SXSW08: The Female Takedown of Casual Gaming

Parks Associates' Michael Cai began with some charts. According to the data, female gamers heavily prefer computers to consoles: female gamers spend an average of 70% of their gaming time on computers, versus male gamers' 56%. Female gamers make up 62% of the casual game audience, and this group, especially those age 13-17, play more sessions per month. There is less diversity among genres for female gamers as well: across age groups, puzzle and card games are the most popular casual games.
Sharon Wienbar from investing firm Scale Venture Partners led the discussion. John Welch, CEO of PlayFirst, revealed that 90% of the purchasers for his company's Diner Dash are female. Jane Pinckard, business development analyst for Foundation 9 Entertainment, categorized her company as mostly male-targeted, but with an eye toward developing more casual, female-focused games. The final panelist, Kongregate's CEO Jim Greer, said that his site is populated by about 85% male users.
The panelists then discussed the proportion of women in their companies: PlayFirst's 26% female design team (including designers and producers) is "probably 3 times" the norm, while on the other end Foundation 9 is about "90% male" with some women in things like art and UI design, according to Pinckard. An attendee asked if the lack of women in programming positions created a disconnect with the game design. Pinckard didn't see a problem for people on teams, but offered that independent designers with no programming experience may have difficulty due to the lack of simple game-design engines.
The panel then moved on to the issue of differences in play style. Welch said that part of what drives the different game interests is that women tend to want "everyday types of themes." If his wife tried World of Warcraft, he said, she "wouldn't even have a chance to assess the gameplay" before being turned off by the setting.
Collaborative goals are generally preferred over competitive ones. Greer related an anecdote about the audience of a bingo game, who began waiting until everyone in the room qualified before they all declared "bingo" simultaneously and shared the points. Welch described a Pictionary-style game called Inklink at his previous company, Shockwave, in which the players formed such strong relationships that they asked the company to make extra sure not to have any outages on New Years' Eve -- because they were planning to celebrate the New Year together in the game.
The casual game market was expected to continue to grow monetarily, the panel agreed, due to a move toward the in-game item pay model and advertising (instead of actually charging money for the game).










Reader Comments (Page 1 of 1)
DangerMouse @ Mar 9th 2008 3:45PM
At least we know that women aren't playing Super Smash Bros. Brawl on the Wii.
AlisonClaire @ Mar 10th 2008 1:15PM
I drove through a blizzard to pick up my copy of Brawl.
sicsided @ Mar 9th 2008 3:50PM
women know real power when they see it, and that's why they game on the PC.
fred @ Mar 10th 2008 12:32AM
" sicsided
sicsided
Mar 9th 2008
3:50PM
women know real power when they see it, and that's why they game on the PC."
yea the power to run macromedia flash:P
Jamie @ Mar 9th 2008 4:02PM
There is less genre diversity in casual games in general. I think the question of genre popularity is a catch-22 right now: games in other genres tend to be developed in ways that are stereotypically appealing to men. The puzzle and card game genres in general lend themselves less to the over-masculinized approach of other genres, so it makes sense that they would turn off women gamers less.
It's interesting that WoW is used as an example of game setting turning off female players. Isn't there a disproportionate (compared to the rest of the market) number of women players on WoW?
horngreen @ Mar 9th 2008 4:40PM
Women, like my wife, play casual games on the PC from sites like POGO. They keep having these discussion panels about women gamers like they can somehow tap into it. The games they play are free time killers which sometimes even pay off if you win. I doubt they will ever get $ from the majority of female gamers when most of what they play is offered free on the PC. SICSIDED is just an idiot trying to start a console vs PC war. OOOPS I took the bait!
WorMzy @ Mar 9th 2008 5:48PM
Anyone else noticed that there's only one person in the audience, and even they look like they wandered in by mistake?
shivr @ Mar 9th 2008 5:50PM
Uggh casual PC games... should be work wasting time at work only. At least the kind they're talking about here. I am bias though, born and raised on consoles and I don't think I can stop now... But I guess for the majority of females who aren't well versed in gaming or grew up on it or anything... like my mom or something, the casual route makes the most sense.
and Dangermouse, that is untrue, I played it last night("this morning") for like 5 hours, and I was still the best amongst my mostly male friends after getting used to the more 'sticky' controls of brawl.
BigD145 @ Mar 9th 2008 6:21PM
Women tend to have less money available and don't necessarily want any story to go along with what they do. That is the essence of casual games.
fred @ Mar 10th 2008 12:33AM
its not true women have less money.
they simply have other things to spend on, like clothes/makeup, and generally take better care of themselves than the average gaming male.
Joeshie @ Mar 9th 2008 7:47PM
That's fine. Girls can have their types of games and guys can have their own.