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Reader Comments (66)

Posted: Mar 2nd 2008 6:49PM Exton said

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Welcome to last week

Posted: Mar 2nd 2008 7:13PM Geist said

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WELCOME TO THE MAGICAL WORLD OF THE FUTURE, CIRCA NEXT WEEK.
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Posted: Mar 2nd 2008 8:16PM (Unverified) said

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A minor point: TF2 uses illustrative shading, not cel shading.

Posted: Mar 2nd 2008 8:25PM (Unverified) said

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Shh, it has cartoon like shading so it's cel shading. Apparently!
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Posted: Mar 2nd 2008 8:32PM (Unverified) said

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Maybe, but it makes it clear someone never played the commentary =)
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Posted: Mar 2nd 2008 8:28PM (Unverified) said

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Is this going to be avalible in the xbox 360 version too?

Wait let me rephrase that.

Is the xbox 360 version ever going to get something?


Back to DMC4 then.

Posted: Mar 3rd 2008 12:55AM (Unverified) said

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I still dont see the part where they added Avanti as a map.

Ill keep looking though...

Posted: Mar 3rd 2008 1:47AM hvnlysoldr said

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Still need signs to target the medic not the heavy.

Posted: Mar 3rd 2008 2:14AM (Unverified) said

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Not sure why people are complaining about the scattergun so much. Pretty much every class apart from medic and sniper can tear the scout to shreds if he comes close enough to do decent damage with the scattergun. It's also weak as hell at distance compared to the shotgun, so scout doesn't really need to be changed at all.

Posted: Mar 4th 2008 3:59AM (Unverified) said

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LOl COD4 is played far more on the PC than TF2 just look at xfire as for imbalance COd4 is fine uptodate and just takes skill to play. TF2 does not.

Posted: Mar 3rd 2008 9:35AM (Unverified) said

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I quit playing wow because I was having more fun playing TF2 because you get a quick fix of teamwork and valve has really given you the chance to build community through steam. I think the game is balanced very well and I can switch to whatever class I need to help my team the most. Everyone has their weakness and strength. It's a class-based team-effort with no gear grind. WIN!
-b0rg

Posted: Mar 3rd 2008 11:35AM (Unverified) said

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I could have sworn they were planning to change the pyro so he gets points for everyone he sets on fire - did they do that already in an earlier patch? Or maybe they dropped that idea.

Posted: Mar 3rd 2008 12:24PM (Unverified) said

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Well there was aptch or something for the XB360 version but it didn't add sh*t I think they just fixed the exploits and that was about it.

No new maps or anything.

Seriously what the crap.

Posted: Mar 11th 2008 1:29PM (Unverified) said

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I wouldn't mind seeing the Engineer get the ability to sabotage enemy buildings. Wouldn't this encourage them to venture out from behind the turret a bit?

Posted: Mar 18th 2008 2:07PM (Unverified) said

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Hey guys, we've started a new forum for Team Fortress 2 at http://www.meanfortress.com

Come talk strat and hang out.

Posted: Apr 1st 2008 6:16PM (Unverified) said

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*sigh*

TF2 is *not* cel-shaded. It is cartoony style, but *not* cel-shaded--learn the difference, whoever wrote the article.

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