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Reader Comments (45)

Posted: Mar 11th 2008 9:38PM jake11 said

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interesting article. i don't think you factored in the 360's crazy attach rate though. that's somewhat important to developers and publishers.
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Posted: Mar 12th 2008 3:04AM EJ A said

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Another factor he failed to mention is the marketing involved for the launch of the games. Will you see the Xbox 360 logo at the end of the ad or will you see the PlayStation 3 name?

On a side note related to my point, I noticed that on some commercials and print-ads where you see both logos, the Xbox 360 name is bigger than the PlayStation 3 name because of their respective fonts. Seriously, Sony needs to get rid of the Spider-Man font and give your advertisers a shorter, larger logo that just says PS3.
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Posted: Mar 12th 2008 10:10AM heypaul said

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EJ, whether you see the 360 or PS3 logo at the end of the commercial has little to do with EA's internal marketing decision, but instead depends on who's willing to pay EA more for the two second plug. Remember how nearly every Assassin's Creed commercial showed the 360 logo at the end, except for the one during the Superbowl?

I've definitely noticed the logo font size difference you mentioned, though. Sony's got to get their head in the game and just make their logo say PS3 so people can actually see it. You can barely read PLAYSTATION(R)3 on an SD set. On the flip side of this, because the PS3 game cases are incidentally smaller than the 360's, at the end of commercials that show both version's cases, the PS3 ones are always in front.
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Posted: Mar 11th 2008 9:41PM SoulBlade said

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Long story short, developing for the 360 and then porting it is much more cost effective for a company like EA because it's easy and has a larger install base. Couldn't have imagined that...
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Posted: Mar 11th 2008 9:46PM koehler83 said

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Thats all totally true.. but with the case of EA (and only EA).. development strategy NEVER improves quality.. Quality is not in their mission statement.

The statement only directs that development start and end as soon as possible so revenue can be generated as quickly as possible.
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Posted: Mar 11th 2008 9:50PM (Unverified) said

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You're a fucken idiot.

Did EA not just delay Army of Two? From what you hear the game turned out to be much better because of it.
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Posted: Mar 11th 2008 9:53PM (Unverified) said

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Am I the only one that doesn't hate EA THAT much? I mean yeah they have made some bad games, but I don't really buy into the idea of them being the most evil thing to grace video games. I've played EA games I've really enjoyed.

But if they fuck up Mass Effect 2 I'll hate them forever.
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Posted: Mar 11th 2008 10:02PM Ordeith said

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Many people hate EA for the dirty politics of sports exclusivity contracts they played.

Effectively killing all competition and relagating all of EA's sports titles to mediocraty due to that lack of competition for the forseable future.
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Posted: Mar 11th 2008 10:13PM Tiptup300 said

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Activision is the new evil empire. Your all so 07-ish. This is 2008 people!
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Posted: Mar 11th 2008 10:14PM (Unverified) said

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The jealous love to hate #1.
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Posted: Mar 11th 2008 9:54PM (Unverified) said

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I forgot to mention that every company has made a really bad game at one time.
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Posted: Mar 12th 2008 12:58AM (Unverified) said

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Is just like when Midway and Epic made UT3 for the PS3 first. What a piece of shit that was
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Posted: Mar 12th 2008 10:11AM (Unverified) said

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Wha !

UT3 on PS3 is excellent overall except maybe the Menu's and very dodgy ( read not working ) voice comms
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Posted: Mar 12th 2008 10:41AM (Unverified) said

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UT3 just blows on PS3, I traded it in and got the PC version instead, it blows the PS3 version away. I still love UT1 the most though, good times with that.
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Posted: Mar 11th 2008 10:11PM (Unverified) said

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TArU That,

BTW - none of this is new stuff, its simply economics. So just to get my 2 cents in before them PSWii60 fanboys start blabbing...

Yes its true that’s why developers are jumping all over Da Wii now (HUGE install base/ CHEAP costs)but...

For next generation Nintendo's got beef with all this camera based motion sensing (heavy processing needed) tech coming to games - I'm looking forward to a next gen PSwii60 console, just wait and C :

So really, division will remain... but for how long; that is in such an efficient & consolidated industry?

P.S. srry to change topic here (no pun intended)
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Posted: Mar 12th 2008 10:14AM heypaul said

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What pun?
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Posted: Mar 12th 2008 3:01PM (Unverified) said

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** P.S. ** silly
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Posted: Mar 11th 2008 10:23PM (Unverified) said

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Wow, this was particularly rambling and full of unsourced speculation. Score one for games reporting.
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Posted: Mar 12th 2008 1:40AM CB said

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I'd rather read this than predictions from crazy analysts.
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Posted: Mar 11th 2008 11:04PM (Unverified) said

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With the PS3 install base growing faster and faster, and also predicted to outsell the 360 this year(again), the point of cost and profit is quickly become moot.

The cost of the difference is a cost, yes, but what you are "buying" with that cost is an even playing field as far as install base is concerned, which should help your numbers out a lot knowing that both platforms will make around the same amount of sales each.

The game comes out on both platforms at the same time, both sell roughly the same. Everyone wins.

Dummy EA.
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Posted: Mar 12th 2008 3:11PM (Unverified) said

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TArU,

But get this, analyst’s also think the next systems releasing around 2010 (probably later to be honest). So IF Sony gets their act together, gets there system base up to Microsoft's level, which gives them about 3-4 yrs realistically till they look to issue a new release. Game development for these machines now take about 2-4 yrs (if they're really quick). SO under this discussion about which platform a developer wants to produce for, it really only applies (in this situation) for games to begin development in 1 yr (if Sony does indeed get the console’s out).

Basically your theory is correct but really only for the games to be released at the very end of this consel cycle.

Personally, I'd love to see a joint venture between the companies. A unified PS60 of sorts, which could sign off major royalties to Nintendo for game playing rights so that the "gamers" - ME :) - don't need multiple systems while the casual could pay up less for Nintendo’s... w/e they're making :)

Let’s be real though – ant happening till one company buys another (I.E. Microsoft’s “ingenious” Facebook appraisal)
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Posted: Mar 11th 2008 11:09PM (Unverified) said

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Could you also include that a blu-ray disc cost more than a DVD when it comes to manufacturing? Or is that irrelevant?
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Posted: Mar 12th 2008 1:31AM (Unverified) said

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what has two thumbs and hates tod packer?
and also, woot for april 3rd! my birthday AND the rebirth of the greatest television show ever! Don't let me down, Jim!
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Posted: Mar 12th 2008 9:02AM (Unverified) said

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The new episodes start April 10th, not 3rd. The day after my birthday.
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Posted: Mar 11th 2008 11:25PM (Unverified) said

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Most of your assertions are pretty much common sense, but there are
a few with which I do not agree.

-The cost differential between developing for 360 and PS3 is
minimal. Whereas when you figure in all the work that goes into
making a game that has nothing to do with the particular platforms,
the differences are small. However, when you consider just the costs
involved for the development tasks that relate directly to the
consoles, there are major cost differences. One major difference is
written all over your article - the greater difficulty of developing
and certifying for PS3. This contradiction in your argument is a
major one.

-"...mandating one platform as lead just doesn't make financial
sense." How on earth do you recommend doing it differently?
Completely simultaneous development for multiple platforms? This
would require multiplying the size of your current team and
resources, which is FAR more costly in the end.

Also, in my experience, a publisher doesn't usually "mandate"
development practices. They'll have milestones which they expect the
developer to meet, but the developer, even if owned by the publisher,
is in many ways a separate entity. They are supposed to develop a
high quality product on time and on budget, but how they do that is
frequently up to them. I say this not because the powers that be
CAN'T tell the company they own how to do things (I'm sure many of us
have been in those situations where suits tell the grunts how to do
things, causing a catastrophe), but frequently, the publisher doesn't
WANT to know how the product is being developed, and doesn't care.
They signed on with/bought the developer for a reason. Publishers
don't develop games - they release them.
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Posted: Mar 11th 2008 11:24PM (Unverified) said

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Devs like the 360 because it's way easier to develop for and has a high attach rate. The best controller, accomplishments, Xbox live, awesome titles already released (draws more people to the system) what isn't there for Devs to love about the 360.
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Posted: Mar 12th 2008 3:01AM (Unverified) said

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Sounds more like you're speaking of what you like...
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Posted: Mar 12th 2008 3:05AM (Unverified) said

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But what he said pretty much applies to developers.

I think DVD-9 is fine and all, and will definitely serve the rest of this generation fine, but the only thing the developers might not like is the space limitations. I'm all for multi-disc games (love them, more of the game to love), but that's probably their only complaint, really.
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Posted: Mar 12th 2008 1:30PM wocyob said

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hm ur not a fanboy.....btw the size of games are getting wont work with dvd9...bluray is needed...if you heard that Kojima "dude behind MGS" said that even the 50gig bluray disc was not enough room...hm so yea you can keep ur dvd9...and keep ur 33% chance of death system...cuz idk about you but playing in fear thinking it might be my last game is not fun in my eyes "rrod"...

and about the main post

xbox fans should be happy cuz port from the ps3 to 360 make there games much better then if they use the xbox as the lead platform....
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Posted: Mar 12th 2008 1:48PM leobebes said

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@zomgpwn

You do realize that the reason Kojima stated he need more space because the man is a relic of game design. He loves cgi cutscenes, and Blue Ray has allowed him for the first time ever to no delve into the realm of compression. A good developer will use the in game engine to present the games non playable narrative, and use the many tricks of compression to their disposal. Which DVD 9 can definitely still hold its own. So go wait in line come this summer for MSG4 and subject yourself to a long ass wait for a half movie half game masturbatory fest.
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Posted: Mar 11th 2008 11:28PM MaX PL said

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ngay is just an annoying sony fanboi. of course he's gonna question why ps3 ports looks like crap, and wants to reverse the process.
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Posted: Mar 11th 2008 11:43PM Peacefuloutrage said

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When games like Burnout Paradise and GTA IV get delayed because of the PS3 version, I would prefer they just release the games as they are ready and let the customers buy them as soon as possible, especially in today's gaming climate with games filling out the release lists all year long now. If they release too late, I may not even get a game I was interested in because I already spent the money on something else. They don't necessarily have to advertise 2 separate times to do this either.
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Posted: Mar 12th 2008 10:11AM (Unverified) said

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Burnout Paradise wasn't delayed because of the PS3, The Ps3 was the Lead Dev and thats why it's arguably the better version according to most reviews. You're correct about GTA4 though.
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Posted: Mar 12th 2008 12:44AM Demaar said

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Meh, whatever is the lead console for a game doesn't matter to me, I'll buy whichever has the features I want.
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Posted: Mar 12th 2008 10:20AM heypaul said

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If better graphics is a feature you want, then the two usually aren't mutually exclusive.
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Posted: Mar 12th 2008 2:20AM (Unverified) said

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Is N'Gai Croal suggesting there is an anti-PS3 conspiracy afoot? At least the PS3 is getting EA games...

RIP Dreamcast
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Posted: Mar 13th 2008 10:30PM (Unverified) said

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With out ps1 and ps2 were madden be at EA!!!!!!!
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Posted: Mar 12th 2008 3:50AM (Unverified) said

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We forget the fanboys ;)

Another issue is that with the mass of A+ games scheduled for this year you can't be seen to be favouring one platform or the other.

You get one week to own as your own. If you delay one version, by the time it's released the market is onto the next big thing.
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Posted: Mar 12th 2008 5:51AM MNeko said

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There's no reason that developers should play favorites with the Playstation 3, especially since the system has a lower user base than its two competitors.
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Posted: Mar 12th 2008 5:57AM MNeko said

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There's no reason that developers should play favorites with the Playstation 3, especially since the system has a lower user base than its two competitors.
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Posted: Mar 12th 2008 10:39AM (Unverified) said

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Xbox 360 games sell, Ps3 games don't. Easy enough?
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Posted: Mar 12th 2008 6:14PM (Unverified) said

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they don't sell because they look like crap! would you buy a game if you knew that their would be problems with it? had less features? or in some cases..just plaind didn't work? NO!

devs lose money on the PS3 because, they didn't put the time in to make them work and as owner of a PS3 (and a 360), i'll spend my money on a quality product.

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Posted: Mar 12th 2008 6:14PM (Unverified) said

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they don't sell because they look like crap! would you buy a game if you knew that their would be problems with it? had less features? or in some cases..just plaind didn't work? NO!

devs lose money on the PS3 because, they didn't put the time in to make them work and as owner of a PS3 (and a 360), i'll spend my money on a quality product.

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Posted: Mar 12th 2008 3:30PM (Unverified) said

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TArU,

Referring back to "Zomgpwn"(stupid 1337's), Blueray is awesome and all, but honestly its by far not the future, DIGITAL DISTRIBUTION is. And for all of you who think not, cause the internet will fail or nobody can do it yet, UR SILLY.

Don't believe me? 2 Arguments. 1) To many major companies (Countries) rely on this infrastructure to live, they'll pay up (Verizon's coming fiber optic dominance, WiMax) 2) Just check out Gizmodo, Engadget for quick references, all they talk about is the new innovation of companies installing multi-Terabyte transmission systems into the network.

SO, how much cooler (and company profiting) wouldn't it be to simply sit on your couch and engulf mass media so fast (like gambling), not only will you max out your credit cards, but might as well sell yourself for games (not that they're a drug or anything... yet) lol
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Posted: Mar 14th 2008 5:32PM (Unverified) said

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That's why GTA was delayed, due to PS3 version. That's why Frontline for PS3 was canceled. In the end, just like Epic's dude (gabe i think) said: PS3 is a waste of time. You might not even break even if you release a game on the PS3 unless it's called call of duty or guitar hero. (UT3 obviously failed on the PS3). The problem with the PS3 is its identity. It doesn't have the hardcore shooter appeal that the 360 does and it doesn't have the mass market appeal the Wii and PS2 does. It's banking on sequels and promises of a bright future. Small developers want immediate success.
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