Harmonix' Greg LoPiccolo wants you to know that he's thinking about you. He knows that as you play Rock Band, the song that you'd really like to play and spread across the world is your own band's tune. LoPiccolo wants you to know that he wants The Cephalopods' local hit "Three Is a Tragic Number" in the game as much as you do, saying "We would like to make it possible for people to introduce their own music into the Rock Band ecosystem, which is a pretty complicated topic."
Some of those plentiful complications include IP issues and ratings problems, but LoPiccolo still thinks it's the "natural direction" for the franchise. He also talks about the feasibility of a keyboard peripheral for the game. Can we just be the ones to point out that he's missing the obvious? Keytar, people. Keytar. It's staring you right in the face. Pull the trigger on the fun gun. Do it.
Reader Comments (26)
Posted: Mar 11th 2008 10:31AM copa said
"Can we just be the ones to point out that he's missing the obvious? Keytar, people."
I think LoPiccolo is aware of they Keytar. The problems that he has mentioned before with the Keytar are twofold:
1) 95% of your Rock-and-Roll songs out there give you something interesting to do with guitar, bass, and drums for most of the song. Can you say the same thing about keyboard.
2) The key to User Interface design when you are supporting four people on the screen at once, and keeping the game accessible to newcomers, is restricting each plane to 5 gems (4 and a kick for the drums). Is a 5-key Keytar really going to be compelling?
Reply
I think LoPiccolo is aware of they Keytar. The problems that he has mentioned before with the Keytar are twofold:
1) 95% of your Rock-and-Roll songs out there give you something interesting to do with guitar, bass, and drums for most of the song. Can you say the same thing about keyboard.
2) The key to User Interface design when you are supporting four people on the screen at once, and keeping the game accessible to newcomers, is restricting each plane to 5 gems (4 and a kick for the drums). Is a 5-key Keytar really going to be compelling?
Posted: Mar 11th 2008 10:33AM (Unverified) said
Keytar, so i can play some Depeche Mode please!
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Posted: Mar 11th 2008 10:46AM ThornedVenom said
Keytar-schmaytar, I need some Theramin support!
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Posted: Mar 11th 2008 10:48AM teamsammalone said
if you want the keytar experience today you could just hold your guitar backwards...
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Posted: Mar 11th 2008 11:24AM ThornedVenom said
You remind me of those dudes who hold their keyboard upside down to play Frets on Fire.
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Posted: Mar 11th 2008 10:49AM teamsammalone said
Nice, and agreed. Then we could get the Captain Beefheart song pack.
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Posted: Mar 11th 2008 11:14AM (Unverified) said
Troutmask Replica LP download DLC ftw! Oh, and the current guitar is basically a keytar already...der.
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Posted: Mar 11th 2008 11:33AM (Unverified) said
No one actually plays a keytar. They just act like they do on stage since someone in the 80's thought it looked cool(it didn't).
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Posted: Mar 11th 2008 11:59AM vidguy said
There's two possibilities for user-created songs here.
1) User created songs shared online. This creates an IP nightmare since there would have to be a screening mechanism to make sure the songs were original and not copies of a copyrighted song that would need licensing.
2) The easier and more interesting option, user created songs that are only played locally. You wouldn't be able to "share your song with the world", but you would be able to play any song you wanted, yours or a copyrighted tune. Of course, if they made such tools available, who would buy DLC?
I know you can import tracks into Guitar Hero through various methods. It would be awesome to easily import into Rock Band, say off the console's harddrive. Unfortunately, this will never happen.
Reply
1) User created songs shared online. This creates an IP nightmare since there would have to be a screening mechanism to make sure the songs were original and not copies of a copyrighted song that would need licensing.
2) The easier and more interesting option, user created songs that are only played locally. You wouldn't be able to "share your song with the world", but you would be able to play any song you wanted, yours or a copyrighted tune. Of course, if they made such tools available, who would buy DLC?
I know you can import tracks into Guitar Hero through various methods. It would be awesome to easily import into Rock Band, say off the console's harddrive. Unfortunately, this will never happen.
Posted: Mar 11th 2008 12:38PM teamsammalone said
"hey everybody, I have a $100,000 dollar a year job"
that's you, that's what you sound like.
Reply
that's you, that's what you sound like.
Posted: Mar 11th 2008 12:59PM (Unverified) said
how about we get some more decent songs from passable bands (old or new, preferably old) before we even start worrying about hearing everyone's wannabe garage band that they think sounds cool, but in reality is pure shit.
i would rather have the ability to do on the 360 what pc players do and that's to just download note charts for songs i want in the game. that way i wont have to be held hostage when they start releasing nothing but shit every tuesday
Reply
i would rather have the ability to do on the 360 what pc players do and that's to just download note charts for songs i want in the game. that way i wont have to be held hostage when they start releasing nothing but shit every tuesday
Posted: Mar 11th 2008 2:43PM loflyinjett said
People who complain about DLC are annoying,If you dont like anything that week...Dont buy it,Its better then the what...3 packs or so that GH3 has came out with? I've gotten about 20 songs or so and im happy with them,I dont feel the need to download everything...
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Posted: Mar 12th 2008 12:20AM lxbmn said
I think we are all missing the real point here. The difficulty of creating the software to enable users to create music and the IP issues with recreating already existing songs. First the difficulty: there was already a game that featured a music maker using symbols to represent sounds that you could layer to make music... perhapses you've heard of Mario Paint for the SNES. How hard could it be to create a beefed up version of tha software. Second the IP: It's called Phase and it's confirmed for Rock Band II (if it's finished in time). The issue is solved if we can take a CD and copy it to the hard drive and play any song we want. Come to think of it no beefed up version of Mario Paint would be needed. We could use software like that to create the music then use the Phase software to generate the "fret board interface." WOOT! Phase is the awesome!
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Posted: May 7th 2008 11:00PM (Unverified) said
The thing I personally think is that we should be able to create the note charts for any song and be able to distribute the note charts but not the songs itself. However, this creates problems with the point of DLC and also timing issues as some people (aka pirates) have different starting times on songs than others do.
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