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Reader Comments (3)

Posted: Mar 11th 2008 11:07PM fortunzfavor said

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I've always thought MS Allegiance would benefit from the Wiimote's versatility. It's part strategy, part online space fighter, and it's a load of fun. There are a large number of ships you can choose from, and in the middle of a game you might be called upon to jump out of your scout and hope into a gunner hold in someone else's bomber. It has a complicated and large control system best served by the keyboard and mouse, but I think GlovePIE could do better.

The game's code was released to community after MS stopped supporting it, and you can get it free (legally) at the community site now: http://freeallegiance.org/

Most of the time I spent working with GlovePIE several months ago was prep so I could script something extremely flexible for this game. I guess I never got around to it. My 3d Joystick + n52 pad works okay, but this game really screams for a wiimote (maybe dual wiimote instead Wiimote+chuck) control scheme to give it a more "lean-back" gaming feel.

Posted: Mar 12th 2008 3:01AM (Unverified) said

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I love Audiosurf, and i must say im rather intrigued by this idea. How do I set up the game/glovePIE to work together, using this script?

-Fred

Posted: Mar 12th 2008 9:09PM (Unverified) said

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that song is on motorstorm! :)

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