Despite all its advantages, such as receiving all bonus downloadable content from both PC and 360 versions, getting its own exclusive: Luka as a playable character, and a budget release price, there are some severe problems that weigh the game down. Also, the five gig mandatory install does little in defense of the PS3 version, even though the load times have drastically been sped up. For what it's worth, Lost Planet was a decent game the first time around, but this PS3 port ... not so much.
The setting for Lost Planet takes place on a frozen alien planet called E.D.N. III. The planet, despite being a subzero wasteland unsuitable for human life, has been inhabited by people in an attempt to populate and colonize. The problem with this is that the planet's native creatures, the Akrid, are a menacing hostile bunch that clearly wants to destroy their new neighbors. The main character, Wayne Holden, struggles to defeat these creatures; at the same time, he fights off snow pirates and a mysterious organization known as NEVEC.
While Lost Planet plays around with many great ideas in terms of plot, its execution and presentation of its narrative and of its characters is something that feels contrived and awkward. The story pacing is too quick, often only showing us quick snippets of the game's characters interacting with one another; hence, the portrayal of their relationships and motives are hindered. Seeing these characters through momentary trysts in a story that spans a couple years makes it very difficult to care for or develop a deep understanding of these characters and their story -- simply because it isn't there. The writing could've used some touch ups, especially when overly melodramatic, squint-eyed, one-word sentences are frequently used to reveal a foreboding ominous presence.
Wayne's grappling hook is a nice little feature which lets him get to higher ground that he can't normally get to by jumping. However, there is a slight problem with this. Players are going to use the grappling hook to ascend to higher ground, but one major flaw that was never addressed in previous games, and disappointingly in the PS3 version as well, is that you can never look straight up. This means that aiming for a sweet spot to latch on to becomes an annoyance because you must move around and find the right position -- often finding out that you've gone too far away and out of reach, or too close that you can't hit a high enough mark to properly land on the platform above. This is also a nuisance for aiming as well since flying enemies and colossal sized Akrid require an upward aiming scheme.
The mission levels are well-designed and make good use of the different gameplay elements: VS, grappling hook, etc. Most missions have different environments and unique objectives, though some areas are reused and slightly tweaked to "look new". One nice thing is that some huge boss-like Akrid can be skipped over if you're in the mood to just move on. There's always the option to replay a mission in case you want to go back and defeat these optional foes. Only problem is that these missions are very short, usually ending anywhere between 30 minutes to an hour. Also, there are only eleven missions in all which, like the story, is in need of a little more meat packed in to help flesh out the experience.
All in all, the PS3 version of Lost Planet: Extreme Condition had the chance to redeem itself and rectify some of the issues that plagued the game originally. Unfortunately, it didn't address its problems, but only made things worse. If there was one line in the game that sums up the feeling of playing this iteration of Lost Planet, it would be a line from a character named Isenberg. He said at one point, "I grow tired of this game," and we couldn't help but think the same.
PS3 Fanboy score: 6.0