Counting Rupees: Take me to your lead platform
Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming: N'Gai Croal of Level Up recently pointed to an interesting development factoid from EA CEO John Riccitiello's 3rd quarter earnings call. A Cowen & Company analyst noted that many publishers have had difficulty in completing PS3 titles quickly and asked whether or not EA had made progress in narrowing the development times between PS3 and 360 games. The answer appears to be that meeting technical specifications is no longer an issue for games where development led on the PS3 – but where development was either parallel or started on the 360, there's still a notable lag in speed and quality.
Croal e-mailed EA with an obvious follow-up question: If that delay can be eliminated by starting with the PS3, would EA consider mandating that development begin there? Director of Communications Jeff Brown responded that no, the company doesn't provide such edicts and that a number of factors are considered when selecting a game's development path. Why might this be the case? I think this decision probably makes sense from a business perspective for several reasons.
First of all, I suspect that some of this difference is probably illusory. It's well-known that the PS3 is more difficult to develop for than other consoles, which means that converting a game from a less complex to a more complex development environment takes more time than the reverse -- not particularly surprising. More importantly, it's only marginally relevant for the question being raised.
Basically, this issue boils down to a simple question: Where can a firm earn the largest profit in the shortest period of time? (I'll admit that this is very much an overly simplistic view.) It probably won't come as a huge surprise to most people that profit is just a function of revenue and costs. So, how are company revenues impacted by the choice of lead console? Well, the amount of revenue you're going to earn is, in turn dependent on the quantity of games you're going to sell and the price that you're going to sell them at; and since PS3 and 360 games are priced at essentially the same point, we're really just talking about quantity.
The most basic part of quantity is a console's install base – the more people who own a given console, the larger your prospective market. Currently, the 360 has a lead over the PS3 worldwide, but there are other factors at play. For example, the consumer profile of each console may be somewhat different (think about a typical Wii owner vs. that of the 360), and they may demand different types or genres of game on each platform. There may be more demand for a given game on one console relative to another. The key takeaway here is that all other things being equal, you're likely to sell more overall units on the 360 than the PS3, although in some circumstances the reverse may be true – it depends on the game.
On the cost side of the equation, we have a few more issues to consider. The first is just the overall cost of developing a game on the PS3 vs. the 360; I think that overall, the differences are fairly minimal here and so I'll gloss over them. The second is the incremental cost of adding a feature to the PS3; one of the reasons that development time takes longer when done in parallel is that some features are just easier (and thus cheaper) to add to the 360. If you start off with the PS3 in mind, you're probably considering features that aren't extremely complex to develop on the PS3, and so you don't have as much trouble porting to the Xbox (the reverse isn't necessarily true!). Finally, a more subtle concern is the opportunity cost of developing on one console relative to another, and this is where timing comes into play. I see two possibilities here: The first scenario is if you get one of the versions to market before the other (i.e., if you make the PS3 version first and then start selling it before the 360 version gets out). If you create a PS3 game before a 360 version, you're basically choosing to forgo the difference between the revenues earned on the PS3 version and those that you would have earned in that time period had you made the 360 version instead.
Since that might seem a little odd, let me give an example: let's imagine you made a new game for the PS3 that you were eventually going to port to the 360 three months later. The game would be equally popular on both consoles, but given the larger install base of the 360 you expect to sell 25,000 more copies of the 360 version in a given month than the PS3 version. So you make the game and sell 250,000 copies of the PS3 version in the first three months, and then 250,000 copies of the PS3 version and 325,000 copies of the 360 version in the next 3 months. Because you expect that the 360 version would overall sell more copies each month, making the PS3 version first basically cost you the difference between the 250,000 PS3 copies you sold and the 325,000 360 copies you could have sold in those first three months. That difference is a cost to the company.
The other possibility is that you make the PS3 version first but launch both games at the same time; in this scenario, the PS3-first approach would simply settle for what is overall a slightly longer development cycle due to the complexity of the PS3. In other words, the PS3-360 method would have equivalent quality but longer development, while the 360-PS3 would result in shorter overall development but lower PS3 title quality. The logic here is the same as the above, but on a slightly different scale. This is because the quality differences are probably not costing EA (or any other company) much because they're already producing both versions in the end regardless. Let's stipulate up front that the quality differential between PS3 and 360 titles are not drastic. People are going to own either a PS3, 360, or both. If they own a PS3 alone, the relatively minor differences they probably won't actively prevent them from buying the PS3 version. If they own a 360 alone, they're already going to purchase that iteration. And if they own both – and a company is producing both versions – the company may not care too much if the consumer opts for one version over the other. The console manufacturer is really the one with the major preference.
There is one additional issue that should be taken into consideration as well. EA has indicated that it's attempting to decentralize its decision-making somewhat in order to avoid destroying the value of the developers that it acquires. Even if it made no monetary sense to avoid mandating development orders, it might be the right decision from this perspective too.
So what does all of this mean relative to the question we initially asked? At a minimum, it means that mandating one platform as lead just doesn't make financial sense. At least some of the time, the 360's higher install base means that you want to get the 360 version on the market as soon as possible to maximize your overall profits. At other times, demographic differences in PS3 owners or other console-specific preferences will mean that a PS3 version should be developed first (or even exclusively). And EA in particular probably has strategy-specific reasons for preferring to remain agnostic on this issue. But regardless, it precludes a one-size-fits-all approach to lead development.
As co-editors of A Link To The Future, Geoff and Jeff like to discuss, among many other topics, the business aspects of gaming. Game companies often make decisions that on their face appear baffling, or even infuriating, to many gamers. Yet when you think hard about them from the company's perspective, many other decisions are eminently sensible, or at least appeared to be so based on the conditions at the time those choices were made. Our goal with this column is to start a conversation about just those topics. While neither Geoff nor Jeff are employed in the game industry, they do have professional backgrounds that are relevant to the discussion. More to the point, they don't claim to have all the answers -- but this is a conversation worth having. You can reach them at












Reader Comments (Page 1 of 1)
Jake11 @ Mar 11th 2008 9:38PM
interesting article. i don't think you factored in the 360's crazy attach rate though. that's somewhat important to developers and publishers.
E.J. @ Mar 12th 2008 3:04AM
Another factor he failed to mention is the marketing involved for the launch of the games. Will you see the Xbox 360 logo at the end of the ad or will you see the PlayStation 3 name?
On a side note related to my point, I noticed that on some commercials and print-ads where you see both logos, the Xbox 360 name is bigger than the PlayStation 3 name because of their respective fonts. Seriously, Sony needs to get rid of the Spider-Man font and give your advertisers a shorter, larger logo that just says PS3.
upz @ Mar 12th 2008 10:10AM
EJ, whether you see the 360 or PS3 logo at the end of the commercial has little to do with EA's internal marketing decision, but instead depends on who's willing to pay EA more for the two second plug. Remember how nearly every Assassin's Creed commercial showed the 360 logo at the end, except for the one during the Superbowl?
I've definitely noticed the logo font size difference you mentioned, though. Sony's got to get their head in the game and just make their logo say PS3 so people can actually see it. You can barely read PLAYSTATION(R)3 on an SD set. On the flip side of this, because the PS3 game cases are incidentally smaller than the 360's, at the end of commercials that show both version's cases, the PS3 ones are always in front.
SoulBlade @ Mar 11th 2008 9:41PM
Long story short, developing for the 360 and then porting it is much more cost effective for a company like EA because it's easy and has a larger install base. Couldn't have imagined that...
koehler83 @ Mar 11th 2008 9:46PM
Thats all totally true.. but with the case of EA (and only EA).. development strategy NEVER improves quality.. Quality is not in their mission statement.
The statement only directs that development start and end as soon as possible so revenue can be generated as quickly as possible.
WhoMe @ Mar 11th 2008 9:50PM
You're a fucken idiot.
Did EA not just delay Army of Two? From what you hear the game turned out to be much better because of it.
Donald @ Mar 11th 2008 9:53PM
Am I the only one that doesn't hate EA THAT much? I mean yeah they have made some bad games, but I don't really buy into the idea of them being the most evil thing to grace video games. I've played EA games I've really enjoyed.
But if they fuck up Mass Effect 2 I'll hate them forever.
Ordeith @ Mar 11th 2008 10:02PM
Many people hate EA for the dirty politics of sports exclusivity contracts they played.
Effectively killing all competition and relagating all of EA's sports titles to mediocraty due to that lack of competition for the forseable future.
Tiptup300 @ Mar 11th 2008 10:13PM
Activision is the new evil empire. Your all so 07-ish. This is 2008 people!
DangerMouse @ Mar 11th 2008 10:14PM
The jealous love to hate #1.
Donald @ Mar 11th 2008 9:54PM
I forgot to mention that every company has made a really bad game at one time.
HalaMadrid!!! @ Mar 12th 2008 12:58AM
Is just like when Midway and Epic made UT3 for the PS3 first. What a piece of shit that was
Retro_ @ Mar 12th 2008 10:11AM
Wha !
UT3 on PS3 is excellent overall except maybe the Menu's and very dodgy ( read not working ) voice comms
deaftly @ Mar 12th 2008 10:41AM
UT3 just blows on PS3, I traded it in and got the PC version instead, it blows the PS3 version away. I still love UT1 the most though, good times with that.
raidenskylar @ Mar 11th 2008 10:11PM
TArU That,
BTW - none of this is new stuff, its simply economics. So just to get my 2 cents in before them PSWii60 fanboys start blabbing...
Yes its true that’s why developers are jumping all over Da Wii now (HUGE install base/ CHEAP costs)but...
For next generation Nintendo's got beef with all this camera based motion sensing (heavy processing needed) tech coming to games - I'm looking forward to a next gen PSwii60 console, just wait and C :
So really, division will remain... but for how long; that is in such an efficient & consolidated industry?
P.S. srry to change topic here (no pun intended)
upz @ Mar 12th 2008 10:14AM
What pun?
raidenskylar @ Mar 12th 2008 3:01PM
** P.S. ** silly
ob1979 @ Mar 11th 2008 10:23PM
Wow, this was particularly rambling and full of unsourced speculation. Score one for games reporting.
CB @ Mar 12th 2008 1:40AM
I'd rather read this than predictions from crazy analysts.
Organic_Shadow @ Mar 11th 2008 11:04PM
With the PS3 install base growing faster and faster, and also predicted to outsell the 360 this year(again), the point of cost and profit is quickly become moot.
The cost of the difference is a cost, yes, but what you are "buying" with that cost is an even playing field as far as install base is concerned, which should help your numbers out a lot knowing that both platforms will make around the same amount of sales each.
The game comes out on both platforms at the same time, both sell roughly the same. Everyone wins.
Dummy EA.
raidenskylar @ Mar 12th 2008 3:11PM
TArU,
But get this, analyst’s also think the next systems releasing around 2010 (probably later to be honest). So IF Sony gets their act together, gets there system base up to Microsoft's level, which gives them about 3-4 yrs realistically till they look to issue a new release. Game development for these machines now take about 2-4 yrs (if they're really quick). SO under this discussion about which platform a developer wants to produce for, it really only applies (in this situation) for games to begin development in 1 yr (if Sony does indeed get the console’s out).
Basically your theory is correct but really only for the games to be released at the very end of this consel cycle.
Personally, I'd love to see a joint venture between the companies. A unified PS60 of sorts, which could sign off major royalties to Nintendo for game playing rights so that the "gamers" - ME :) - don't need multiple systems while the casual could pay up less for Nintendo’s... w/e they're making :)
Let’s be real though – ant happening till one company buys another (I.E. Microsoft’s “ingenious” Facebook appraisal)
Jim Halpert DM @ Mar 11th 2008 11:09PM
Could you also include that a blu-ray disc cost more than a DVD when it comes to manufacturing? Or is that irrelevant?
colin @ Mar 12th 2008 1:31AM
what has two thumbs and hates tod packer?
and also, woot for april 3rd! my birthday AND the rebirth of the greatest television show ever! Don't let me down, Jim!
Jim Halpert DM @ Mar 12th 2008 9:02AM
The new episodes start April 10th, not 3rd. The day after my birthday.
Danny @ Mar 11th 2008 11:25PM
Most of your assertions are pretty much common sense, but there are
a few with which I do not agree.
-The cost differential between developing for 360 and PS3 is
minimal. Whereas when you figure in all the work that goes into
making a game that has nothing to do with the particular platforms,
the differences are small. However, when you consider just the costs
involved for the development tasks that relate directly to the
consoles, there are major cost differences. One major difference is
written all over your article - the greater difficulty of developing
and certifying for PS3. This contradiction in your argument is a
major one.
-"...mandating one platform as lead just doesn't make financial
sense." How on earth do you recommend doing it differently?
Completely simultaneous development for multiple platforms? This
would require multiplying the size of your current team and
resources, which is FAR more costly in the end.
Also, in my experience, a publisher doesn't usually "mandate"
development practices. They'll have milestones which they expect the
developer to meet, but the developer, even if owned by the publisher,
is in many ways a separate entity. They are supposed to develop a
high quality product on time and on budget, but how they do that is
frequently up to them. I say this not because the powers that be
CAN'T tell the company they own how to do things (I'm sure many of us
have been in those situations where suits tell the grunts how to do
things, causing a catastrophe), but frequently, the publisher doesn't
WANT to know how the product is being developed, and doesn't care.
They signed on with/bought the developer for a reason. Publishers
don't develop games - they release them.
Kujel @ Mar 11th 2008 11:24PM
Devs like the 360 because it's way easier to develop for and has a high attach rate. The best controller, accomplishments, Xbox live, awesome titles already released (draws more people to the system) what isn't there for Devs to love about the 360.
Replica23 @ Mar 12th 2008 3:01AM
Sounds more like you're speaking of what you like...
Zeus.:God @ Mar 12th 2008 3:05AM
But what he said pretty much applies to developers.
I think DVD-9 is fine and all, and will definitely serve the rest of this generation fine, but the only thing the developers might not like is the space limitations. I'm all for multi-disc games (love them, more of the game to love), but that's probably their only complaint, really.
zomgpwn @ Mar 12th 2008 1:30PM
hm ur not a fanboy.....btw the size of games are getting wont work with dvd9...bluray is needed...if you heard that Kojima "dude behind MGS" said that even the 50gig bluray disc was not enough room...hm so yea you can keep ur dvd9...and keep ur 33% chance of death system...cuz idk about you but playing in fear thinking it might be my last game is not fun in my eyes "rrod"...
and about the main post
xbox fans should be happy cuz port from the ps3 to 360 make there games much better then if they use the xbox as the lead platform....
Leobebes @ Mar 12th 2008 1:48PM
@zomgpwn
You do realize that the reason Kojima stated he need more space because the man is a relic of game design. He loves cgi cutscenes, and Blue Ray has allowed him for the first time ever to no delve into the realm of compression. A good developer will use the in game engine to present the games non playable narrative, and use the many tricks of compression to their disposal. Which DVD 9 can definitely still hold its own. So go wait in line come this summer for MSG4 and subject yourself to a long ass wait for a half movie half game masturbatory fest.
marcin @ Mar 11th 2008 11:28PM
ngay is just an annoying sony fanboi. of course he's gonna question why ps3 ports looks like crap, and wants to reverse the process.
PeacefulOutrage @ Mar 11th 2008 11:43PM
When games like Burnout Paradise and GTA IV get delayed because of the PS3 version, I would prefer they just release the games as they are ready and let the customers buy them as soon as possible, especially in today's gaming climate with games filling out the release lists all year long now. If they release too late, I may not even get a game I was interested in because I already spent the money on something else. They don't necessarily have to advertise 2 separate times to do this either.
Retro_ @ Mar 12th 2008 10:11AM
Burnout Paradise wasn't delayed because of the PS3, The Ps3 was the Lead Dev and thats why it's arguably the better version according to most reviews. You're correct about GTA4 though.
Demaar @ Mar 12th 2008 12:44AM
Meh, whatever is the lead console for a game doesn't matter to me, I'll buy whichever has the features I want.
upz @ Mar 12th 2008 10:20AM
If better graphics is a feature you want, then the two usually aren't mutually exclusive.
Senator Dracula @ Mar 12th 2008 2:20AM
Is N'Gai Croal suggesting there is an anti-PS3 conspiracy afoot? At least the PS3 is getting EA games...
RIP Dreamcast
charles @ Mar 13th 2008 10:30PM
With out ps1 and ps2 were madden be at EA!!!!!!!
doobiwan @ Mar 12th 2008 3:50AM
We forget the fanboys ;)
Another issue is that with the mass of A+ games scheduled for this year you can't be seen to be favouring one platform or the other.
You get one week to own as your own. If you delay one version, by the time it's released the market is onto the next big thing.
ManekiNeko @ Mar 12th 2008 5:51AM
There's no reason that developers should play favorites with the Playstation 3, especially since the system has a lower user base than its two competitors.
ManekiNeko @ Mar 12th 2008 5:57AM
There's no reason that developers should play favorites with the Playstation 3, especially since the system has a lower user base than its two competitors.
deaftly @ Mar 12th 2008 10:39AM
Xbox 360 games sell, Ps3 games don't. Easy enough?
JayD-1K @ Mar 12th 2008 6:14PM
they don't sell because they look like crap! would you buy a game if you knew that their would be problems with it? had less features? or in some cases..just plaind didn't work? NO!
devs lose money on the PS3 because, they didn't put the time in to make them work and as owner of a PS3 (and a 360), i'll spend my money on a quality product.
JayD-1K @ Mar 12th 2008 6:14PM
they don't sell because they look like crap! would you buy a game if you knew that their would be problems with it? had less features? or in some cases..just plaind didn't work? NO!
devs lose money on the PS3 because, they didn't put the time in to make them work and as owner of a PS3 (and a 360), i'll spend my money on a quality product.
raidenskylar @ Mar 12th 2008 3:30PM
TArU,
Referring back to "Zomgpwn"(stupid 1337's), Blueray is awesome and all, but honestly its by far not the future, DIGITAL DISTRIBUTION is. And for all of you who think not, cause the internet will fail or nobody can do it yet, UR SILLY.
Don't believe me? 2 Arguments. 1) To many major companies (Countries) rely on this infrastructure to live, they'll pay up (Verizon's coming fiber optic dominance, WiMax) 2) Just check out Gizmodo, Engadget for quick references, all they talk about is the new innovation of companies installing multi-Terabyte transmission systems into the network.
SO, how much cooler (and company profiting) wouldn't it be to simply sit on your couch and engulf mass media so fast (like gambling), not only will you max out your credit cards, but might as well sell yourself for games (not that they're a drug or anything... yet) lol
David @ Mar 14th 2008 5:32PM
That's why GTA was delayed, due to PS3 version. That's why Frontline for PS3 was canceled. In the end, just like Epic's dude (gabe i think) said: PS3 is a waste of time. You might not even break even if you release a game on the PS3 unless it's called call of duty or guitar hero. (UT3 obviously failed on the PS3). The problem with the PS3 is its identity. It doesn't have the hardcore shooter appeal that the 360 does and it doesn't have the mass market appeal the Wii and PS2 does. It's banking on sequels and promises of a bright future. Small developers want immediate success.