Alone in the Dark "Real World Rules"
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Reader Comments (10)
Posted: Feb 28th 2008 12:53PM (Unverified) said
WOW
That Looks absolutely awesome.
I don't think Light has ever looked so real in an engine and so... interactive (?) with its environment.
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That Looks absolutely awesome.
I don't think Light has ever looked so real in an engine and so... interactive (?) with its environment.
Posted: Feb 28th 2008 1:01PM Softserve said
What do you guys even mean by "gimmick"? Yeah, I think it's a novel device, which is positive... but then it seems like a whole bunch of people seem to use it to mean "something used too much". It is confusing lol.
I think there's several of these videos now. They're all pretty ingenious given how most of these concepts are so natural. It's amazing few games have really touched upon this.
I really liked the concept of deciding if you should use your healing spray to heal, blind enemies or create a flamethrower (with a lighter). Ripping a corded light off the ceiling and using it to light your way is also pretty awesome.
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I think there's several of these videos now. They're all pretty ingenious given how most of these concepts are so natural. It's amazing few games have really touched upon this.
I really liked the concept of deciding if you should use your healing spray to heal, blind enemies or create a flamethrower (with a lighter). Ripping a corded light off the ceiling and using it to light your way is also pretty awesome.
Posted: Feb 28th 2008 1:33PM (Unverified) said
I think this whole concept of "Real World Rules" is really interesting and goes along way to making a game's simulated world feel more interactive and lifelike.
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Posted: Feb 28th 2008 2:05PM (Unverified) said
Shooting a bottle of gasoline/fueld does not cause it to explode, other than that though the real world idea is interesting.
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Posted: Feb 28th 2008 2:12PM (Unverified) said
Now that I've watched the second video, by far the most silly thing is holding the flaming, chair/table leg/whatever while it quickly ignites in your hands and it seems to magically not harm you. You can even see in a couple shots that the parts where he is holding it are on fire.
I know I'm being really picky about it but if you're going to say this is real or objects behave just as in reality then I take your word for it and expect not to have to assume my characters is magically impervious to fire.
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I know I'm being really picky about it but if you're going to say this is real or objects behave just as in reality then I take your word for it and expect not to have to assume my characters is magically impervious to fire.
Posted: Feb 28th 2008 2:37PM (Unverified) said
Well, I've only played the first two so I can't be sure, but IIRC in both of them your character was a detective versed in the arcane arts, so maybe you *are* magically immune to fire =-)
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Posted: Feb 28th 2008 3:01PM tucker973 said
Fair enough, but I've got a problem with your gripe. These **tech demos** can certainly evolve and are merely meant to showcase one or two interactive features. So far, they're pretty darned impressive - and closer to the "real world" than I've seen in a game. Yes, you ARE being "really picky" about this... If you want a 100% true "real world" simulator, why not just go outside? If it was mirror of reality, why would anyone bother playing it? There aren't monsters in the real world, and when you run around shooting a gun or smashing and burning things, the police come after you.
I get your point, but at no point would I read the headline, intro, or watch the videos and say "oh, give me a break, that guy isn't NEARLY strong enough to break that in half! And furthermore, the adhesive strength of that sticky tape would NEVER hold that on the wall! LAME!" They're merely trying to instill the idea that these are some of the "most realistic" interactions in a game.
....All that being said, these are some impressive tech demos, but I have to wonder if this level of activity will actually hinder gameplay. When I bust into a room full of bad guys, I don't know if I want to be searching my belt (literally) for a lighter and a spray can. Nice tech demos does not a great game make.
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I get your point, but at no point would I read the headline, intro, or watch the videos and say "oh, give me a break, that guy isn't NEARLY strong enough to break that in half! And furthermore, the adhesive strength of that sticky tape would NEVER hold that on the wall! LAME!" They're merely trying to instill the idea that these are some of the "most realistic" interactions in a game.
....All that being said, these are some impressive tech demos, but I have to wonder if this level of activity will actually hinder gameplay. When I bust into a room full of bad guys, I don't know if I want to be searching my belt (literally) for a lighter and a spray can. Nice tech demos does not a great game make.
Posted: Feb 29th 2008 9:48AM (Unverified) said
Things that in other games has never been done. No matter what the AI is improving and ideas are been used.
F**cking awesome I say.
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F**cking awesome I say.
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