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Reader Comments (9)

Posted: Mar 5th 2008 5:15PM Roto13 said

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Link to the Past is the SNES Zelda. Unless it's the title of the article and it's going right over my head. xD

Posted: Mar 5th 2008 5:18PM Roto13 said

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Also, I remember a bug a lot like this in Link's Awakening for the Game Boy. If you bought something really expensive and saved and quit while your rupees were decreasing, they'd stop going down, potentially saving you a lot of money.
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Posted: Mar 5th 2008 5:56PM (Unverified) said

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best used when buying the bow, 980 rupees. You could essentially get it for like 200 rupees. I used to do it all the time.
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Posted: Mar 5th 2008 9:20PM (Unverified) said

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Yes, it's the title of the article. You know, because you're sending experience into the past of the game.
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Posted: Mar 5th 2008 6:11PM (Unverified) said

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Where's your source? Do you have to pause and quit on every palace? Do the later palaces give more exp? Is that just because by then you'd already be at higher levels so your next level would be a lot more exp?

Your previous VC Advantages were all well explained, but this one is kind of vague in how it works...

Posted: Mar 5th 2008 9:37PM (Unverified) said

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If I remember correctly (from almost 20 years ago!):

When you beat a palace, your XP meter increases until it reaches the next level. If you save & quit in the middle, it gives this increase to whatever the next file you open is.

Now, I'm not sure if it just gives a fixed amount, to whatever the next level is (so if it's 5000, then 5000 XP). OR, if it runs automatically to the next level - and doesn't care whether that level is 100 or 10000 points away.

If it's the second case, you can use low-level characters to level higher ones - which I think I remember doing. If you beat the first palace and use this trick, opening an advanced file, the XP will flow there. So, instead of giving 500 XP, your meter will flow all the way up to 9000 and get you that Attack-8 or whatever. I seem to recall this practical effect, because going the other way you'd "waste" XP your high-level characters needed on lower-level files.

If it's the first case, more like JC suggests, it's only a fixed amount. But, if that amount is 9000, and you give it to a low-level character, you'll skyrocket up several levels, and maybe have some extra XP left over. The more I think about it, I seem to have a sound-effect memory of that happening...

Unfortunately, my Collector's Edition save is at the Great Palace, or I'd test this...

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Posted: Mar 5th 2008 6:13PM Mr Khan said

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Secret Metroid maps?

The master Metroid fanboy says: Elaborate

Posted: Mar 5th 2008 7:27PM (Unverified) said

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google it, I read about it but I don't know what site.
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Posted: Mar 7th 2008 2:00PM hvnlysoldr said

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There's a door trick in Metroid. Shoot the door and stand until the door closes on you and you can't move. It's essential not to go into Morph Ball or you could get stuck. Quickly flick between up and down rapidly. Samus will begin travelling up on the screen. She'll eventually reach a room not normally accessible. It's a glitch due to how the vertical and horizontal scrolling rooms are created. There are whole floors provided by the glitch code. Careful though since some doors are one-way and you might enter a room that doesn't have the proper scrolling format trapping you on the one screen.
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