Filmmaker Kevin Smith once responded to the negative reviews of his heartfelt drama Jersey Girl by stating that the film "wasn't for critics." It was a comment that attracted the attention of Penny Arcade, and even spawned some of their most memorable characters. So imagine how our favorite webcomic entrepreneurs will react to the recent comments made by Spark Unlimited CEO Craig Allen, who believes that Turning Point: Fall of Liberty is being reviewed the wrong way.
Responding to recent unfavorable reviews of Turning Point, Allen stated that the game was never meant for "core gamers," and that those looking at the title with a critical eye are not the intended audience. According to him, the alternate-universe World War II FPS is a "high concept idea," enjoyable by those who just want to have fun, and aren't looking for innovation or technical breakthroughs.
Despite his defense of the title, Allen states the team's next game, Legendary, will address many of the problems gamers and critics had with Turning Point, but it won't necessarily be a "better" game. Because Turning Point wasn't actually "bad." Apparently.
Turning Point is too 'high concept' for reviewers, says CEO
76 Comments by Scott Jon Siegel Mar 7th 2008 12:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters
Tags: codemasters, spark-unlimited, turning-point, turning-point-fall-of-liberty, turningpoint
Related Stories
- Producer: Paradise City a 'postage stamp' compared to Fuel's size (18 days ago)
- GRID getting new cars, events later this year (24 days ago)
- See first footage of LOTRO: Mines of Moria (34 days ago)














(Page 1) Reader Comments
Reply
But I will agree that if the game sucks then the point is moot anyways, innovation or no.
How about 'the Lair effect'?
Reply
There's also a "What did you really expect?" factor to this story. Trying to compete with other FPS games like COD4 or Crysis is just a bad idea. Even an above average FPS (which "Turning Point" is not that) is going to get destroyed in that case, let alone a mediocre one.
On the other hand, you don't get to choose how your product is reviewed!
I quite like the idea of a shooter with a cool concept which isn't trying to push any boundaries. Legendary looks good for that same reason.
Reply
well what it isn't is good, i got that much just from the demo.
At all.
Reply
Reply
Reply
Shaggy, I believe it is closer to 20%
Well I found out when I downloaded that demo. My goodness this thing looks like it should be on LAST gen systems. No blood, weird AI.
I was very disappointed and I was looking forward to the damn game!
Reply
Nope, it's just shit. I had more fun playing Generic Nazi Shooter 5 than this.
Reply
Now you can shoot Arabs and Aliens :)
I came away from the demo thinking that the controls sucked, and the game was very, very boring.
Reply
Reply
Strange
Reply
The other way round with Lost Odyssey - to me, even though I hate JRPGs, THE game on the 360 (far more than Halo 3) - just reading reviews, simply the opposite of Lair, because did nothing new but just took old JRPG mechanics, and simply made the perfect JRPG, with all its flaws, but also great graphics and a great story. Apparently the (not too large) number of people who bought this game found it pretty good, but no joy from the reviewers (average metacritic score lower than PDZ, I think)
Reply
As for Lost Odyssey, I don't know. Maybe they were expecting something different? I'm guessing the guys who normally review 360 games weren't expecting a JRPG.
The problems Lair really does have, however, are pretty fucking terrible. Vague mission objectives, bad camera, sudden cutscenes that throw off the game entirely. You know, all the things that were in Rogue Squadron for gamecube, because that's what it was. You even had a targeting computer facsimile. They just took out the x-wings and put in dragons.
Of course, if you mix a game like that with motion controls in the height of the "wave your arms like an idiot for WiiSports and wreck your tv" craze and you DO get something that's damn near unplayable.
I totally support giving Lair shit, but I want to make sure it gets shit for the right reasons. Great graphics and sound, a big pile of lame game elements that would indicate the testers were drunk off their asses, and acceptable-yet-poorly-described controls.
Lair didn't suck because of the controls, it sucked because it was actually a bad game. They recycled a six year old Gamecube launch title and pretended it was the second coming.
I never played Rogue Squadron, but people raved about it. I much prefer dragons and medieval fantasy to futuristic stuff. So, now I'll get to play a game that was great, but in a setting I like more and with nice current-gen graphics.
Ah, I see Lair is on sale for $29 bucks now too. Sold!
The problem is Rogue Squadron 2 wasn't that great. You couldn't tell the gray specs of x-wings from the gray specs of TIEs at a long distance, it had the same sudden cutscenes, the same vague objectives that you needed to use the targeting computer for, the same invisible turn-around "walls". Exactly what's in Lair, except you had pew-pew blasters instead of pew-pew fireballs.
A guy I work with ended up liking Lair for the dragons and setting, but eh. I'm not trying to recommend it to anyone.
Jesus, man. Paying money for and playing Lair; there is shit you just don't joke about.
:P
Reply
Reply
Reply
Or maybe thats it, no one knows. Thus the crap of this game. (I haven't played it, keep in mind)
Reply
Thanks! :-p
Reply
Bioshock is considered a 'high concept' game, but the critics and fans loved it. Why? Because it's a good game! That can't be said about 'Liberty'—concept or not.
Reply
The only thing remotely nice about Bioshock is its art style. The game itself is as generic as can be. Shooting 3 or 4 infinitely respawning character models in corridors, please...
In what way?
Serious question... I personally didn't see any innovation at all, but never finished it either. Maybe I should if it's gonna throw an innovation curveball at me.