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Reader Comments (13)

Posted: Feb 29th 2008 7:13PM Lijik said

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Oh man I would love a new Gex, especially if they got the composer from the first game back and hired a decent writer to work with Dana Gould. He really seemed to be off the mark in Gex 3.
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Posted: Feb 29th 2008 7:17PM Peter Moore said

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- Hey, look everybody! Our game has breasts!

- TAKE MY WALLET!
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Posted: Feb 29th 2008 7:55PM (Unverified) said

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What a nicely written introduction to an interview haha.

well done jason!
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Posted: Feb 29th 2008 8:02PM (Unverified) said

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Hmmm....boobs in HI-DEF. Do want.
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Posted: Feb 29th 2008 8:11PM (Unverified) said

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Yes because people never get the chance to see real breasts. There's actually a good game behind the breasts.
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Posted: Feb 29th 2008 9:21PM Shagittarius said

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Tig ol' Bitties.
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Posted: Mar 1st 2008 9:26AM (Unverified) said

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I wasn't keen on Legend, but I agree with both his comments on the state of next gen development.

An open-designed tombraider game has the potential to be awesome. (though i'd prefer an open PoP... or was that assasin's creed?)
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Posted: Mar 1st 2008 9:49AM (Unverified) said

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Not impressed one little bit and this VERY article sums up why I've hated gaming and the gaming media in the last few years. What a load of CRAP.

Eidos, you can be sure that if this is a generic game, I will not be handing my cash over to you and I'll happily watch you sink if others decide to do the same. But of course, given that TR has lost its edge of being outside the box and the easily pleased, fickle and shallow casual gamers running the show hand in hand with corporates, there's not a snowball in hells chance of ever seeing anything like a real TR with a definitive identity ever again. I could apply the same to Final Fantasy as well.

And as for the Core CRAP that everyone keeps on writing, well you're all pathetic if any of you reading right now has somehow contributed to this ridiculous ****ging off that got stale during the run up to Legend. 5 fricking years onwards and here we are quite literally in the SAME PLACE. Waiting for another 'play-it-safe' game to come out whilst we endure the ****ging off of Core design being the introduction to every gaming media article regarding TR.

I'm really annoyed because I just don't see any way forward unless something gives. Fine, Eidos or Crystal may potentially fall but what good does it do in the bigger picture. We need a bigger shift that allows for these smaller developers to rise again, and bring it all back a specific market aimed industry, not a generic market non-aimed industry if you know what I'm saying.

Disapponted.
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Posted: Mar 1st 2008 10:21AM (Unverified) said

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I guess this is the point where one magazine is going to take a hit for all the crap that most (not all but most all) magazines do. And that is preface each one of their lame Tomb Raider articles with stale, old, way so tired of hearing it, Core bashing. 5 years away from the last Core game, and these $2.99 an hour "writers" just can't let go of the the Core bashing. Tomb Raider fans are truly over it, and if any of you hacks visit the forums, you might pick this up for your self. Core set a new standard for gaming across the world and gave the us a game that is like no other. Stop the crap and the hack writing, ok?
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Posted: Mar 1st 2008 10:54AM (Unverified) said

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Does this pick up from the cliff hanger at the end of Tomb Raider Legend?
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Posted: Mar 1st 2008 12:49PM (Unverified) said

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Yep as stated in the article Lara heads to Mexico to continue the adventure. Like Legend/Anniversary, It's gonna be awesome.
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Posted: Mar 1st 2008 1:31PM (Unverified) said

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Make no mistake, it was Eidos that ran the series into the ground when they forced Core Design to release Angel of Darkness well, well before the game was even finished. All this so the game would come out at the same time as the pathetic Cradle of Life movie and also because Eidos wanted to meet their end of fiscal year numbers for '03. Had Eidos given Core the extra 6 months needed to properly finish Angel of Darkness, all of the control problems and shortness of the game wouldn't have been an issue in the final product.

Now because of this the team at Core Design were wrongly blamed and the series was handed over to Crystal Dynamics. All Crystal has done with the series is dumb it down and now it's hardly anything like the classic first four games in the series. The magic is definitely gone. Eidos need to look at the fine job that was done on Twilight Princess, Metroid Prime 3 and Super Mario Galaxy. Those are all perfect examples of how a series can be innovative while still retaining all of the elements that made them such amazing games in the first place. Until Eidos realizes this, Crystal Dynamics will continue to release mediocre TR games every year and get mediocre reviews as a result.
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Posted: Mar 2nd 2008 2:17PM qrack said

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Mediocre reviews? Legend and Anniversary both got high 70s and 80s for their metascore. That's a little better than mediocre. Hell, that's better than a good chunk of games out there. Hell, it's better than 2 or 3 of Core's version.

As far as Core is concerned, many people would argue they'd already run the franchise into the ground by the time 4 came around and Eidos simply forced them to prolong the suffering. Also, Eidos didn't force them to release the game early just for the hell of it....Core was, apparently, late in delivering the game. If I remember correctly, Core actually was supposed to deliver the game earlier, but they overestimated their abilities and were forced to keep pushing it back. While it's true that Eidos pushed the game out before it was ready, from an internal standpoint, it was supposedly Core that failed to deliver the goods on the schedule that was promised, which was one of the main reasons Core was pulled from the franchise.
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