GDC08: Arms-on with Bionic Commando Rearmed

Gallery: Bionic Commando Rearmed
Graphics aren't everything though, and thankfully Bionic Commando Rearmed doesn't stray from the formula that made the original work so well. That formula, for the uniformed, is as follows: run, swing, shoot, all of which is followed by more running and swinging. Swinging of course, is what Bionic Commando is all about, and Rearmed nails it perfectly. Anyone who has played the original will be right at home, and those that haven't won't have any trouble figuring it out. There are small tweaks and improvements to the system that vets will appreciate too. For example, it's now possible to launch the grappling hook horizontally in midair. It doesn't sound like much, but it opens up many more swinging possibilities.
These new possibilities are particularly interesting in light of one of Rearmed's new features, challenges. Challenges are specially designed courses that require players to clear the obstacles in the shortest amount of time possible. These scenarios are based entirely around effective and efficient swinging. Challenges are littered with hazards like spikes or bottomless pits, so missing a critical shot with the grappling hook means instant failure. Players receive a star rating and score based on the amount of time taken to complete a given challenge, which is sure to make for excellent leaderboard fodder on Xbox Live Arcade.
Apart from the addition of challenges, there are new weapons and upgrades that are earned for completing levels. We saw grenades, bazookas, and a shotgun, each useful for different situations. Enemy lurking below you? Drop a grenade from above. The bionic arm sees new combat uses as well. Players can grab and toss small obstructions like barrels for example. It's particularly rewarding to watch an enemy hide behind a barrel for cover only to crush his ribs with it a few moments later. Of course, you can always cut out the middle man and opt to grab and toss an enemy instead.
There are some other additions as well, such as new, bigger boss encounters. Communications rooms make a return too. As in the original, you can choose to radio your allies or tap into the enemy network. Attempting to hack the enemy network initiated a nifty looking mini-game. Failing the game results in alerting the enemy to your presences. The Capcom rep on hand informed us that the mini-game wasn't working properly in the build we tested, which is unfortunate because it had a very interesting look to it (sort of Tron meets Marble Madness). We're interested to see how it turns out in the final version.
Overall, it looks like Bionic Commando Rearmed should be able to please both veterans and newcomers alike. New players will be able to enjoy the excellent swing mechanics, and old-school gamers will get a kick out of the new challenge levels. We're looking forward to grappling our own copy when the game releases this May.





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Reader Comments (Page 1 of 1)
Fernando Rocker @ Feb 22nd 2008 12:42AM
Arms-on? Wow... you guys should get a Pulitzer =p
eldee @ Feb 22nd 2008 12:47AM
i'm so glad this is going to be released on PC. bionic commando is one of my favorite games of all time.
NaeemTHM @ Feb 22nd 2008 12:58AM
The original Bionic Commando is one of my favorite games of all time, and the remake is this fanboys wet dream. Rock on Capcom....rock on.
labrats5 @ Feb 22nd 2008 12:48PM
about 20 years due but whatever, I'll take it.
James @ Feb 22nd 2008 7:43AM
I don't think anybody is really bothered about this game save one of the tiniest minorities in the gaming community (alongside those who think the PS3 will overtake the Wii).
baby sea tuna @ Feb 22nd 2008 9:12AM
That assumption is incorrect.
Mike @ Feb 22nd 2008 9:44AM
Rumor has it that the PSN version is the one to get due to xbla size limit limiting resolution.
Trev @ Feb 22nd 2008 9:59AM
Why? If its the same game the higher size limit won't come into play. Its not like one won't be 1080 and I can't imagine needing 7.1 uncompressed audio for a 2D remake.
What makes it different?
Mr. Cantu @ Feb 22nd 2008 10:12AM
Trev, what Mike is talking about is the devs have said that due to the XBLA size limit the 360 version will have lower res textures than the PC and PSN versions.
Trev @ Feb 22nd 2008 10:14AM
Ok Cantu, I hadn't heard that. I guess better looking textures are good, but that doesn't sound like a game-breaking flaw.
Mr. Cantu @ Feb 22nd 2008 11:20AM
Yeah, it isn't game breaking but some people have to make mountains out of molehills. Also when MS was asked for any comments said:
John Schappert, Microsoft's corporate VP of Xbox Live, says he and his team are on call if Capcom can't get Bionic Commando: Rearmed's high-res textures to fit under the 150MB limit. "There are 800 different factors [besides memory issues] that factor into development," he says. "There's also prowess of programmers. It's never cut and dry.... If we need to help them program their stuff, we have people on [XNA General Manager] Chris Satchell's team that fly around and help our dev teams out when they need it.... I'm kind of new, but [Capcom] knows someone's number at Xbox Live. I'm certainly willing to help them out."
XDragon @ Feb 22nd 2008 10:30AM
I have a mixed reaction with this game. I loved the NES version and finished it multiple times back in the day but I don't know that I'd enjoy it again now.
Even with the Virtual Console, I've downloaded games that I loved back when they were new but very few of them still had the appeal I was expecting. If I could rethink my VC downloads, I'd prob have less than 5 games instead of almost 20.
Mr.ESC @ Feb 22nd 2008 11:31AM
We still get to blow Hitler's head right?
killploki @ Feb 22nd 2008 12:02PM
what you and hitler do in your private time is none of our business.
The Boo @ Feb 22nd 2008 12:09PM
Which one?
umm....hello??? @ Feb 22nd 2008 2:14PM
will it have a save feature?? I seem to remember needing to finish the game because there was no save/password feature....of course, it makes for high replayability--NOT a bad thing for this great game!