by James Ransom-Wiley Feb 29th 2008 3:30PM
Filed under: Sony PlayStation 3
Go figure. There
really is a limit to the once-unfathomable expanse of the Blu-rays. Speaking on the latest Kojima Productions Report session,
Metal Gear Solid 4 producer Ryan Payton confirmed that the game's chatter will be as indulgent and convoluted as ever -- even more so than past entries. Meaning: "Unfortunately because of disc space, we don't have the space to include other languages, other voice over files for the respective versions. So the Japanese version's not gonna have English VO, and the North American and European versions won't have Japanese VO."
Hayter it is then!
Tags: david-hayter, kojima, konami, metal-gear-solid-4, mgs4, ryan-payton
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br> tags.
(Page 1) Reader Comments
Only with the power of Blu-Ray
Reply
Reply
Reply
That means 50GBs...
Reply
Or there really is a limit to developers' abilities to properly use existing space. But this argument already happened on another thread and everyone apparently believes developers to be infallible masters of utilizing space, so...
/end rant
Reply
I know there are arguments that making lots of content is expensive. But in this case the content will get made anyway.
Do you really think developers are unable to copy a few more files to a disk if it had space and make a single option to switch languages?
Reply
Reply
Reply
Reply
*David Hayter
Reply
I'm leaving this comment so 3 years from now I can search google with 'SHAGIBOOKMARK' and come back to it to laugh when the PS3 wins this generation.
Welcome to the double edged sword shagi.
I do expect it to beat the 360, though.
...no one ever takes my PayPal bets even though I'm always serious about them.
I'm stealing your Idea.
EMOBOOKMARK!
Fad could wear off at some point, but thats the lovely thing of the blue ocean theory. Still about 290million Americans alone who don't have one
U guys are hilarious... Not only will the PS3 beat the 360 but it will by a margin. The PS3 sales internationally unlike the 360 is ONLY successful in the US. The 360 is dead in JP and its currently being outsold by the PS3. America is the 360's only crutch and thats not enough. Be realistic. W/ america being the only place where the 360 is actually being purchased and w/ the hardware problems still alive, the 360 will be last this gen. Dont get me wrong though, Game of the Year will be either MGS4 and GoW2 and I'm excited about both. IF M$ fixes the hardware problem maybe I'll own an Elite w/ GoW2 & NG2 instead of playin them at my friends house.
P.S. with mike dropping titles, he is no different than any other fanboy that is just trying to justify their purchase.
Also the PS3 sold faster than the 360 during it's first 14 months since launch. This is even with the padded numbers MS has due to all the people like me that have owned 4 deathbox 360s.
Reply
There are various lossless compression algorithms out there. And frankly, most people don't give a damn between lossless and lossy anyway because most people can't tell the difference.
Reply
A prime example would be German philosophy. If you're ever interested in horrible translation, pick up something by Schiller or Hagel. It's virtually unreadable in English.
I'm sure I can deal with 'Set us up the bomb' instead of 'Prepare the bomb'.
I just simply wanted to clarify that there is reason to retain untranslated works.
I think the space issue is due to uncompressed 7.1 audio. Not graphics or textures.
Reply
I am surprised, though, 50 GB per layer should be more than enough, unless they made more detailed environments and have more voiceovers than I expected
I know that the Wii can't handle that kind of graphics... everyone knows that, since the beggining.
But I never expect that a Wii game looks better graphically than a PS3 or 360.
What I'm saying is that MGS4 doesn't look more good than a lot of 360 games or a lot of PS3 games.
Besides, I don't know why PS3 fanboys complain about the Wii graphics. This is the first time that Nintendo makes a console with inferior graphics. Nintendo 64 has better graphics than PS1, and PS2 has the worst graphics from last gen. Gamecube was a lot more powerful than the PS2.