Counting Rupees: Royalty Screwed

Gamers were outraged in recent weeks by a rumor that Xbox Live Arcade royalties were being cut in half for developers; in fact, some developers were reportedly considering moving development from XBLA to the PlayStation Network because of the cuts. It was less clear why Microsoft would do something like this: At first glance, it appears to stifle independent game development and reduce the overall quality of XBLA as a platform. Clearly, Microsoft is just being greedy, right?
Perhaps, but it's certainly not as clearcut as it seems at first glance. Although any changes to the royalty structure will mean changes -- and potentially significant ones -- for XBLA, they may still be beneficial in the long run for some people, possibly even increasing indie development.
As is often the case with rumors, there's more to the story than a simple royalty cut. Let's think first about what the costs and benefits of the changes are to both developers and Microsoft, after which we can decide why the action might have been taken in the first place and what it all means to us as gamers. From a developer's perspective, the cost is pretty clear: Up to 35% of the total revenues of a game. Does the developer receive any benefits? Yes, some: As reported, developers will no longer have to pay for features like worldwide ratings or localization, which both reduces costs and potentially provides access to a larger international market. And from Microsoft's standpoint, the costs and benefits are essentially reversed: It no longer has to pay the royalties, but it does need to provide some additional services.
Now we can think more clearly about the likely effects of this new structure. To the extent that the royalty cuts are not offset by the additional services provided (a likely scenario), existing developers face three options: If they can't sell enough games to cover their costs of production, they may choose to stop developing entirely, or move to a competing network. If they can, they may still opt to move – or just accept the cut. Yet changing networks isn't that easy. There's only one real competitor, PSN, and as of the end of last year the PS3 had sold only about half as many consoles as the 360. In order for that to make sense, you have to assume that PS3 owners are going to purchase twice as many copies of your game at the same price just to make the same amount you'd have had by sticking with XBLA. That doesn't seem too likely. The upshot, of course, is that game developers that can't cover their costs are likely to stop production, while those that can are probably going to stick it out on XBLA or publish through some other channel.
Why would Microsoft want to drive some developers out of the market? One potential reason is that it believes it can make enough in royalties from those that stay to cover the revenue lost from the departed developers. A more likely solution, however, is that it wants to promote its new XNA Creators Club.
The XNA Creators Club will basically allow anyone who's paid $100 for a development kit to put a game up on XBLA after a "peer review" process. While this obviously benefits budget developers, larger ones are going to leave the market – they can't cover their costs since they lose revenues much faster than their fixed costs accumulate.
In the end, here's what I think will happen:
- Microsoft will succeed in bringing in lots of smaller indie developers by touting the XNA Creators Club and the "low-risk" royalty structure. This should quiet some claims that it's stifling independent development, since both of these programs should enable smaller developers to get their content published on a major platform.
- The "bigger" indie developers will either desert the platform, restructure their development, or join one of the major 3rd-party publishers. We'll probably start seeing more of these "cheap" $100,000 games as more of the standard "indie" games become available on XBLA.
- We'll see more games from the big 3rd-party publishers, especially those like Sierra Online who have truly embraced digital distribution. As it appears their royalty structure is basically unchanged, they will likely try to snap up the more talented indie developers who may not be happy with the new arrangements. While it may not be as lucrative to them as if they were able to publish themselves for the original deal, they'll have bigger budgets and a salary with a lot less risk should they produce a flop.
- XBLA prices will likely edge up slightly, while XNA Creators Club will take over the $5 price point. Whatever anyone thinks about Space Giraffe, if it had been made under the new arrangement, the developers would be in an even worse position than they are today, being 50-60k from breaking even, rather than half of that. While most XBLA games are already at the $10 price point, games like Space Giraffe will probably move up to the $10 price point, and more may even start hitting the $15 mark.
- XNA Creators Club will show tremendous potential with an onslaught of games and a few gems, but its low cost of entry may actually drown the good games in a sea of bad ones. It will be up to the user base to make sure that the good ones get the attention they deserve, and the ones that succeed here will be able to "promote" their next project to XBLA.
As co-editors of A Link To The Future, Geoff and Jeff like to discuss, among many other topics, the business aspects of gaming. Game companies often make decisions that on their face appear baffling, or even infuriating, to many gamers. Yet when you think hard about them from the company's perspective, many other decisions are eminently sensible, or at least appeared to be so based on the conditions at the time those choices were made. Our goal with this column is to start a conversation about just those topics. While neither Geoff nor Jeff are employed in the game industry, they do have professional backgrounds that are relevant to the discussion. More to the point, they don't claim to have all the answers -- but this is a conversation worth having. You can reach them at











Reader Comments (Page 1 of 1)
Shimrra @ Mar 4th 2008 5:29PM
Hopefully this will work out for them in the long run.
Tejan Arora @ Mar 4th 2008 5:34PM
thank you
Marty @ Mar 4th 2008 5:39PM
After reading the details the new arrangement, I don't think the picture is nearly as dire as the columnist claims it is. Why would they drive away developers from their platform when it is seeing such prosperity, and why wouldn't they be able to re-coup the loss (if there really is one) somewhere else?
They know people aren't going to buy XBLA games for $15, when the $10 games are almost always not worth $10 as it is. And a total store collapse from all of this? Please. I don't buy it.
el serpiente @ Mar 4th 2008 5:48PM
Greed, baby, greed.
james @ Mar 4th 2008 5:41PM
I think it's almost time to switch sides. I mean the 360 has great games but with mine busted again it's time to return it and swap it for a PS3. I use to be loyal to the XBOX 1/360 but my loyalty becomes less every day while the PS3 is getting stronger every day. Let me use my 360 controllers on the PS3 and all will be well.
FidliousWong (Oatmeal Defense Force) @ Mar 4th 2008 5:51PM
I'm failing to see how where Attack of the Genos 2: Electric Boogaloo ends up on a digital distribution channel would determine the ultimate purchasing decision. PSN and XBLA games are neat things to buy outside of the big releases, but not as replacements for...
Marty @ Mar 4th 2008 5:54PM
Not to mention - how do you plan to just return a broken 360 and use that money for a PS3? The warranty covers a fix, not a refund.
FidliousWong (Oatmeal Defense Force) @ Mar 4th 2008 7:45PM
Well, you could always do what I did and sell the damn thing. But then you live each passing month in regret of having never beaten Bioshock, sealed copies of Halo 3, Mass Effect, and Blue Dragon, and tappng your foot impatiently, totally 16bit Sonic style, waiting waiting for the Jaspers....
Curtis the Claw Game Master V2 @ Mar 4th 2008 5:46PM
"Gamers were outraged"
Um...I wasn't outraged, do you mean developers were outraged?
AJ @ Mar 5th 2008 7:42AM
Developers and bloggers trying to create sensational headlines before knowing all the facts... were outraged.
TroutDeep @ Mar 4th 2008 5:47PM
Great article! It's nice to see a perspective that doesn't instantly dismiss a company's actions as "greedy". Microsoft is a business like any other, and must make decisions accordingly, and you illustrate this in your estimation of how this will all play out.
HeXetic @ Mar 4th 2008 6:06PM
Of course, if MS actually priced the 360 to make a profit on the *hardware*, with revenues from *software* being less important -- i.e., what Apple does with the iPod & iTunes store -- then they wouldn't have to be jacking up prices on software items to cover the cost of selling consoles.
MindTheGap76 @ Mar 4th 2008 6:13PM
I'm not sure that the analysis here is correct. The author says that in order to make the same amount of money on PS3, the developer would have to have twice the penetration. But what is the royalty rate on PS3? If it is the same as the old XBLA royalty, then the math works out fine.
Here's a quick example: Say there are ten PS3s and twenty 360s on the market. The game sells for $10 on both systems, but on the PS3 the developer gets $7 in royalties and on the XBox he gets $3.50. If the developer has a 50% attach rate on both systems (five games sold on PS3 or ten on 360), he makes the same $35 on either platform.
gameplayFanBoy @ Mar 4th 2008 7:18PM
+1 for you. Exactly what I thought when I read this. I agree with the rest of Jeff's analysis though.
dan stabbingworth @ Mar 4th 2008 7:40PM
The problem with your example is that the 7.50 is further reduced by costs that MS is now picking up for the developer. And that assumes that the Sony take is only 25%.
dan stabbingworth @ Mar 4th 2008 7:41PM
Oops, $7 and %30. Reading ftl!
colinbell @ Mar 4th 2008 6:19PM
The funny thing in articles like this is to see the xbots jump to the defense of MS, when you know what their reaction would be is Sony did something similar. "Sony is greedy" "They said they would support small developers - they lied" "Sony is doomed"
Knight Marquise @ Mar 4th 2008 6:24PM
Not nearly as funny as watching the Sony Zealots and their ilk at SDF defend every BS action from Sony.
colinbell @ Mar 4th 2008 6:44PM
Actually its the other way round - I have found the PS3fanboy articles and posts are harshly critical towards Sony whenever they are seen to be goofing up - and thats the way it should be. I am talking about genuine PS3 owners, not the xbots who litter the place.
umm....hello??? @ Mar 4th 2008 6:43PM
whatever. I refuse to purchase any XBLA game due to their DRM/Live connection required. release some XBLA collections onto a disc where I can pick up 5-10 games for $30-50 and be able to play it on any x360 and I'll buy it.
whiny bitch @ Mar 4th 2008 6:44PM
You missed "more games will be multiplatform".
This will give the XBox division more immediate profitability, at the cost of a smaller and less exclusive library in the future.
Short-term profitability is clearly something the division values right now, though I personally believe the switch to a focus on profitability couldn't come at a worse time. This is the year they need to close the door on the PS3, but instead they're opening it wide.
dukemeiser @ Mar 4th 2008 6:45PM
No it won't collapse. M$ will just keep dumping money down the xBox drain like it's done with everything else. M$ has lost money on every one of it's ventures EXCEPT for Windows and Office. Zune, xBox, .NET all are business flops that continue to float because they have huge cash reserves.
Marty @ Mar 4th 2008 6:50PM
They make money off of the Xbox brand as well, but you wouldn't know that, because you've got your "M$" glasses on, apparently.
Jcarpio @ Mar 4th 2008 7:25PM
Give me a link about .Net flopping. From my business perspective, it's very popular.
whiny bitch @ Mar 4th 2008 7:55PM
Facts ftl?
http://www.gamedaily.com/articles/features/xbox-division-posts-165-million-profit-in-q1/71095/?biz=1
dukemeiser @ Mar 4th 2008 9:19PM
Maybe you guys haven't been reading joystiq long enough. Even if M$ had a $524 million profit the first half of the year, that's still not close to the $1.9 billion loss posted for the fiscal year ending June 30, 2007. Or the $1.6 billion loss for fiscal 2006. Or losses of $1 billion every year of the six years the original xBox was out. So $1.9 billion + $1.6 billion + $6 billion = $9.5 billion losses - $524 million profit = $8.97 billion in losses in the history of the xBox division. When they recover those $9 billion, then we can talk more about "facts". Here are your references too:
http://www.videogamesblogger.com/2006/10/13/microsoft-lost-126-billion-launching-the-xbox-360.htm
http://www.joystiq.com/2007/07/20/xbox-division-has-1-9-billion-loss-blame-red-rings/2
dukemeiser @ Mar 4th 2008 9:43PM
As for .NET, I never said it was unpopular. I said it was a money losing venture. Ventures that don't make you any money sure sound like flops to me from a business standpoint. Now you can argue the business standpoint however you want, but it remains a money LOSING venture. They spent millions of dollars developing this framework and then give it away for free and release the source code! And sorry about the link, I spend 20 minutes looking for a relevant source, but it turns out news articles aren't written very often about .NET but anyway this is the best one I could find, and it's kind of old but I think it proves my point:
http://www.angrycoder.com/article.aspx?ArticleID=85
Demaar @ Mar 4th 2008 8:04PM
When XBLA games start hitting 1200 points, that's when I stop buying. I haven't gotten Puzzle Quest despite wanting it purely because of its price point.
MS should have made a new category of downloadable games for bigger developers with the same restrictions/benefits as XBLA... well, except maybe the size restriction.
albinogoldfish @ Mar 4th 2008 10:04PM
Gamers were outraged? hah! thats rich!
AJ @ Mar 5th 2008 7:49AM
Yeah, every game on .net suxors!! The graphics are horrid and the AI needs work.
used cisco @ Mar 7th 2008 12:16AM
Great column Jeff, keep up the good work. You really class up the joint!