| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (31)

Posted: Mar 4th 2008 5:29PM shimrra74 said

  • 2 hearts
  • Report
Hopefully this will work out for them in the long run.
Reply

Posted: Mar 4th 2008 5:34PM glass19 said

  • 2 hearts
  • Report
thank you
Reply

Posted: Mar 4th 2008 5:39PM FredFredrickson said

  • 2 hearts
  • Report
After reading the details the new arrangement, I don't think the picture is nearly as dire as the columnist claims it is. Why would they drive away developers from their platform when it is seeing such prosperity, and why wouldn't they be able to re-coup the loss (if there really is one) somewhere else?

They know people aren't going to buy XBLA games for $15, when the $10 games are almost always not worth $10 as it is. And a total store collapse from all of this? Please. I don't buy it.
Reply

Posted: Mar 4th 2008 5:48PM (Unverified) said

  • 2 hearts
  • Report
Greed, baby, greed.
Reply

Posted: Mar 4th 2008 5:41PM jdsony said

  • 2 hearts
  • Report
I think it's almost time to switch sides. I mean the 360 has great games but with mine busted again it's time to return it and swap it for a PS3. I use to be loyal to the XBOX 1/360 but my loyalty becomes less every day while the PS3 is getting stronger every day. Let me use my 360 controllers on the PS3 and all will be well.
Reply

Posted: Mar 4th 2008 5:51PM SheppyReturns said

  • 2 hearts
  • Report
I'm failing to see how where Attack of the Genos 2: Electric Boogaloo ends up on a digital distribution channel would determine the ultimate purchasing decision. PSN and XBLA games are neat things to buy outside of the big releases, but not as replacements for...
Reply

Posted: Mar 4th 2008 5:54PM FredFredrickson said

  • 2 hearts
  • Report
Not to mention - how do you plan to just return a broken 360 and use that money for a PS3? The warranty covers a fix, not a refund.
Reply

Posted: Mar 4th 2008 7:45PM SheppyReturns said

  • 2 hearts
  • Report
Well, you could always do what I did and sell the damn thing. But then you live each passing month in regret of having never beaten Bioshock, sealed copies of Halo 3, Mass Effect, and Blue Dragon, and tappng your foot impatiently, totally 16bit Sonic style, waiting waiting for the Jaspers....
Reply

Posted: Mar 4th 2008 5:47PM (Unverified) said

  • 2.5 hearts
  • Report
Great article! It's nice to see a perspective that doesn't instantly dismiss a company's actions as "greedy". Microsoft is a business like any other, and must make decisions accordingly, and you illustrate this in your estimation of how this will all play out.
Reply

Posted: Mar 4th 2008 5:46PM (Unverified) said

  • 2.5 hearts
  • Report
"Gamers were outraged"

Um...I wasn't outraged, do you mean developers were outraged?
Reply

Posted: Mar 5th 2008 7:42AM Deadmeat1240 said

  • 2 hearts
  • Report
Developers and bloggers trying to create sensational headlines before knowing all the facts... were outraged.
Reply

Posted: Mar 4th 2008 6:13PM (Unverified) said

  • 2.5 hearts
  • Report
I'm not sure that the analysis here is correct. The author says that in order to make the same amount of money on PS3, the developer would have to have twice the penetration. But what is the royalty rate on PS3? If it is the same as the old XBLA royalty, then the math works out fine.

Here's a quick example: Say there are ten PS3s and twenty 360s on the market. The game sells for $10 on both systems, but on the PS3 the developer gets $7 in royalties and on the XBox he gets $3.50. If the developer has a 50% attach rate on both systems (five games sold on PS3 or ten on 360), he makes the same $35 on either platform.
Reply

Posted: Mar 4th 2008 7:18PM illiteratePoet said

  • 2 hearts
  • Report
+1 for you. Exactly what I thought when I read this. I agree with the rest of Jeff's analysis though.
Reply

Posted: Mar 4th 2008 7:40PM Dr Stabbingworth said

  • 2 hearts
  • Report
The problem with your example is that the 7.50 is further reduced by costs that MS is now picking up for the developer. And that assumes that the Sony take is only 25%.
Reply

Posted: Mar 4th 2008 7:41PM Dr Stabbingworth said

  • 2 hearts
  • Report
Oops, $7 and %30. Reading ftl!
Reply

Posted: Mar 4th 2008 6:06PM (Unverified) said

  • 2 hearts
  • Report
Of course, if MS actually priced the 360 to make a profit on the *hardware*, with revenues from *software* being less important -- i.e., what Apple does with the iPod & iTunes store -- then they wouldn't have to be jacking up prices on software items to cover the cost of selling consoles.
Reply

Posted: Mar 4th 2008 6:19PM (Unverified) said

  • 1 heart
  • Report
The funny thing in articles like this is to see the xbots jump to the defense of MS, when you know what their reaction would be is Sony did something similar. "Sony is greedy" "They said they would support small developers - they lied" "Sony is doomed"
Reply

Posted: Mar 4th 2008 6:24PM Knight Marquise said

  • 2 hearts
  • Report
Not nearly as funny as watching the Sony Zealots and their ilk at SDF defend every BS action from Sony.
Reply

Posted: Mar 4th 2008 6:44PM (Unverified) said

  • 1 heart
  • Report
Actually its the other way round - I have found the PS3fanboy articles and posts are harshly critical towards Sony whenever they are seen to be goofing up - and thats the way it should be. I am talking about genuine PS3 owners, not the xbots who litter the place.
Reply

Posted: Mar 4th 2008 6:43PM ummhello said

  • 2 hearts
  • Report
whatever. I refuse to purchase any XBLA game due to their DRM/Live connection required. release some XBLA collections onto a disc where I can pick up 5-10 games for $30-50 and be able to play it on any x360 and I'll buy it.
Reply

Posted: Mar 4th 2008 6:44PM (Unverified) said

  • 2 hearts
  • Report
You missed "more games will be multiplatform".

This will give the XBox division more immediate profitability, at the cost of a smaller and less exclusive library in the future.

Short-term profitability is clearly something the division values right now, though I personally believe the switch to a focus on profitability couldn't come at a worse time. This is the year they need to close the door on the PS3, but instead they're opening it wide.
Reply

Posted: Mar 4th 2008 6:45PM (Unverified) said

  • 1 heart
  • Report
No it won't collapse. M$ will just keep dumping money down the xBox drain like it's done with everything else. M$ has lost money on every one of it's ventures EXCEPT for Windows and Office. Zune, xBox, .NET all are business flops that continue to float because they have huge cash reserves.
Reply

Posted: Mar 4th 2008 6:50PM FredFredrickson said

  • 2.5 hearts
  • Report
They make money off of the Xbox brand as well, but you wouldn't know that, because you've got your "M$" glasses on, apparently.
Reply

Posted: Mar 4th 2008 7:25PM JCarpio said

  • 2 hearts
  • Report
Give me a link about .Net flopping. From my business perspective, it's very popular.
Reply

Posted: Mar 4th 2008 9:19PM (Unverified) said

  • 2 hearts
  • Report
Maybe you guys haven't been reading joystiq long enough. Even if M$ had a $524 million profit the first half of the year, that's still not close to the $1.9 billion loss posted for the fiscal year ending June 30, 2007. Or the $1.6 billion loss for fiscal 2006. Or losses of $1 billion every year of the six years the original xBox was out. So $1.9 billion + $1.6 billion + $6 billion = $9.5 billion losses - $524 million profit = $8.97 billion in losses in the history of the xBox division. When they recover those $9 billion, then we can talk more about "facts". Here are your references too:

http://www.videogamesblogger.com/2006/10/13/microsoft-lost-126-billion-launching-the-xbox-360.htm

http://www.joystiq.com/2007/07/20/xbox-division-has-1-9-billion-loss-blame-red-rings/2
Reply

Posted: Mar 4th 2008 9:43PM (Unverified) said

  • 1 heart
  • Report
As for .NET, I never said it was unpopular. I said it was a money losing venture. Ventures that don't make you any money sure sound like flops to me from a business standpoint. Now you can argue the business standpoint however you want, but it remains a money LOSING venture. They spent millions of dollars developing this framework and then give it away for free and release the source code! And sorry about the link, I spend 20 minutes looking for a relevant source, but it turns out news articles aren't written very often about .NET but anyway this is the best one I could find, and it's kind of old but I think it proves my point:

http://www.angrycoder.com/article.aspx?ArticleID=85
Reply

Posted: Mar 4th 2008 8:04PM Demaar said

  • 2 hearts
  • Report
When XBLA games start hitting 1200 points, that's when I stop buying. I haven't gotten Puzzle Quest despite wanting it purely because of its price point.

MS should have made a new category of downloadable games for bigger developers with the same restrictions/benefits as XBLA... well, except maybe the size restriction.
Reply

Posted: Mar 4th 2008 10:04PM (Unverified) said

  • 2 hearts
  • Report
Gamers were outraged? hah! thats rich!
Reply

Posted: Mar 5th 2008 7:49AM Deadmeat1240 said

  • 2 hearts
  • Report
Yeah, every game on .net suxors!! The graphics are horrid and the AI needs work.
Reply

Posted: Mar 7th 2008 12:16AM (Unverified) said

  • 2 hearts
  • Report
Great column Jeff, keep up the good work. You really class up the joint!
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Engadget

TUAW

Massively

WoW