disjointed story. Yes, I know it's disjointed because you view the whole thing through Gordon's eyes, but that still is what made it an excellent choice.
Last honorable mention for me would be Warcraft III. Still to this date it's my favorite RTS for both gameplay and story.
Shagittarius @ Feb 21st 2008 1:03PM
They did a good job of picking the games, remember guys, our medium is interactive. They were not looking at just how good a 'story' was they were also looking at how the player interracted with that story. Thats why Final fantasy, Silent hill, etc etc... were not in it beacuse their stories had a lot less to do with the actual gameplay than the exapmles chosen by the panel.
t_m @ Feb 21st 2008 1:04PM
Psychonauts has an awesome story, great acting, loads of jokes, references and complex issues. Better than Grim Fandango by far imho.
Glad someone finally recognised that thief has a great story (plus a great setting, characters and art style). Been saying for years that THAT is the game that should get a movie adaption.
Chrono Trigger also had an awesome story, and characters you got really attached to.
Planescape Torment. Hmmm. I have it installed now. I can't get into it at all. I'm sure its as great as everyone says, but boy it gets dull reading all that text... i was really fed up before I even got out of the mortuary.
Oh, and Tie Fighter did a great job with it's storytelling through mission breifings and in-game chatter.
I'm off to try loom...
(Ocarina, KotoR and GTA also do great storytelling.)
HighFiveJesus @ Feb 21st 2008 1:59PM
Its like the thinking man's balder's gate. There's tons of dialog, The best things come from being a smart listener. My first time through, i was all combat prepped but you don't do much fighting compared to similar games.
Saria the Cat @ Feb 21st 2008 6:59PM
@HighFiveJesus: I was also quite disappointed to not see Baldur's Gate listed, especially the second. Talk about amazing story and immersive world! There's also tons more depth to the world of Baldur's Gate II if the player chooses to look into it by reading the books and histories and such.
Skewed Perspective @ Feb 21st 2008 1:20PM
Chrono Trigger not being on the list is blasphemy.
Also I don't know how I feel about Shadow of the Colossus not being there.
Arteen @ Feb 21st 2008 2:30PM
I swear, I must be the only person who didn't think Chrono Trigger had a great story.
Sandjack @ Feb 21st 2008 4:42PM
Yeah, no shadow is a little bit of an oversight but consider that they DID mention ICO - which was that team's previous game and, some say, not completely divorced from Shadow's story. So take some comfort, and pay no attention to the fact that two zelda games were mentioned.
Donoho @ Feb 21st 2008 11:22PM
+1 TO Chrono Trigger
Skewed Perspective @ Feb 22nd 2008 10:33AM
Chrono Trigger's story line was all about Magus. His story arc drove the entire game and made it what it was. It's the plot twist of the game, the damsel in distress and in what is a strike of genius, could end in a martyr, if you choose it that way.
The rest was just fluff, ignore it.
Chrono Cross follows the same idea. The story really revolves around Magus's sister, Serge is just fluff ;)
Pausanius @ Feb 21st 2008 1:23PM
It's amazing to see Loom up there -- Bobbin Threadbare is referred to in Monkey Island and Guybrush Threepwood likewise in Loom given they're both LucasArts.
Loom was always fantastic as the sole interaction via a music scale was a great departure for its time (especially for LucasArts) which has never been replicated again to my knowledge. The closest I can think of is maybe in Ocarina of Time when playing the Ocarina to accomplish feats but that was more of an add-on versus the sole medium for proceeding through the game.
The storytelling is excellent -- LucasArts certainly made games where the characters and name stick with you over the decades -- Loom is no exception as it was the first real PC Game I came across where desperation, even resignation, is portrayed.
Alex @ Feb 21st 2008 3:27PM
Call of Duty, the first one, was an amazing experience. I think its story excels where it makes you play through the minutae of WWII--the Russian sequence, especially.
Jigsaw @ Feb 21st 2008 1:39PM
No mention of Snatcher? Bah.
Andy S. @ Feb 21st 2008 1:42PM
Great to see Loom get recognized, but really, not one mention of the Legacy of Kain (Blood Omen/Soul Reaver) series? For my money, that series has easily the best storyline in gaming, ever.
Pro-Truth League @ Feb 21st 2008 1:53PM
A good lot of those seem to be the good ol' western tried and true Barely-there stories.
Which some people may find well and good for games, but it sure as hell isn't a good story.