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Reader Comments (10)

Posted: Mar 11th 2008 4:25PM SirUrza said

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If it's a shooter... there shouldn't be so many items in your "inventory" that you need to open it. Weapons and healing items should be hot keyed. For none combat things, if I have the item in my inventory, pressing a button should trigger the correct interaction. Meaning, if there's a door.. I shouldn't have to equip the key just to open the door.

Mass Effect is a shooter with tons of weapons and abilities that you have to manage between multiple characters in the heat of combat and yet you can do that without stopping the game.
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Posted: Mar 11th 2008 4:38PM (Unverified) said

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Eh? Mass Effect pauses the action whilst you're selecting your weapon or ability.
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Posted: Mar 11th 2008 4:41PM Deck said

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@Urza: Just for clarification, Mass Effect is not a shooter. It is an RPG. Mass Effect's combat system has elements of a third person shooter, but the game is in no way a shooter. It is an RPG. Though I see the connection you are trying to make... you just seem to be on the wrong path. ;)

As for Dead Space, at least they got the "pause" thing out of the way. Though I didn't know that it was a rule by Microsoft and Sony that one MUST have a pause feature in the game. That's, interesting. (Who would be stupid enough not to include it is beyond me, but its strange that its actually a rule).
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Posted: Mar 11th 2008 5:19PM Yuccadude said

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I shall now play the game without using the pause function because that is the way developers want it. Maybe if I get a message or something will I pause the game to check it, but not in the middle of a battle.
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Posted: Mar 11th 2008 6:08PM Teabag said

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How can a game NOT have a pause menu screen? Who the hell took it out of context? Moronic cunt.
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Posted: Mar 11th 2008 6:15PM (Unverified) said

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You pause the action for inventory management in Bioshock don't you? GOTY right?
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Posted: Mar 11th 2008 6:23PM Volkodlak said

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Maybe they'll just add an achievement for playing the game without pausing now.
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Posted: Mar 11th 2008 6:29PM (Unverified) said

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Is it just me or does the space guys weapon look like a golden plasma rifle....
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Posted: Mar 11th 2008 11:24PM SirUrza said

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@Mike..

Does it? I was never on the weapon select radius menu long enough to notice.

@Deck..

Interactive cutscenes don't make it a roleplaying game. The stats you pick don't effect you in combat that's straight up run and gun. The choices you make during conversations ultimately mean nothing when there's only 2 endings which are available regardless of the choices you make up to that point.

Technically speaking Mass Effect is BioWare's highest achievement. But roleplaying? It's a step back from Baldur's Gate and Jade Empire.
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Posted: Mar 12th 2008 2:09PM (Unverified) said

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still seems kinda a douche move. sometimes that inventory business can take a while.
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