Square Enix may be trying a
new approach to game design for
Final Fantasy Crystal Chronicles: My Life as a King, but they're not deviating from their trailer design templates
one bit. The game may not be able to have prerendered CG cutscenes, but it's got story sequences and dialogue. Like
every other Square Enix trailer ever, this trailer keeps gameplay a total mystery in favor of (in-engine) cinematics. Oh, and moogles! We like those, especially the rotund little
Crystal Chronicles variety.
It's very strange to see all the normal
Final Fantasy characters -- the white mage and so forth -- appear as support characters for a protagonist who hangs out at home. But we
like strange.
[Via
GoNintendo]